Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
Classes | Namespaces
CollisionComponent.hpp File Reference
#include "Engine/Components/Component.hpp"
#include "Engine/Collision/CollisionTypes.hpp"
#include <ThirdParty/Box2D/Box2D/Box2D.h>
#include <ThirdParty/glm/glm/detail/type_vec2.hpp>
#include <ThirdParty/EASTL-master/include/EASTL/shared_ptr.h>

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Classes

class  Engine::CollisionComponent
 The Collision component is an entities link to the Collision System and allows for interaction with the other collision components. IMPORTANT: The Collision Component requires a Transform Component to be attached to the same entitiy. More...
 

Namespaces

 Engine