Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
Classes | Namespaces
Frustum.hpp File Reference
#include "Engine/api.hpp"
#include <ThirdParty/glm/glm/glm.hpp>

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Classes

class  Engine::Frustum
 This object is used to keep track of the frustum area of the view and projection matrix. NOTE: only the Camera class is allowed to create this object. More...
 

Namespaces

 Engine