Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
Classes | Namespaces | Enumerations
Texture.hpp File Reference
#include "Engine/api.hpp"
#include <ThirdParty/glm/glm/glm.hpp>
#include <ThirdParty/stb/stb_image.h>
#include <ThirdParty/EASTL-master/include/EASTL/string.h>

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Classes

class  Engine::Texture
 This object is used to store information regarding a texture. NOTE: Only the resource manager is allowed to create this object. More...
 

Namespaces

 Engine
 

Enumerations

enum  Engine::TextureDataSize {
  Engine::TextureDataSize::U_CHAR = 0, Engine::TextureDataSize::S_CHAR, Engine::TextureDataSize::U_SHORT, Engine::TextureDataSize::S_SHORT,
  Engine::TextureDataSize::U_INT, Engine::TextureDataSize::S_INT
}