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Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
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This is the complete list of members for Engine::Camera, including all inherited members.
| Camera()=delete | Engine::Camera | |
| Camera(glm::vec3 position, glm::vec3 rotation, float fov, float aspectRatio, float zNear, float zFar) | Engine::Camera | |
| Camera(Camera const &other)=default | Engine::Camera | |
| Camera(Camera &&other) noexcept=default | Engine::Camera | |
| GetAspectRatio() const | Engine::Camera | |
| GetClippingPlanes() const | Engine::Camera | |
| GetFoV() const | Engine::Camera | |
| GetFrustum() const | Engine::Camera | |
| GetPosition() const | Engine::Camera | |
| GetProjection() const | Engine::Camera | |
| GetRight() const | Engine::Camera | |
| GetRotation() const | Engine::Camera | |
| GetUp() const | Engine::Camera | |
| GetView() const | Engine::Camera | |
| GetViewProjection() const | Engine::Camera | |
| MoveBackwards(float distanceToMove) | Engine::Camera | |
| MoveForwards(float distanceToMove) | Engine::Camera | |
| MoveLeft(float distanceToMove) | Engine::Camera | |
| MoveRight(float distanceToMove) | Engine::Camera | |
| operator=(Camera const &other)=default | Engine::Camera | |
| operator=(Camera &&other) noexcept=default | Engine::Camera | |
| SetPosition(glm::vec3 position) | Engine::Camera | |
| SetPostionAndRotation(glm::vec3 position, glm::vec3 rotation) | Engine::Camera | |
| SetProjection(float fov, float aspectRatio, float zNear, float zFar) | Engine::Camera | |
| SetRotation(glm::vec3 rotation) | Engine::Camera | |
| SetView(glm::mat4x4 view) | Engine::Camera | |
| SetViewProjection(glm::mat4x4 view, float fov, float aspectRatio, float zNear, float zFar) | Engine::Camera | |
| UpdateFrustum(glm::vec3 right, glm::vec3 up) | Engine::Camera | |
| UpdateRotationOffset(glm::vec2 rotationOffset) | Engine::Camera | |
| ~Camera() noexcept=default | Engine::Camera |
1.8.11