Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
Engine::CollisionSystem Member List

This is the complete list of members for Engine::CollisionSystem, including all inherited members.

CollisionComponent classEngine::CollisionSystemfriend
Engine classEngine::CollisionSystemfriend
GetActiveCollisionComponents() const Engine::CollisionSystem
IsRunning() const Engine::CollisionSystem
RayQueryAllHit(const glm::vec2 &start, const glm::vec2 &end) const Engine::CollisionSystem
RayQueryFirstHit(const glm::vec2 &start, const glm::vec2 &end, CollisionLayer detectionLayers) const Engine::CollisionSystem
Start()Engine::CollisionSystem
Stop()Engine::CollisionSystem
Update()Engine::CollisionSystem
~CollisionSystem()Engine::CollisionSystem