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Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
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This is the complete list of members for Engine::CollisionSystem, including all inherited members.
| CollisionComponent class | Engine::CollisionSystem | friend |
| Engine class | Engine::CollisionSystem | friend |
| GetActiveCollisionComponents() const | Engine::CollisionSystem | |
| IsRunning() const | Engine::CollisionSystem | |
| RayQueryAllHit(const glm::vec2 &start, const glm::vec2 &end) const | Engine::CollisionSystem | |
| RayQueryFirstHit(const glm::vec2 &start, const glm::vec2 &end, CollisionLayer detectionLayers) const | Engine::CollisionSystem | |
| Start() | Engine::CollisionSystem | |
| Stop() | Engine::CollisionSystem | |
| Update() | Engine::CollisionSystem | |
| ~CollisionSystem() | Engine::CollisionSystem |
1.8.11