|
Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
|
This is the complete list of members for Engine::Engine, including all inherited members.
| CreateAndReturnWindow(int width, int height, const char *title) noexcept | Engine::Engine | |
| Destroy() noexcept | Engine::Engine | |
| GetCamera() noexcept | Engine::Engine | |
| GetCollisionSystem() const noexcept | Engine::Engine | |
| GetEngine() noexcept | Engine::Engine | static |
| GetEntitySystem() const noexcept | Engine::Engine | |
| GetInputManager() noexcept | Engine::Engine | |
| GetIsPlaying() | Engine::Engine | |
| GetRandom() | Engine::Engine | |
| GetRenderer() noexcept | Engine::Engine | |
| GetRenderer() | Engine::Engine | |
| GetResourceManager() const noexcept | Engine::Engine | |
| GetTime() noexcept | Engine::Engine | |
| GetWindow() noexcept | Engine::Engine | |
| GetWindow() | Engine::Engine | |
| InitializeEngine(bool isPlaying=true) noexcept | Engine::Engine | static |
| SetIsPlaying(bool isPlaying) | Engine::Engine | |
| Update() noexcept | Engine::Engine | |
| ~Engine()=default | Engine::Engine |
1.8.11