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Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
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This is the complete list of members for Engine::Entity, including all inherited members.
| AddComponent(Args &&...args) | Engine::Entity | |
| AddComponents(size_t count, Args &&...args) | Engine::Entity | |
| ComponentCount() const | Engine::Entity | |
| components | Engine::Entity | protected |
| Entity(eastl::string name="") | Engine::Entity | explicitprotected |
| EntityContact class | Engine::Entity | friend |
| EntitySystem class | Engine::Entity | friend |
| GetAllComponents() const | Engine::Entity | |
| GetComponent() | Engine::Entity | |
| GetComponents() | Engine::Entity | |
| GetID() const | Engine::Entity | |
| GetIsActive() const | Engine::Entity | |
| GetPointer() const | Engine::Entity | |
| Id | Engine::Entity | protected |
| InitializeEntity() | Engine::Entity | protectedvirtual |
| Map class | Engine::Entity | friend |
| name | Engine::Entity | |
| RemoveAllComponents() | Engine::Entity | |
| RemoveComponent(size_t amountToRemove=1) | Engine::Entity | |
| SetIsActive(bool isActive) | Engine::Entity | |
| Update() | Engine::Entity | virtual |
| ~Entity()=default | Engine::Entity | virtual |
1.8.11