Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
Engine::EntitySystem Member List

This is the complete list of members for Engine::EntitySystem, including all inherited members.

AddEntity(eastl::shared_ptr< Entity > entityToAdd)Engine::EntitySystem
CreateEntity(eastl::string entityName="", int teamId=0)Engine::EntitySystem
CreateEntity(eastl::string entityName="")Engine::EntitySystem
CreateEntity(eastl::string entityName="", Args &&...args)Engine::EntitySystem
Engine classEngine::EntitySystemfriend
GetAllComponents()Engine::EntitySystem
GetAllEntities() const Engine::EntitySystem
GetAllEntitiesWithComponent()Engine::EntitySystem
GetEntity(uint64_t Id)Engine::EntitySystem
RemoveAllEntities()Engine::EntitySystem
RemoveEntity(eastl::shared_ptr< Entity > entityToRemove)Engine::EntitySystem
~EntitySystem()Engine::EntitySystem