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Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
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This is the complete list of members for Engine::EntitySystem, including all inherited members.
| AddEntity(eastl::shared_ptr< Entity > entityToAdd) | Engine::EntitySystem | |
| CreateEntity(eastl::string entityName="", int teamId=0) | Engine::EntitySystem | |
| CreateEntity(eastl::string entityName="") | Engine::EntitySystem | |
| CreateEntity(eastl::string entityName="", Args &&...args) | Engine::EntitySystem | |
| Engine class | Engine::EntitySystem | friend |
| GetAllComponents() | Engine::EntitySystem | |
| GetAllEntities() const | Engine::EntitySystem | |
| GetAllEntitiesWithComponent() | Engine::EntitySystem | |
| GetEntity(uint64_t Id) | Engine::EntitySystem | |
| RemoveAllEntities() | Engine::EntitySystem | |
| RemoveEntity(eastl::shared_ptr< Entity > entityToRemove) | Engine::EntitySystem | |
| ~EntitySystem() | Engine::EntitySystem |
1.8.11