Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
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Engine
ModelComponent
Engine::ModelComponent Member List
This is the complete list of members for
Engine::ModelComponent
, including all inherited members.
AddComponent
(Args &&...args)
Engine::Component
protected
AddComponents
(size_t count, Args &&...args)
Engine::Component
protected
Component
()
Engine::Component
explicit
protected
Entity
class
Engine::ModelComponent
friend
GetAllComponents
() const
Engine::Component
protected
GetComponent
()
Engine::Component
protected
GetComponents
()
Engine::Component
protected
GetModel
() const
Engine::ModelComponent
GetOwner
() const
Engine::Component
GetPointerRefence
() const
Engine::Component
protected
GetPointerRefence
()
Engine::Component
protected
isEnabled
Engine::Component
LoadBaseComponent
(archive ar)
Engine::Component
protected
LoadComponent
(archive ar)
Engine::ModelComponent
OnBeginContact
(eastl::weak_ptr< Entity > entity)
Engine::Component
protected
virtual
OnEndContact
(eastl::weak_ptr< Entity > entity)
Engine::Component
protected
virtual
RemoveAllComponents
() const
Engine::Component
protected
RemoveComponent
(size_t amountToRemove=1) const
Engine::Component
protected
SaveBaseComponent
(archive ar)
Engine::Component
protected
SaveComponent
(archive ar)
Engine::ModelComponent
SetModel
(eastl::shared_ptr< Model > newModel)
Engine::ModelComponent
SetModel
(const eastl::string &path)
Engine::ModelComponent
~Component
()=default
Engine::Component
virtual
~ModelComponent
()
Engine::ModelComponent
virtual
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