Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
Engine::ModelComponent Member List

This is the complete list of members for Engine::ModelComponent, including all inherited members.

AddComponent(Args &&...args)Engine::Componentprotected
AddComponents(size_t count, Args &&...args)Engine::Componentprotected
Component()Engine::Componentexplicitprotected
Entity classEngine::ModelComponentfriend
GetAllComponents() const Engine::Componentprotected
GetComponent()Engine::Componentprotected
GetComponents()Engine::Componentprotected
GetModel() const Engine::ModelComponent
GetOwner() const Engine::Component
GetPointerRefence() const Engine::Componentprotected
GetPointerRefence()Engine::Componentprotected
isEnabledEngine::Component
LoadBaseComponent(archive ar)Engine::Componentprotected
LoadComponent(archive ar)Engine::ModelComponent
OnBeginContact(eastl::weak_ptr< Entity > entity)Engine::Componentprotectedvirtual
OnEndContact(eastl::weak_ptr< Entity > entity)Engine::Componentprotectedvirtual
RemoveAllComponents() const Engine::Componentprotected
RemoveComponent(size_t amountToRemove=1) const Engine::Componentprotected
SaveBaseComponent(archive ar)Engine::Componentprotected
SaveComponent(archive ar)Engine::ModelComponent
SetModel(eastl::shared_ptr< Model > newModel)Engine::ModelComponent
SetModel(const eastl::string &path)Engine::ModelComponent
~Component()=defaultEngine::Componentvirtual
~ModelComponent()Engine::ModelComponentvirtual