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Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
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This is the complete list of members for Engine::RayCastClosestCallback, including all inherited members.
| CollisionSystem class | Engine::RayCastClosestCallback | friend |
| RayCastClosestCallback() | Engine::RayCastClosestCallback | |
| RayCastClosestCallback(const CollisionLayer detectLayers) | Engine::RayCastClosestCallback | |
| ReportFixture(b2Fixture *fixture, const b2Vec2 &point, const b2Vec2 &normal, float32 fraction) override | Engine::RayCastClosestCallback |
1.8.11