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Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
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This is the complete list of members for Engine::RayCastMultipleCallback, including all inherited members.
| CollisionSystem class | Engine::RayCastMultipleCallback | friend |
| MAX_COUNT enum value | Engine::RayCastMultipleCallback | |
| RayCastMultipleCallback() | Engine::RayCastMultipleCallback | |
| RayCastMultipleCallback(const CollisionLayer detectLayers) | Engine::RayCastMultipleCallback | |
| ReportFixture(b2Fixture *fixture, const b2Vec2 &point, const b2Vec2 &normal, float32) override | Engine::RayCastMultipleCallback |
1.8.11