Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
Engine::ResourceManager Member List

This is the complete list of members for Engine::ResourceManager, including all inherited members.

AddAnimationsToSkeleton(eastl::string skeletonName, eastl::string animationsToLoad="", eastl::vector< eastl::string > names={})Engine::ResourceManager
CreateMesh(aiMesh *mesh, eastl::shared_ptr< Skeleton > skeleton, eastl::vector< Vertex > vertices, eastl::vector< unsigned > indices)Engine::ResourceManager
CreateModel(eastl::string modelName, eastl::string meshToLoad="", eastl::string skeleton="")Engine::ResourceManager
CreateSkeleton(eastl::string skeletonToLoad)Engine::ResourceManager
CreateTexture(eastl::string textureName)Engine::ResourceManager
CreateTexture(eastl::string textureName, stbi_uc *data, int width, int height)Engine::ResourceManager
Engine classEngine::ResourceManagerfriend
GetModel(eastl::string modelName)Engine::ResourceManager
GetTexture(eastl::string textureName)Engine::ResourceManager
Model classEngine::ResourceManagerfriend
~ResourceManager()=defaultEngine::ResourceManager