|
Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
|
This is the complete list of members for Engine::ResourceManager, including all inherited members.
| AddAnimationsToSkeleton(eastl::string skeletonName, eastl::string animationsToLoad="", eastl::vector< eastl::string > names={}) | Engine::ResourceManager | |
| CreateMesh(aiMesh *mesh, eastl::shared_ptr< Skeleton > skeleton, eastl::vector< Vertex > vertices, eastl::vector< unsigned > indices) | Engine::ResourceManager | |
| CreateModel(eastl::string modelName, eastl::string meshToLoad="", eastl::string skeleton="") | Engine::ResourceManager | |
| CreateSkeleton(eastl::string skeletonToLoad) | Engine::ResourceManager | |
| CreateTexture(eastl::string textureName) | Engine::ResourceManager | |
| CreateTexture(eastl::string textureName, stbi_uc *data, int width, int height) | Engine::ResourceManager | |
| Engine class | Engine::ResourceManager | friend |
| GetModel(eastl::string modelName) | Engine::ResourceManager | |
| GetTexture(eastl::string textureName) | Engine::ResourceManager | |
| Model class | Engine::ResourceManager | friend |
| ~ResourceManager()=default | Engine::ResourceManager |
1.8.11