Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
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Engine
Skeleton
Engine::Skeleton Member List
This is the complete list of members for
Engine::Skeleton
, including all inherited members.
animated
Engine::Skeleton
protected
Animation_t
typedef
Engine::Skeleton
protected
animationMap
Engine::Skeleton
protected
AnimationNode_t
typedef
Engine::Skeleton
protected
animations
Engine::Skeleton
protected
Bone_t
typedef
Engine::Skeleton
boneData
Engine::Skeleton
protected
boneMap
Engine::Skeleton
protected
currentAnimation
Engine::Skeleton
protected
currentAnimationIndex
Engine::Skeleton
protected
DestroyBone
(Bone_t *bone)
Engine::Skeleton
protected
GetAnimationData
(size_t animation)
Engine::Skeleton
GetAnimationDuration
(size_t animation)
Engine::Skeleton
GetAnimationIndex
(eastl::string animation)
Engine::Skeleton
GetAnimations
()
Engine::Skeleton
GetAnimationTicksPerSecond
(size_t animation)
Engine::Skeleton
GetBoneMap
()
Engine::Skeleton
GetName
()
Engine::Skeleton
GetRootBone
()
Engine::Skeleton
HasAnimations
()
Engine::Skeleton
InterpolatePosition
(float time, AnimationNode_t node)
Engine::Skeleton
protected
InterpolateRotation
(float time, AnimationNode_t node)
Engine::Skeleton
protected
InterpolateScale
(float time, AnimationNode_t node)
Engine::Skeleton
protected
LoadAnimationSet
(const aiScene *scene, eastl::vector< eastl::string > names={})
Engine::Skeleton
looping
Engine::Skeleton
protected
name
Engine::Skeleton
protected
paused
Engine::Skeleton
protected
ReadBones
(Bone_t *bone, aiNode *node)
Engine::Skeleton
protected
rootBone
Engine::Skeleton
protected
scene
Engine::Skeleton
protected
SetAnimation
(eastl::string animation, bool resetTime)
Engine::Skeleton
SetBoneTransform
(eastl::string bone, glm::mat4 transform)
Engine::Skeleton
protected
SetBoneTransform
(Bone_t *bone, glm::mat4 transform)
Engine::Skeleton
protected
SetName
(eastl::string name)
Engine::Skeleton
Skeleton
(const aiScene *scene)
Engine::Skeleton
speed
Engine::Skeleton
protected
time
Engine::Skeleton
protected
TransformToMat4
(aiMatrix4x4 transform)
Engine::Skeleton
protected
Update
(float deltaTime)
Engine::Skeleton
protected
UpdateBoneBuffers
()
Engine::Skeleton
protected
virtual
UpdateBoneTransformData
(Bone_t *bone)
Engine::Skeleton
protected
UpdateBoneTreeTransformData
()
Engine::Skeleton
protected
~Skeleton
()
Engine::Skeleton
virtual
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