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Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
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This is the complete list of members for Engine::Texture, including all inherited members.
| channels | Engine::Texture | protected |
| CreateTextureWithData(stbi_uc *data, bool genMipMaps, TextureDataSize bytes=TextureDataSize::U_CHAR, bool storage=false) | Engine::Texture | virtual |
| dataSize | Engine::Texture | protected |
| fileName | Engine::Texture | protected |
| GetFileName() const | Engine::Texture | |
| getHeight() const | Engine::Texture | inline |
| GetTexture() const | Engine::Texture | |
| getWidth() const | Engine::Texture | inline |
| height | Engine::Texture | protected |
| mainColor | Engine::Texture | |
| operator!=(const Texture &texture) | Engine::Texture | |
| operator==(const Texture &texture) | Engine::Texture | |
| ResourceManager class | Engine::Texture | friend |
| Skeleton class | Engine::Texture | friend |
| Texture(const eastl::string &filename, int desiredChannels=4) | Engine::Texture | explicitprotected |
| texture | Engine::Texture | protected |
| width | Engine::Texture | protected |
| ~Texture() | Engine::Texture | virtual |
1.8.11