Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
Engine::Texture Member List

This is the complete list of members for Engine::Texture, including all inherited members.

channelsEngine::Textureprotected
CreateTextureWithData(stbi_uc *data, bool genMipMaps, TextureDataSize bytes=TextureDataSize::U_CHAR, bool storage=false)Engine::Texturevirtual
dataSizeEngine::Textureprotected
fileNameEngine::Textureprotected
GetFileName() const Engine::Texture
getHeight() const Engine::Textureinline
GetTexture() const Engine::Texture
getWidth() const Engine::Textureinline
heightEngine::Textureprotected
mainColorEngine::Texture
operator!=(const Texture &texture)Engine::Texture
operator==(const Texture &texture)Engine::Texture
ResourceManager classEngine::Texturefriend
Skeleton classEngine::Texturefriend
Texture(const eastl::string &filename, int desiredChannels=4)Engine::Textureexplicitprotected
textureEngine::Textureprotected
widthEngine::Textureprotected
~Texture()Engine::Texturevirtual