Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
imconfig.h
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1 //-----------------------------------------------------------------------------
2 // USER IMPLEMENTATION
3 // This file contains Compile-time options for ImGui.
4 // Other options (memory allocation overrides, callbacks, etc.) can be set at runtime via the ImGuiIO structure - ImGui::GetIO().
5 //-----------------------------------------------------------------------------
6 
7 #pragma once
8 
9 //---- Define assertion handler. Defaults to calling assert().
10 //#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
11 
12 //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows.
13 //#define IMGUI_API __declspec( dllexport )
14 //#define IMGUI_API __declspec( dllimport )
15 
16 //---- Include imgui_user.h at the end of imgui.h
17 //#define IMGUI_INCLUDE_IMGUI_USER_H
18 
19 //---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions)
20 //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS
21 //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS
22 
23 //---- Don't implement test window functionality (ShowTestWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty)
24 //---- It is very strongly recommended to NOT disable the test windows. Please read the comment at the top of imgui_demo.cpp to learn why.
25 //#define IMGUI_DISABLE_TEST_WINDOWS
26 
27 //---- Don't define obsolete functions names. Consider enabling from time to time or when updating to reduce like hood of using already obsolete function/names
28 //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
29 
30 //---- Pack colors to BGRA instead of RGBA (remove need to post process vertex buffer in back ends)
31 //#define IMGUI_USE_BGRA_PACKED_COLOR
32 
33 //---- Implement STB libraries in a namespace to avoid conflicts
34 //#define IMGUI_STB_NAMESPACE ImGuiStb
35 
36 //---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
37 /*
38 #define IM_VEC2_CLASS_EXTRA \
39  ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
40  operator MyVec2() const { return MyVec2(x,y); }
41 
42 #define IM_VEC4_CLASS_EXTRA \
43  ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \
44  operator MyVec4() const { return MyVec4(x,y,z,w); }
45 */
46 
47 //---- Use 32-bit vertex indices (instead of default: 16-bit) to allow meshes with more than 64K vertices
48 //#define ImDrawIdx unsigned int
49 
50 //---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
51 //---- e.g. create variants of the ImGui::Value() helper for your low-level math types, or your own widgets/helpers.
52 /*
53 namespace ImGui
54 {
55  void Value(const char* prefix, const MyMatrix44& v, const char* float_format = NULL);
56 }
57 */
58