Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
Namespaces | Macros
Camera.cpp File Reference
#include "Engine/Camera/Camera.hpp"
#include "Engine/Utility/defines.hpp"
#include <ThirdParty/glm/glm/gtc/matrix_transform.hpp>
#include <ThirdParty/glm/glm/gtx/euler_angles.hpp>

Go to the source code of this file.

Namespaces

 Engine
 

Macros

#define GLM_FORCE_SWIZZLE   1
 
#define GLM_FORCE_RADIANS   1
 

Macro Definition Documentation

#define GLM_FORCE_RADIANS   1

Definition at line 2 of file Camera.cpp.

#define GLM_FORCE_SWIZZLE   1

Definition at line 1 of file Camera.cpp.