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Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
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#include "Engine/Collision/CollisionTypes.hpp"#include "Engine/Collision/RaycastCallback.hpp"#include "Engine/Collision/CollisionCallback.hpp"#include "Engine/Components/CollisionComponent.hpp"#include "Engine/api.hpp"#include <ThirdParty/Box2D/Box2D/Box2D.h>#include <ThirdParty/EASTL-master/include/EASTL/shared_ptr.h>#include <ThirdParty/EASTL-master/include/EASTL/vector.h>#include <ThirdParty/EASTL-master/include/EASTL/map.h>#include <ThirdParty/glm/glm/detail/type_vec2.hpp>Go to the source code of this file.
Classes | |
| class | Engine::CollisionSystem |
| The Collision System handles and stores run-time collision data using the Box2D library More... | |
Namespaces | |
| Engine | |
1.8.11