Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
Classes | Namespaces
CollisionSystem.hpp File Reference
#include "Engine/Collision/CollisionTypes.hpp"
#include "Engine/Collision/RaycastCallback.hpp"
#include "Engine/Collision/CollisionCallback.hpp"
#include "Engine/Components/CollisionComponent.hpp"
#include "Engine/api.hpp"
#include <ThirdParty/Box2D/Box2D/Box2D.h>
#include <ThirdParty/EASTL-master/include/EASTL/shared_ptr.h>
#include <ThirdParty/EASTL-master/include/EASTL/vector.h>
#include <ThirdParty/EASTL-master/include/EASTL/map.h>
#include <ThirdParty/glm/glm/detail/type_vec2.hpp>

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Classes

class  Engine::CollisionSystem
 The Collision System handles and stores run-time collision data using the Box2D library More...
 

Namespaces

 Engine