Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
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Engine
Collision
CollisionCallback.hpp
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#pragma once
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#include "
Engine/Entity/Entity.hpp
"
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#include <ThirdParty/Box2D/Box2D/Box2D.h>
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namespace
Engine
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{
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class
CollisionSystem;
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class
EntityContact
:
public
b2ContactListener
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{
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void
BeginContact(b2Contact* contact)
override
;
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void
EndContact(b2Contact* contact)
override
;
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void
GetEntities(b2Contact* contact);
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eastl::weak_ptr<Entity> entityA_;
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eastl::weak_ptr<Entity> entityB_;
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};
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}
// namespace Engine
Engine
Definition:
Skeleton.cpp:15
Entity.hpp
Engine::EntityContact
Definition:
CollisionCallback.hpp:11
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