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Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
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Go to the source code of this file.
Enumerations | |
| enum | CollisionShapeType { CollisionShapeType::CIRCLE, CollisionShapeType::BOX } |
| Enum for available collision shapes More... | |
| enum | CollisionLayer { CollisionLayer::NONE = 0, CollisionLayer::SOLID = 1 << 0, CollisionLayer::DETECTION = 1 << 1, CollisionLayer::RED_TEAM = 1 << 2, CollisionLayer::BLUE_TEAM = 1 << 3, CollisionLayer::DAMAGE = 1 << 4 } |
| Bitmask Enum that allows for layered collision checking More... | |
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strong |
Bitmask Enum that allows for layered collision checking
| Enumerator | |
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| NONE | |
| SOLID | |
| DETECTION | |
| RED_TEAM | |
| BLUE_TEAM | |
| DAMAGE | |
Definition at line 15 of file CollisionTypes.hpp.
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strong |
Enum for available collision shapes
| Enumerator | |
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| CIRCLE | |
| BOX | |
Definition at line 6 of file CollisionTypes.hpp.
1.8.11