Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
Namespaces | Macros
Particle.cpp File Reference
#include "Engine/Particle System/Particle.hpp"
#include "ThirdParty/glm/glm/gtc/random.hpp"

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Namespaces

 Engine
 

Macros

#define GLM_FORCE_SWIZZLE
 

Macro Definition Documentation

#define GLM_FORCE_SWIZZLE

Definition at line 1 of file Particle.cpp.