Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
Classes | Namespaces
RaycastCallback.hpp File Reference
#include "Engine/Entity/Entity.hpp"
#include "Engine/Collision/CollisionTypes.hpp"
#include <ThirdParty/Box2D/Box2D/Box2D.h>

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Classes

class  Engine::RayCastClosestCallback
 Gets the first entity hit by the ray Callback class used to get collision data from ray queries More...
 
class  Engine::RayCastMultipleCallback
 Gets the all entities hit by the ray Callback class used to get collision data from ray queries NOTE: Gets up to MAX_COUNT amount of entities, MAX_COUNT being defined inside of RaycastCallback.hpp More...
 

Namespaces

 Engine