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Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
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#include "Engine/Entity/Entity.hpp"#include "Engine/Collision/CollisionTypes.hpp"#include <ThirdParty/Box2D/Box2D/Box2D.h>Go to the source code of this file.
Classes | |
| class | Engine::RayCastClosestCallback |
| Gets the first entity hit by the ray Callback class used to get collision data from ray queries More... | |
| class | Engine::RayCastMultipleCallback |
| Gets the all entities hit by the ray Callback class used to get collision data from ray queries NOTE: Gets up to MAX_COUNT amount of entities, MAX_COUNT being defined inside of RaycastCallback.hpp More... | |
Namespaces | |
| Engine | |
1.8.11