Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
Functions
main.cpp File Reference
#include <iostream>
#include <ThirdParty/EASTL-master/include/EASTL/vector.h>
#include <functional>
#include "Engine/engine.hpp"
#include "Engine/Components/TransformComponent.hpp"
#include "Game/ImGui/ImGuiRenderer.hpp"
#include "Engine/Components/ModelComponent.hpp"
#include "Engine/Components/LightComponent.hpp"

Go to the source code of this file.

Functions

void ParseArguments (int argumentCount, char *inArguments[])
 
int main (int argumentCount, char *inArguments[])
 

Function Documentation

int main ( int  argumentCount,
char *  inArguments[] 
)

Definition at line 58 of file main.cpp.

void ParseArguments ( int  argumentCount,
char *  inArguments[] 
)

Definition at line 20 of file main.cpp.