Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
Public Member Functions | Public Attributes | List of all members
Engine::EngineInitializationData Struct Reference

#include <engine.hpp>

Public Member Functions

template<class Archive >
void serialize (Archive &ar)
 

Public Attributes

int windowWidth = 640
 WindowWidth defines the width of the engine window. Default is 640. More...
 
int windowHeight = 480
 WindowHeight defines the height of the engine window. Default is 480. More...
 
std::string windowTitle = ""
 Window Title defines the title of the engine window. Default is "". More...
 

Detailed Description

Definition at line 18 of file engine.hpp.

Member Function Documentation

template<class Archive >
void Engine::EngineInitializationData::serialize ( Archive &  ar)

Definition at line 193 of file engine.hpp.

Member Data Documentation

int Engine::EngineInitializationData::windowHeight = 480

WindowHeight defines the height of the engine window. Default is 480.

Definition at line 29 of file engine.hpp.

std::string Engine::EngineInitializationData::windowTitle = ""

Window Title defines the title of the engine window. Default is "".

Definition at line 34 of file engine.hpp.

int Engine::EngineInitializationData::windowWidth = 640

WindowWidth defines the width of the engine window. Default is 640.

Definition at line 24 of file engine.hpp.


The documentation for this struct was generated from the following file: