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Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
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#include <engine.hpp>
Public Member Functions | |
| template<class Archive > | |
| void | serialize (Archive &ar) |
Public Attributes | |
| int | windowWidth = 640 |
| WindowWidth defines the width of the engine window. Default is 640. More... | |
| int | windowHeight = 480 |
| WindowHeight defines the height of the engine window. Default is 480. More... | |
| std::string | windowTitle = "" |
| Window Title defines the title of the engine window. Default is "". More... | |
Definition at line 18 of file engine.hpp.
| void Engine::EngineInitializationData::serialize | ( | Archive & | ar | ) |
Definition at line 193 of file engine.hpp.
| int Engine::EngineInitializationData::windowHeight = 480 |
WindowHeight defines the height of the engine window. Default is 480.
Definition at line 29 of file engine.hpp.
| std::string Engine::EngineInitializationData::windowTitle = "" |
Window Title defines the title of the engine window. Default is "".
Definition at line 34 of file engine.hpp.
| int Engine::EngineInitializationData::windowWidth = 640 |
WindowWidth defines the width of the engine window. Default is 640.
Definition at line 24 of file engine.hpp.
1.8.11