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Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
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#include <Material.hpp>
Public Attributes | |
| int32_t | diffuseTextureLoaded |
| glm::vec4 | diffuseColor |
| int32_t | specularTextureLoaded |
| glm::vec4 | specularColor |
| int32_t | bumpMapLoaded |
| float | specularScale |
| float | specularExponent |
Definition at line 210 of file Material.hpp.
| int32_t Engine::Material::MaterialData::bumpMapLoaded |
Definition at line 216 of file Material.hpp.
| glm::vec4 Engine::Material::MaterialData::diffuseColor |
Definition at line 213 of file Material.hpp.
| int32_t Engine::Material::MaterialData::diffuseTextureLoaded |
Definition at line 212 of file Material.hpp.
| glm::vec4 Engine::Material::MaterialData::specularColor |
Definition at line 215 of file Material.hpp.
| float Engine::Material::MaterialData::specularExponent |
Definition at line 218 of file Material.hpp.
| float Engine::Material::MaterialData::specularScale |
Definition at line 217 of file Material.hpp.
| int32_t Engine::Material::MaterialData::specularTextureLoaded |
Definition at line 214 of file Material.hpp.
1.8.11