Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
Public Attributes | List of all members
Engine::Particle::BillboardData Struct Reference

#include <Particle.hpp>

Public Attributes

glm::vec2 startSize
 
glm::vec2 endSize
 
glm::vec2 currentSize
 
glm::vec2 padding
 
float startRotationSpeed
 
float endRotationSpeed
 
float currentRotationSpeed
 
float currentRotation
 

Detailed Description

Definition at line 518 of file Particle.hpp.

Member Data Documentation

float Engine::Particle::BillboardData::currentRotation

Definition at line 526 of file Particle.hpp.

float Engine::Particle::BillboardData::currentRotationSpeed

Definition at line 525 of file Particle.hpp.

glm::vec2 Engine::Particle::BillboardData::currentSize

Definition at line 521 of file Particle.hpp.

float Engine::Particle::BillboardData::endRotationSpeed

Definition at line 524 of file Particle.hpp.

glm::vec2 Engine::Particle::BillboardData::endSize

Definition at line 520 of file Particle.hpp.

glm::vec2 Engine::Particle::BillboardData::padding

Definition at line 522 of file Particle.hpp.

float Engine::Particle::BillboardData::startRotationSpeed

Definition at line 523 of file Particle.hpp.

glm::vec2 Engine::Particle::BillboardData::startSize

Definition at line 519 of file Particle.hpp.


The documentation for this struct was generated from the following file: