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Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
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#include <Particle.hpp>
Public Attributes | |
| int | segmentCount |
| float | startThickness |
| float | endThickness |
| float | currentThickness |
Definition at line 511 of file Particle.hpp.
| float Engine::Particle::LineData::currentThickness |
Definition at line 515 of file Particle.hpp.
| float Engine::Particle::LineData::endThickness |
Definition at line 514 of file Particle.hpp.
| int Engine::Particle::LineData::segmentCount |
Definition at line 512 of file Particle.hpp.
| float Engine::Particle::LineData::startThickness |
Definition at line 513 of file Particle.hpp.
1.8.11