Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
Public Attributes | List of all members
Engine::Particle::LineData Struct Reference

#include <Particle.hpp>

Public Attributes

int segmentCount
 
float startThickness
 
float endThickness
 
float currentThickness
 

Detailed Description

Definition at line 511 of file Particle.hpp.

Member Data Documentation

float Engine::Particle::LineData::currentThickness

Definition at line 515 of file Particle.hpp.

float Engine::Particle::LineData::endThickness

Definition at line 514 of file Particle.hpp.

int Engine::Particle::LineData::segmentCount

Definition at line 512 of file Particle.hpp.

float Engine::Particle::LineData::startThickness

Definition at line 513 of file Particle.hpp.


The documentation for this struct was generated from the following file: