Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
Public Attributes | List of all members
Engine::Particle::MeshData Struct Reference

#include <Particle.hpp>

Public Attributes

glm::vec4 startScale
 
glm::vec4 endScale
 
glm::vec4 currentScale
 
glm::vec4 startRotationSpeed
 
glm::vec4 endRotationSpeed
 
glm::vec4 currentRotationSpeed
 
glm::vec4 currentRotation
 

Detailed Description

Definition at line 529 of file Particle.hpp.

Member Data Documentation

glm::vec4 Engine::Particle::MeshData::currentRotation

Definition at line 536 of file Particle.hpp.

glm::vec4 Engine::Particle::MeshData::currentRotationSpeed

Definition at line 535 of file Particle.hpp.

glm::vec4 Engine::Particle::MeshData::currentScale

Definition at line 532 of file Particle.hpp.

glm::vec4 Engine::Particle::MeshData::endRotationSpeed

Definition at line 534 of file Particle.hpp.

glm::vec4 Engine::Particle::MeshData::endScale

Definition at line 531 of file Particle.hpp.

glm::vec4 Engine::Particle::MeshData::startRotationSpeed

Definition at line 533 of file Particle.hpp.

glm::vec4 Engine::Particle::MeshData::startScale

Definition at line 530 of file Particle.hpp.


The documentation for this struct was generated from the following file: