Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
Public Attributes | List of all members
Engine::Particle::ParticleData Struct Reference

#include <Particle.hpp>

Public Attributes

glm::vec4 position
 
glm::vec4 direction
 
glm::vec4 force
 
glm::vec4 startColor
 
glm::vec4 endColor
 
glm::vec4 currentColor
 
float lifetime
 
float currentLifetime
 
float speed
 
float mass
 

Detailed Description

Definition at line 498 of file Particle.hpp.

Member Data Documentation

glm::vec4 Engine::Particle::ParticleData::currentColor

Definition at line 504 of file Particle.hpp.

float Engine::Particle::ParticleData::currentLifetime

Definition at line 506 of file Particle.hpp.

glm::vec4 Engine::Particle::ParticleData::direction

Definition at line 500 of file Particle.hpp.

glm::vec4 Engine::Particle::ParticleData::endColor

Definition at line 503 of file Particle.hpp.

glm::vec4 Engine::Particle::ParticleData::force

Definition at line 501 of file Particle.hpp.

float Engine::Particle::ParticleData::lifetime

Definition at line 505 of file Particle.hpp.

float Engine::Particle::ParticleData::mass

Definition at line 508 of file Particle.hpp.

glm::vec4 Engine::Particle::ParticleData::position

Definition at line 499 of file Particle.hpp.

float Engine::Particle::ParticleData::speed

Definition at line 507 of file Particle.hpp.

glm::vec4 Engine::Particle::ParticleData::startColor

Definition at line 502 of file Particle.hpp.


The documentation for this struct was generated from the following file: