Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
Public Attributes | List of all members
Engine::Skeleton::Bone Struct Reference

A structure containing information a bone. More...

#include <Skeleton.hpp>

Public Attributes

eastl::string name
 
int boneDataIndex
 
glm::mat4 transform
 
glm::mat4 defaultTransform
 
glm::mat4 offset
 
struct Boneparent
 
aiNode * node
 
eastl::vector< struct Bone * > childBones
 

Detailed Description

A structure containing information a bone.

Definition at line 96 of file Skeleton.hpp.

Member Data Documentation

int Engine::Skeleton::Bone::boneDataIndex

Definition at line 98 of file Skeleton.hpp.

eastl::vector<struct Bone*> Engine::Skeleton::Bone::childBones

Definition at line 104 of file Skeleton.hpp.

glm::mat4 Engine::Skeleton::Bone::defaultTransform

Definition at line 100 of file Skeleton.hpp.

eastl::string Engine::Skeleton::Bone::name

Definition at line 97 of file Skeleton.hpp.

aiNode* Engine::Skeleton::Bone::node

Definition at line 103 of file Skeleton.hpp.

glm::mat4 Engine::Skeleton::Bone::offset

Definition at line 101 of file Skeleton.hpp.

struct Bone* Engine::Skeleton::Bone::parent

Definition at line 102 of file Skeleton.hpp.

glm::mat4 Engine::Skeleton::Bone::transform

Definition at line 99 of file Skeleton.hpp.


The documentation for this struct was generated from the following file: