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Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
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A structure containing information a bone. More...
#include <Skeleton.hpp>
Public Attributes | |
| eastl::string | name |
| int | boneDataIndex |
| glm::mat4 | transform |
| glm::mat4 | defaultTransform |
| glm::mat4 | offset |
| struct Bone * | parent |
| aiNode * | node |
| eastl::vector< struct Bone * > | childBones |
A structure containing information a bone.
Definition at line 96 of file Skeleton.hpp.
| int Engine::Skeleton::Bone::boneDataIndex |
Definition at line 98 of file Skeleton.hpp.
| eastl::vector<struct Bone*> Engine::Skeleton::Bone::childBones |
Definition at line 104 of file Skeleton.hpp.
| glm::mat4 Engine::Skeleton::Bone::defaultTransform |
Definition at line 100 of file Skeleton.hpp.
| eastl::string Engine::Skeleton::Bone::name |
Definition at line 97 of file Skeleton.hpp.
| aiNode* Engine::Skeleton::Bone::node |
Definition at line 103 of file Skeleton.hpp.
| glm::mat4 Engine::Skeleton::Bone::offset |
Definition at line 101 of file Skeleton.hpp.
| struct Bone* Engine::Skeleton::Bone::parent |
Definition at line 102 of file Skeleton.hpp.
| glm::mat4 Engine::Skeleton::Bone::transform |
Definition at line 99 of file Skeleton.hpp.
1.8.11