Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
Public Attributes | List of all members
Engine::Skeleton::BoneData_t Struct Reference

#include <Skeleton.hpp>

Public Attributes

glm::mat4 transform
 

Detailed Description

Definition at line 143 of file Skeleton.hpp.

Member Data Documentation

glm::mat4 Engine::Skeleton::BoneData_t::transform

Definition at line 144 of file Skeleton.hpp.


The documentation for this struct was generated from the following file: