Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
Public Attributes | List of all members
ImGuiGroupData Struct Reference

#include <imgui_internal.h>

Public Attributes

ImVec2 BackupCursorPos
 
ImVec2 BackupCursorMaxPos
 
float BackupIndentX
 
float BackupGroupOffsetX
 
float BackupCurrentLineHeight
 
float BackupCurrentLineTextBaseOffset
 
float BackupLogLinePosY
 
bool BackupActiveIdIsAlive
 
bool AdvanceCursor
 

Detailed Description

Definition at line 311 of file imgui_internal.h.

Member Data Documentation

bool ImGuiGroupData::AdvanceCursor

Definition at line 321 of file imgui_internal.h.

bool ImGuiGroupData::BackupActiveIdIsAlive

Definition at line 320 of file imgui_internal.h.

float ImGuiGroupData::BackupCurrentLineHeight

Definition at line 317 of file imgui_internal.h.

float ImGuiGroupData::BackupCurrentLineTextBaseOffset

Definition at line 318 of file imgui_internal.h.

ImVec2 ImGuiGroupData::BackupCursorMaxPos

Definition at line 314 of file imgui_internal.h.

ImVec2 ImGuiGroupData::BackupCursorPos

Definition at line 313 of file imgui_internal.h.

float ImGuiGroupData::BackupGroupOffsetX

Definition at line 316 of file imgui_internal.h.

float ImGuiGroupData::BackupIndentX

Definition at line 315 of file imgui_internal.h.

float ImGuiGroupData::BackupLogLinePosY

Definition at line 319 of file imgui_internal.h.


The documentation for this struct was generated from the following file: