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Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
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#include <imgui_internal.h>
Public Attributes | |
| ImVec2 | BackupCursorPos |
| ImVec2 | BackupCursorMaxPos |
| float | BackupIndentX |
| float | BackupGroupOffsetX |
| float | BackupCurrentLineHeight |
| float | BackupCurrentLineTextBaseOffset |
| float | BackupLogLinePosY |
| bool | BackupActiveIdIsAlive |
| bool | AdvanceCursor |
Definition at line 311 of file imgui_internal.h.
| bool ImGuiGroupData::AdvanceCursor |
Definition at line 321 of file imgui_internal.h.
| bool ImGuiGroupData::BackupActiveIdIsAlive |
Definition at line 320 of file imgui_internal.h.
| float ImGuiGroupData::BackupCurrentLineHeight |
Definition at line 317 of file imgui_internal.h.
| float ImGuiGroupData::BackupCurrentLineTextBaseOffset |
Definition at line 318 of file imgui_internal.h.
| ImVec2 ImGuiGroupData::BackupCursorMaxPos |
Definition at line 314 of file imgui_internal.h.
| ImVec2 ImGuiGroupData::BackupCursorPos |
Definition at line 313 of file imgui_internal.h.
| float ImGuiGroupData::BackupGroupOffsetX |
Definition at line 316 of file imgui_internal.h.
| float ImGuiGroupData::BackupIndentX |
Definition at line 315 of file imgui_internal.h.
| float ImGuiGroupData::BackupLogLinePosY |
Definition at line 319 of file imgui_internal.h.
1.8.11