Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
Public Member Functions | Public Attributes | List of all members
ImGuiStyleMod Struct Reference

#include <imgui_internal.h>

Public Member Functions

 ImGuiStyleMod (ImGuiStyleVar idx, int v)
 
 ImGuiStyleMod (ImGuiStyleVar idx, float v)
 
 ImGuiStyleMod (ImGuiStyleVar idx, ImVec2 v)
 

Public Attributes

ImGuiStyleVar VarIdx
 
union {
   int   BackupInt [2]
 
   float   BackupFloat [2]
 
}; 
 

Detailed Description

Definition at line 301 of file imgui_internal.h.

Constructor & Destructor Documentation

ImGuiStyleMod::ImGuiStyleMod ( ImGuiStyleVar  idx,
int  v 
)
inline

Definition at line 305 of file imgui_internal.h.

ImGuiStyleMod::ImGuiStyleMod ( ImGuiStyleVar  idx,
float  v 
)
inline

Definition at line 306 of file imgui_internal.h.

ImGuiStyleMod::ImGuiStyleMod ( ImGuiStyleVar  idx,
ImVec2  v 
)
inline

Definition at line 307 of file imgui_internal.h.

Member Data Documentation

union { ... }
float ImGuiStyleMod::BackupFloat[2]

Definition at line 304 of file imgui_internal.h.

int ImGuiStyleMod::BackupInt[2]

Definition at line 304 of file imgui_internal.h.

ImGuiStyleVar ImGuiStyleMod::VarIdx

Definition at line 303 of file imgui_internal.h.


The documentation for this struct was generated from the following file: