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Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
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#include <imgui_internal.h>
Public Member Functions | |
| ImGuiStyleMod (ImGuiStyleVar idx, int v) | |
| ImGuiStyleMod (ImGuiStyleVar idx, float v) | |
| ImGuiStyleMod (ImGuiStyleVar idx, ImVec2 v) | |
Public Attributes | |
| ImGuiStyleVar | VarIdx |
| union { | |
| int BackupInt [2] | |
| float BackupFloat [2] | |
| }; | |
Definition at line 301 of file imgui_internal.h.
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inline |
Definition at line 305 of file imgui_internal.h.
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inline |
Definition at line 306 of file imgui_internal.h.
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inline |
Definition at line 307 of file imgui_internal.h.
| union { ... } |
| float ImGuiStyleMod::BackupFloat[2] |
Definition at line 304 of file imgui_internal.h.
| int ImGuiStyleMod::BackupInt[2] |
Definition at line 304 of file imgui_internal.h.
| ImGuiStyleVar ImGuiStyleMod::VarIdx |
Definition at line 303 of file imgui_internal.h.
1.8.11