Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
Namespaces | Macros
CollisionSystem.cpp File Reference
#include "Engine/Collision/CollisionSystem.hpp"
#include "Engine/engine.hpp"
#include "Engine/Components/TransformComponent.hpp"
#include "Engine/Collision/CollisionCallback.hpp"

Go to the source code of this file.

Namespaces

 Engine
 

Macros

#define INT_TO_VOID_PTR(val)   ((void*)(size_t) val)
 

Macro Definition Documentation

#define INT_TO_VOID_PTR (   val)    ((void*)(size_t) val)

Definition at line 8 of file CollisionSystem.cpp.