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Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
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#include "Engine/Collision/CollisionSystem.hpp"#include "Engine/engine.hpp"#include "Engine/Components/TransformComponent.hpp"#include "Engine/Collision/CollisionCallback.hpp"Go to the source code of this file.
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| Engine | |
Macros | |
| #define | INT_TO_VOID_PTR(val) ((void*)(size_t) val) |
| #define INT_TO_VOID_PTR | ( | val | ) | ((void*)(size_t) val) |
Definition at line 8 of file CollisionSystem.cpp.
1.8.11