Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
Namespaces | Macros
Renderer.cpp File Reference
#include "Engine/Renderer/Renderer.hpp"
#include <ThirdParty/stb/stb_image.h>

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Namespaces

 Engine
 

Macros

#define STB_IMAGE_IMPLEMENTATION
 

Macro Definition Documentation

#define STB_IMAGE_IMPLEMENTATION

Definition at line 4 of file Renderer.cpp.