3 #if !defined STB_IMAGE_IMPLEMENTATION 4 #define STB_IMAGE_IMPLEMENTATION 6 #include <ThirdParty/stb/stb_image.h> 10 Renderer::Renderer() noexcept
26 void Renderer::Render(
const glm::mat4x4& modelMatrix, eastl::shared_ptr<Model> model,
const glm::vec4& mainColor)
virtual void Render()
This method is used to send draw data to the GPU.
virtual void RendererBegin()
This method is used to initialize the renderer for the current frame.
virtual void RendererEnd()
This method is used to reset the current frame, so it's ready for the next frame. ...