Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
Utility.hpp
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1 #pragma once
2 
3 #include "Engine/api.hpp"
4 #include "ThirdParty/EASTL-master/include/EASTL/vector.h"
5 #include "ThirdParty/EASTL-master/include/EASTL/string.h"
6 
7 namespace Engine
8 {
10  {
11  public:
12  Utility() = default;
13  ~Utility() = default;
14 
15  static eastl::vector<char> ReadFile(const eastl::string& fileName, int fileOpenMode = 1);
16  static bool FileExists(const eastl::string& fileName);
17  };
18 } // namespace Engine
#define ENGINE_API
Definition: api.hpp:25