Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
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Engine
Utility
Utility.hpp
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#pragma once
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#include "
Engine/api.hpp
"
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#include "ThirdParty/EASTL-master/include/EASTL/vector.h"
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#include "ThirdParty/EASTL-master/include/EASTL/string.h"
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namespace
Engine
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{
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class
ENGINE_API
Utility
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{
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public
:
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Utility
() =
default
;
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~
Utility
() =
default
;
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static
eastl::vector<char> ReadFile(
const
eastl::string& fileName,
int
fileOpenMode = 1);
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static
bool
FileExists(
const
eastl::string& fileName);
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};
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}
// namespace Engine
ENGINE_API
#define ENGINE_API
Definition:
api.hpp:25
Engine::Utility
Definition:
Utility.hpp:9
Engine
Definition:
Skeleton.cpp:15
api.hpp
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