Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
Public Member Functions | Static Public Member Functions | List of all members
Engine::Utility Class Reference

#include <Utility.hpp>

Public Member Functions

 Utility ()=default
 
 ~Utility ()=default
 

Static Public Member Functions

static eastl::vector< char > ReadFile (const eastl::string &fileName, int fileOpenMode=1)
 
static bool FileExists (const eastl::string &fileName)
 

Detailed Description

Definition at line 9 of file Utility.hpp.

Constructor & Destructor Documentation

Engine::Utility::Utility ( )
default
Engine::Utility::~Utility ( )
default

Member Function Documentation

bool Engine::Utility::FileExists ( const eastl::string &  fileName)
static

Definition at line 32 of file Utility.cpp.

eastl::vector< char > Engine::Utility::ReadFile ( const eastl::string &  fileName,
int  fileOpenMode = 1 
)
static

Definition at line 7 of file Utility.cpp.


The documentation for this class was generated from the following files: