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Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
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This object is used to store information regarding the shader. More...
#include <Shader.hpp>
Public Member Functions | |
| virtual void | Activate () |
| Call this method before you start rendering. More... | |
| virtual void | Deactivate () |
| Call this method after you've finished rendering. More... | |
Protected Attributes | |
| const char * | shaderFolder = "Resources/Shaders" |
Friends | |
| class | Renderer |
This object is used to store information regarding the shader.
Definition at line 13 of file Shader.hpp.
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virtual |
Call this method before you start rendering.
Definition at line 10 of file Shader.cpp.
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virtual |
Call this method after you've finished rendering.
Definition at line 14 of file Shader.cpp.
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friend |
Definition at line 16 of file Shader.hpp.
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protected |
Definition at line 57 of file Shader.hpp.
1.8.11