Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
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Engine
Shader
Shader.cpp
Go to the documentation of this file.
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#include "
Engine/Shader/Shader.hpp
"
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#include "
Engine/engine.hpp
"
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namespace
Engine
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{
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Shader::Shader(
const
eastl::string& vertexFileName,
const
eastl::string& fragmentFileName)
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{
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}
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void
Shader::Activate
()
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{
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}
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void
Shader::Deactivate
()
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{
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}
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}
Engine::Shader::Activate
virtual void Activate()
Call this method before you start rendering.
Definition:
Shader.cpp:10
Shader.hpp
engine.hpp
Engine
Definition:
Skeleton.cpp:15
Engine::Shader::Deactivate
virtual void Deactivate()
Call this method after you've finished rendering.
Definition:
Shader.cpp:14
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