Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
Shader.cpp
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2 #include "Engine/engine.hpp"
3 
4 namespace Engine
5 {
6  Shader::Shader(const eastl::string& vertexFileName, const eastl::string& fragmentFileName)
7  {
8  }
9 
11  {
12  }
13 
15  {
16  }
17 }
virtual void Activate()
Call this method before you start rendering.
Definition: Shader.cpp:10
virtual void Deactivate()
Call this method after you've finished rendering.
Definition: Shader.cpp:14