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Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
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#include <Event.hpp>
Public Member Functions | |
| EventHandlerImplForMemberFunction (void(U::*memberFunctionToCall)(T &), U *thisPtr) | |
| virtual void | OnEvent (T &evt) |
| virtual bool | IsBindedToSameFunctionAs (EventHandlerImplBase< T > *pHandler2) |
Public Member Functions inherited from Sharp::EventHandlerImplBase< T > | |
| EventHandlerImplBase () | |
| virtual | ~EventHandlerImplBase () |
| bool | IsSametype (EventHandlerImplBase< T > *pHandler2) |
A helper that handles member function calls
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inline |
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inlinevirtual |
verify if this handler will eventually call the same function as the passed handler.
Implements Sharp::EventHandlerImplBase< T >.
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inlinevirtual |
will be called eventually when an Event is raised
Implements Sharp::EventHandlerImpl< T >.
1.8.11