Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
Public Attributes | List of all members
Engine::Skeleton::Animation Struct Reference

#include <Skeleton.hpp>

Public Attributes

eastl::string name
 
eastl::vector< struct AnimationNodenodes
 
float duration
 
float ticksPerSecond
 
eastl::shared_ptr< Texturetexture
 

Detailed Description

Definition at line 135 of file Skeleton.hpp.

Member Data Documentation

float Engine::Skeleton::Animation::duration

Definition at line 138 of file Skeleton.hpp.

eastl::string Engine::Skeleton::Animation::name

Definition at line 136 of file Skeleton.hpp.

eastl::vector<struct AnimationNode> Engine::Skeleton::Animation::nodes

Definition at line 137 of file Skeleton.hpp.

eastl::shared_ptr<Texture> Engine::Skeleton::Animation::texture

Definition at line 140 of file Skeleton.hpp.

float Engine::Skeleton::Animation::ticksPerSecond

Definition at line 139 of file Skeleton.hpp.


The documentation for this struct was generated from the following file: