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Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
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#include <Skeleton.hpp>
Public Attributes | |
| eastl::string | name |
| eastl::vector< struct AnimationNode > | nodes |
| float | duration |
| float | ticksPerSecond |
| eastl::shared_ptr< Texture > | texture |
Definition at line 135 of file Skeleton.hpp.
| float Engine::Skeleton::Animation::duration |
Definition at line 138 of file Skeleton.hpp.
| eastl::string Engine::Skeleton::Animation::name |
Definition at line 136 of file Skeleton.hpp.
| eastl::vector<struct AnimationNode> Engine::Skeleton::Animation::nodes |
Definition at line 137 of file Skeleton.hpp.
| eastl::shared_ptr<Texture> Engine::Skeleton::Animation::texture |
Definition at line 140 of file Skeleton.hpp.
| float Engine::Skeleton::Animation::ticksPerSecond |
Definition at line 139 of file Skeleton.hpp.
1.8.11