Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
Public Attributes | List of all members
Engine::Skeleton::AnimationNode Struct Reference

#include <Skeleton.hpp>

Public Attributes

Bone_tbone
 
eastl::vector< AnimationPositionKey_tpositionKeys
 
eastl::vector< AnimationRotationKey_trotationKeys
 
eastl::vector< AnimationScalingKey_tscalingKeys
 
aiAnimBehaviour preAnimBehaviour
 
aiAnimBehaviour postAnimBehaviour
 

Detailed Description

Definition at line 162 of file Skeleton.hpp.

Member Data Documentation

Bone_t* Engine::Skeleton::AnimationNode::bone

Definition at line 163 of file Skeleton.hpp.

eastl::vector<AnimationPositionKey_t> Engine::Skeleton::AnimationNode::positionKeys

Definition at line 164 of file Skeleton.hpp.

aiAnimBehaviour Engine::Skeleton::AnimationNode::postAnimBehaviour

Definition at line 168 of file Skeleton.hpp.

aiAnimBehaviour Engine::Skeleton::AnimationNode::preAnimBehaviour

Definition at line 167 of file Skeleton.hpp.

eastl::vector<AnimationRotationKey_t> Engine::Skeleton::AnimationNode::rotationKeys

Definition at line 165 of file Skeleton.hpp.

eastl::vector<AnimationScalingKey_t> Engine::Skeleton::AnimationNode::scalingKeys

Definition at line 166 of file Skeleton.hpp.


The documentation for this struct was generated from the following file: