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Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
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#include <Skeleton.hpp>
Public Attributes | |
| Bone_t * | bone |
| eastl::vector< AnimationPositionKey_t > | positionKeys |
| eastl::vector< AnimationRotationKey_t > | rotationKeys |
| eastl::vector< AnimationScalingKey_t > | scalingKeys |
| aiAnimBehaviour | preAnimBehaviour |
| aiAnimBehaviour | postAnimBehaviour |
Definition at line 162 of file Skeleton.hpp.
| Bone_t* Engine::Skeleton::AnimationNode::bone |
Definition at line 163 of file Skeleton.hpp.
| eastl::vector<AnimationPositionKey_t> Engine::Skeleton::AnimationNode::positionKeys |
Definition at line 164 of file Skeleton.hpp.
| aiAnimBehaviour Engine::Skeleton::AnimationNode::postAnimBehaviour |
Definition at line 168 of file Skeleton.hpp.
| aiAnimBehaviour Engine::Skeleton::AnimationNode::preAnimBehaviour |
Definition at line 167 of file Skeleton.hpp.
| eastl::vector<AnimationRotationKey_t> Engine::Skeleton::AnimationNode::rotationKeys |
Definition at line 165 of file Skeleton.hpp.
| eastl::vector<AnimationScalingKey_t> Engine::Skeleton::AnimationNode::scalingKeys |
Definition at line 166 of file Skeleton.hpp.
1.8.11