Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
imgui.h
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1 // dear imgui, v1.52 WIP
2 // (headers)
3 
4 // See imgui.cpp file for documentation.
5 // See ImGui::ShowTestWindow() in imgui_demo.cpp for demo code.
6 // Read 'Programmer guide' in imgui.cpp for notes on how to setup ImGui in your codebase.
7 // Get latest version at https://github.com/ocornut/imgui
8 
9 #pragma once
10 
11 #if !defined(IMGUI_DISABLE_INCLUDE_IMCONFIG_H) || defined(IMGUI_INCLUDE_IMCONFIG_H)
12 #include "imconfig.h" // User-editable configuration file
13 #endif
14 #include <float.h> // FLT_MAX
15 #include <stdarg.h> // va_list
16 #include <stddef.h> // ptrdiff_t, NULL
17 #include <string.h> // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp
18 #include "Engine/api.hpp"
19 
20 #define IMGUI_VERSION "1.52 WIP"
21 
22 // Define attributes of all API symbols declarations, e.g. for DLL under Windows.
23 #ifndef IMGUI_API
24 #define IMGUI_API ENGINE_API
25 #endif
26 
27 // Define assertion handler.
28 #ifndef IM_ASSERT
29 #include <assert.h>
30 #define IM_ASSERT(_EXPR) assert(_EXPR)
31 #endif
32 
33 // Some compilers support applying printf-style warnings to user functions.
34 #if defined(__clang__) || defined(__GNUC__)
35 #define IM_FMTARGS(FMT) __attribute__((format(printf, FMT, FMT+1)))
36 #define IM_FMTLIST(FMT) __attribute__((format(printf, FMT, 0)))
37 #else
38 #define IM_FMTARGS(FMT)
39 #define IM_FMTLIST(FMT)
40 #endif
41 
42 #if defined(__clang__)
43 #pragma clang diagnostic push
44 #pragma clang diagnostic ignored "-Wold-style-cast"
45 #endif
46 
47 // Forward declarations
48 struct ImDrawChannel; // Temporary storage for outputting drawing commands out of order, used by ImDrawList::ChannelsSplit()
49 struct ImDrawCmd; // A single draw command within a parent ImDrawList (generally maps to 1 GPU draw call)
50 struct ImDrawData; // All draw command lists required to render the frame
51 struct ImDrawList; // A single draw command list (generally one per window)
52 struct ImDrawVert; // A single vertex (20 bytes by default, override layout with IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT)
53 struct ImFont; // Runtime data for a single font within a parent ImFontAtlas
54 struct ImFontAtlas; // Runtime data for multiple fonts, bake multiple fonts into a single texture, TTF/OTF font loader
55 struct ImFontConfig; // Configuration data when adding a font or merging fonts
56 struct ImColor; // Helper functions to create a color that can be converted to either u32 or float4
57 struct ImGuiIO; // Main configuration and I/O between your application and ImGui
58 struct ImGuiOnceUponAFrame; // Simple helper for running a block of code not more than once a frame, used by IMGUI_ONCE_UPON_A_FRAME macro
59 struct ImGuiStorage; // Simple custom key value storage
60 struct ImGuiStyle; // Runtime data for styling/colors
61 struct ImGuiTextFilter; // Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
62 struct ImGuiTextBuffer; // Text buffer for logging/accumulating text
63 struct ImGuiTextEditCallbackData; // Shared state of ImGui::InputText() when using custom ImGuiTextEditCallback (rare/advanced use)
64 struct ImGuiSizeConstraintCallbackData;// Structure used to constraint window size in custom ways when using custom ImGuiSizeConstraintCallback (rare/advanced use)
65 struct ImGuiListClipper; // Helper to manually clip large list of items
66 struct ImGuiContext; // ImGui context (opaque)
67 
68 // Typedefs and Enumerations (declared as int for compatibility and to not pollute the top of this file)
69 typedef unsigned int ImU32; // 32-bit unsigned integer (typically used to store packed colors)
70 typedef unsigned int ImGuiID; // unique ID used by widgets (typically hashed from a stack of string)
71 typedef unsigned short ImWchar; // character for keyboard input/display
72 typedef void* ImTextureID; // user data to identify a texture (this is whatever to you want it to be! read the FAQ about ImTextureID in imgui.cpp)
73 typedef int ImGuiCol; // a color identifier for styling // enum ImGuiCol_
74 typedef int ImGuiStyleVar; // a variable identifier for styling // enum ImGuiStyleVar_
75 typedef int ImGuiKey; // a key identifier (ImGui-side enum) // enum ImGuiKey_
76 typedef int ImGuiColorEditFlags; // color edit flags for Color*() // enum ImGuiColorEditFlags_
77 typedef int ImGuiMouseCursor; // a mouse cursor identifier // enum ImGuiMouseCursor_
78 typedef int ImGuiWindowFlags; // window flags for Begin*() // enum ImGuiWindowFlags_
79 typedef int ImGuiCond; // condition flags for Set*() // enum ImGuiCond_
80 typedef int ImGuiColumnsFlags; // flags for *Columns*() // enum ImGuiColumnsFlags_
81 typedef int ImGuiInputTextFlags; // flags for InputText*() // enum ImGuiInputTextFlags_
82 typedef int ImGuiSelectableFlags; // flags for Selectable() // enum ImGuiSelectableFlags_
83 typedef int ImGuiTreeNodeFlags; // flags for TreeNode*(), Collapsing*() // enum ImGuiTreeNodeFlags_
86 #ifdef _MSC_VER
87 typedef unsigned __int64 ImU64; // 64-bit unsigned integer
88 #else
89 typedef unsigned long long ImU64; // 64-bit unsigned integer
90 #endif
91 
92 // Others helpers at bottom of the file:
93 // class ImVector<> // Lightweight std::vector like class.
94 // IMGUI_ONCE_UPON_A_FRAME // Execute a block of code once per frame only (convenient for creating UI within deep-nested code that runs multiple times)
95 
96 struct ImVec2
97 {
98  float x, y;
99  ImVec2() { x = y = 0.0f; }
100  ImVec2(float _x, float _y) { x = _x; y = _y; }
101 #ifdef IM_VEC2_CLASS_EXTRA // Define constructor and implicit cast operators in imconfig.h to convert back<>forth from your math types and ImVec2.
102  IM_VEC2_CLASS_EXTRA
103 #endif
104 };
105 
106 struct ImVec4
107 {
108  float x, y, z, w;
109  ImVec4() { x = y = z = w = 0.0f; }
110  ImVec4(float _x, float _y, float _z, float _w) { x = _x; y = _y; z = _z; w = _w; }
111 #ifdef IM_VEC4_CLASS_EXTRA // Define constructor and implicit cast operators in imconfig.h to convert back<>forth from your math types and ImVec4.
112  IM_VEC4_CLASS_EXTRA
113 #endif
114 };
115 
116 // ImGui end-user API
117 // In a namespace so that user can add extra functions in a separate file (e.g. Value() helpers for your vector or common types)
118 namespace ImGui
119 {
120  // Main
123  IMGUI_API ImDrawData* GetDrawData(); // same value as passed to your io.RenderDrawListsFn() function. valid after Render() and until the next call to NewFrame()
124  IMGUI_API void NewFrame(); // start a new ImGui frame, you can submit any command from this point until NewFrame()/Render().
125  IMGUI_API void Render(); // ends the ImGui frame, finalize rendering data, then call your io.RenderDrawListsFn() function if set.
126  IMGUI_API void Shutdown();
127 
128  // Demo/Debug/Info
129  IMGUI_API void ShowTestWindow(bool* p_open = NULL); // create demo/test window. demonstrate most ImGui features. call this to learn about the library! try to make it always available in your application!
130  IMGUI_API void ShowMetricsWindow(bool* p_open = NULL); // create metrics window. display ImGui internals: browse window list, draw commands, individual vertices, basic internal state, etc.
131  IMGUI_API void ShowStyleEditor(ImGuiStyle* ref = NULL); // add style editor block (not a window). you can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it uses the default style)
132  IMGUI_API void ShowUserGuide(); // add basic help/info block (not a window): how to manipulate ImGui as a end-user (mouse/keyboard controls).
133 
134  // Window
135  IMGUI_API bool Begin(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0); // push window to the stack and start appending to it. see .cpp for details. return false when window is collapsed, so you can early out in your code. 'bool* p_open' creates a widget on the upper-right to close the window (which sets your bool to false).
136  IMGUI_API bool Begin(const char* name, bool* p_open, const ImVec2& size_on_first_use, float bg_alpha = -1.0f, ImGuiWindowFlags flags = 0); // OBSOLETE. this is the older/longer API. the extra parameters aren't very relevant. call SetNextWindowSize() instead if you want to set a window size. For regular windows, 'size_on_first_use' only applies to the first time EVER the window is created and probably not what you want! might obsolete this API eventually.
137  IMGUI_API void End(); // finish appending to current window, pop it off the window stack.
138  IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0, 0), bool border = false, ImGuiWindowFlags extra_flags = 0); // begin a scrolling region. size==0.0f: use remaining window size, size<0.0f: use remaining window size minus abs(size). size>0.0f: fixed size. each axis can use a different mode, e.g. ImVec2(0,400).
139  IMGUI_API bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0, 0), bool border = false, ImGuiWindowFlags extra_flags = 0); // "
140  IMGUI_API void EndChild();
141  IMGUI_API ImVec2 GetContentRegionMax(); // current content boundaries (typically window boundaries including scrolling, or current column boundaries), in windows coordinates
142  IMGUI_API ImVec2 GetContentRegionAvail(); // == GetContentRegionMax() - GetCursorPos()
144  IMGUI_API ImVec2 GetWindowContentRegionMin(); // content boundaries min (roughly (0,0)-Scroll), in window coordinates
145  IMGUI_API ImVec2 GetWindowContentRegionMax(); // content boundaries max (roughly (0,0)+Size-Scroll) where Size can be override with SetNextWindowContentSize(), in window coordinates
147  IMGUI_API ImDrawList* GetWindowDrawList(); // get rendering command-list if you want to append your own draw primitives
148  IMGUI_API ImVec2 GetWindowPos(); // get current window position in screen space (useful if you want to do your own drawing via the DrawList api)
149  IMGUI_API ImVec2 GetWindowSize(); // get current window size
150  IMGUI_API float GetWindowWidth();
151  IMGUI_API float GetWindowHeight();
154  IMGUI_API void SetWindowFontScale(float scale); // per-window font scale. Adjust IO.FontGlobalScale if you want to scale all windows
155 
156  IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiCond cond = 0, const ImVec2& pivot = ImVec2(0, 0)); // set next window position. call before Begin(). use pivot=(0.5f,0.5f) to center on given point, etc.
157  IMGUI_API void SetNextWindowSize(const ImVec2& size, ImGuiCond cond = 0); // set next window size. set axis to 0.0f to force an auto-fit on this axis. call before Begin()
158  IMGUI_API void SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeConstraintCallback custom_callback = NULL, void* custom_callback_data = NULL); // set next window size limits. use -1,-1 on either X/Y axis to preserve the current size. Use callback to apply non-trivial programmatic constraints.
159  IMGUI_API void SetNextWindowContentSize(const ImVec2& size); // set next window content size (enforce the range of scrollbars). set axis to 0.0f to leave it automatic. call before Begin()
160  IMGUI_API void SetNextWindowContentWidth(float width); // set next window content width (enforce the range of horizontal scrollbar). call before Begin()
161  IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiCond cond = 0); // set next window collapsed state. call before Begin()
162  IMGUI_API void SetNextWindowFocus(); // set next window to be focused / front-most. call before Begin()
163  IMGUI_API void SetWindowPos(const ImVec2& pos, ImGuiCond cond = 0); // (not recommended) set current window position - call within Begin()/End(). prefer using SetNextWindowPos(), as this may incur tearing and side-effects.
164  IMGUI_API void SetWindowSize(const ImVec2& size, ImGuiCond cond = 0); // (not recommended) set current window size - call within Begin()/End(). set to ImVec2(0,0) to force an auto-fit. prefer using SetNextWindowSize(), as this may incur tearing and minor side-effects.
165  IMGUI_API void SetWindowCollapsed(bool collapsed, ImGuiCond cond = 0); // (not recommended) set current window collapsed state. prefer using SetNextWindowCollapsed().
166  IMGUI_API void SetWindowFocus(); // (not recommended) set current window to be focused / front-most. prefer using SetNextWindowFocus().
167  IMGUI_API void SetWindowPos(const char* name, const ImVec2& pos, ImGuiCond cond = 0); // set named window position.
168  IMGUI_API void SetWindowSize(const char* name, const ImVec2& size, ImGuiCond cond = 0); // set named window size. set axis to 0.0f to force an auto-fit on this axis.
169  IMGUI_API void SetWindowCollapsed(const char* name, bool collapsed, ImGuiCond cond = 0); // set named window collapsed state
170  IMGUI_API void SetWindowFocus(const char* name); // set named window to be focused / front-most. use NULL to remove focus.
171 
172  IMGUI_API float GetScrollX(); // get scrolling amount [0..GetScrollMaxX()]
173  IMGUI_API float GetScrollY(); // get scrolling amount [0..GetScrollMaxY()]
174  IMGUI_API float GetScrollMaxX(); // get maximum scrolling amount ~~ ContentSize.X - WindowSize.X
175  IMGUI_API float GetScrollMaxY(); // get maximum scrolling amount ~~ ContentSize.Y - WindowSize.Y
176  IMGUI_API void SetScrollX(float scroll_x); // set scrolling amount [0..GetScrollMaxX()]
177  IMGUI_API void SetScrollY(float scroll_y); // set scrolling amount [0..GetScrollMaxY()]
178  IMGUI_API void SetScrollHere(float center_y_ratio = 0.5f); // adjust scrolling amount to make current cursor position visible. center_y_ratio=0.0: top, 0.5: center, 1.0: bottom.
179  IMGUI_API void SetScrollFromPosY(float pos_y, float center_y_ratio = 0.5f); // adjust scrolling amount to make given position valid. use GetCursorPos() or GetCursorStartPos()+offset to get valid positions.
180  IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget. Use negative 'offset' to access previous widgets.
181  IMGUI_API void SetStateStorage(ImGuiStorage* tree); // replace tree state storage with our own (if you want to manipulate it yourself, typically clear subsection of it)
183 
184  // Parameters stacks (shared)
185  IMGUI_API void PushFont(ImFont* font); // use NULL as a shortcut to push default font
186  IMGUI_API void PopFont();
187  IMGUI_API void PushStyleColor(ImGuiCol idx, ImU32 col);
188  IMGUI_API void PushStyleColor(ImGuiCol idx, const ImVec4& col);
189  IMGUI_API void PopStyleColor(int count = 1);
190  IMGUI_API void PushStyleVar(ImGuiStyleVar idx, float val);
191  IMGUI_API void PushStyleVar(ImGuiStyleVar idx, const ImVec2& val);
192  IMGUI_API void PopStyleVar(int count = 1);
193  IMGUI_API const ImVec4& GetStyleColorVec4(ImGuiCol idx); // retrieve style color as stored in ImGuiStyle structure. use to feed back into PushStyleColor(), otherwhise use GetColorU32() to get style color + style alpha.
194  IMGUI_API ImFont* GetFont(); // get current font
195  IMGUI_API float GetFontSize(); // get current font size (= height in pixels) of current font with current scale applied
196  IMGUI_API ImVec2 GetFontTexUvWhitePixel(); // get UV coordinate for a while pixel, useful to draw custom shapes via the ImDrawList API
197  IMGUI_API ImU32 GetColorU32(ImGuiCol idx, float alpha_mul = 1.0f); // retrieve given style color with style alpha applied and optional extra alpha multiplier
198  IMGUI_API ImU32 GetColorU32(const ImVec4& col); // retrieve given color with style alpha applied
199  IMGUI_API ImU32 GetColorU32(ImU32 col); // retrieve given color with style alpha applied
200 
201  // Parameters stacks (current window)
202  IMGUI_API void PushItemWidth(float item_width); // width of items for the common item+label case, pixels. 0.0f = default to ~2/3 of windows width, >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -1.0f always align width to the right side)
203  IMGUI_API void PopItemWidth();
204  IMGUI_API float CalcItemWidth(); // width of item given pushed settings and current cursor position
205  IMGUI_API void PushTextWrapPos(float wrap_pos_x = 0.0f); // word-wrapping for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space
206  IMGUI_API void PopTextWrapPos();
207  IMGUI_API void PushAllowKeyboardFocus(bool allow_keyboard_focus); // allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets
209  IMGUI_API void PushButtonRepeat(bool repeat); // in 'repeat' mode, Button*() functions return repeated true in a typematic manner (using io.KeyRepeatDelay/io.KeyRepeatRate setting). Note that you can call IsItemActive() after any Button() to tell if the button is held in the current frame.
210  IMGUI_API void PopButtonRepeat();
211 
212  // Cursor / Layout
213  IMGUI_API void Separator(); // separator, generally horizontal. inside a menu bar or in horizontal layout mode, this becomes a vertical separator.
214  IMGUI_API void SameLine(float pos_x = 0.0f, float spacing_w = -1.0f); // call between widgets or groups to layout them horizontally
215  IMGUI_API void NewLine(); // undo a SameLine()
216  IMGUI_API void Spacing(); // add vertical spacing
217  IMGUI_API void Dummy(const ImVec2& size); // add a dummy item of given size
218  IMGUI_API void Indent(float indent_w = 0.0f); // move content position toward the right, by style.IndentSpacing or indent_w if >0
219  IMGUI_API void Unindent(float indent_w = 0.0f); // move content position back to the left, by style.IndentSpacing or indent_w if >0
220  IMGUI_API void BeginGroup(); // lock horizontal starting position + capture group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.)
221  IMGUI_API void EndGroup();
222  IMGUI_API ImVec2 GetCursorPos(); // cursor position is relative to window position
223  IMGUI_API float GetCursorPosX(); // "
224  IMGUI_API float GetCursorPosY(); // "
225  IMGUI_API void SetCursorPos(const ImVec2& local_pos); // "
226  IMGUI_API void SetCursorPosX(float x); // "
227  IMGUI_API void SetCursorPosY(float y); // "
228  IMGUI_API ImVec2 GetCursorStartPos(); // initial cursor position
229  IMGUI_API ImVec2 GetCursorScreenPos(); // cursor position in absolute screen coordinates [0..io.DisplaySize] (useful to work with ImDrawList API)
230  IMGUI_API void SetCursorScreenPos(const ImVec2& pos); // cursor position in absolute screen coordinates [0..io.DisplaySize]
231  IMGUI_API void AlignFirstTextHeightToWidgets(); // call once if the first item on the line is a Text() item and you want to vertically lower it to match subsequent (bigger) widgets
232  IMGUI_API float GetTextLineHeight(); // height of font == GetWindowFontSize()
233  IMGUI_API float GetTextLineHeightWithSpacing(); // distance (in pixels) between 2 consecutive lines of text == GetWindowFontSize() + GetStyle().ItemSpacing.y
234  IMGUI_API float GetItemsLineHeightWithSpacing(); // distance (in pixels) between 2 consecutive lines of standard height widgets == GetWindowFontSize() + GetStyle().FramePadding.y*2 + GetStyle().ItemSpacing.y
235 
236  // Columns
237  // You can also use SameLine(pos_x) for simplified columns. The columns API is still work-in-progress and rather lacking.
238  IMGUI_API void Columns(int count = 1, const char* id = NULL, bool border = true);
239  IMGUI_API void NextColumn(); // next column, defaults to current row or next row if the current row is finished
240  IMGUI_API int GetColumnIndex(); // get current column index
241  IMGUI_API float GetColumnWidth(int column_index = -1); // get column width (in pixels). pass -1 to use current column
242  IMGUI_API void SetColumnWidth(int column_index, float width); // set column width (in pixels). pass -1 to use current column
243  IMGUI_API float GetColumnOffset(int column_index = -1); // get position of column line (in pixels, from the left side of the contents region). pass -1 to use current column, otherwise 0..GetColumnsCount() inclusive. column 0 is typically 0.0f
244  IMGUI_API void SetColumnOffset(int column_index, float offset_x); // set position of column line (in pixels, from the left side of the contents region). pass -1 to use current column
246 
247  // ID scopes
248  // If you are creating widgets in a loop you most likely want to push a unique identifier (e.g. object pointer, loop index) so ImGui can differentiate them.
249  // You can also use the "##foobar" syntax within widget label to distinguish them from each others. Read "A primer on the use of labels/IDs" in the FAQ for more details.
250  IMGUI_API void PushID(const char* str_id); // push identifier into the ID stack. IDs are hash of the entire stack!
251  IMGUI_API void PushID(const char* str_id_begin, const char* str_id_end);
252  IMGUI_API void PushID(const void* ptr_id);
253  IMGUI_API void PushID(int int_id);
254  IMGUI_API void PopID();
255  IMGUI_API ImGuiID GetID(const char* str_id); // calculate unique ID (hash of whole ID stack + given parameter). e.g. if you want to query into ImGuiStorage yourself
256  IMGUI_API ImGuiID GetID(const char* str_id_begin, const char* str_id_end);
257  IMGUI_API ImGuiID GetID(const void* ptr_id);
258 
259  // Widgets: Text
260  IMGUI_API void TextUnformatted(const char* text, const char* text_end = NULL); // doesn't require null terminated string if 'text_end' is specified. no copy done, no limits, recommended for long chunks of text
261  IMGUI_API void Text(const char* fmt, ...) IM_FMTARGS(1); // simple formatted text
262  IMGUI_API void TextV(const char* fmt, va_list args) IM_FMTLIST(1);
263  IMGUI_API void TextColored(const ImVec4& col, const char* fmt, ...) IM_FMTARGS(2); // shortcut for PushStyleColor(ImGuiCol_Text, col); Text(fmt, ...); PopStyleColor();
264  IMGUI_API void TextColoredV(const ImVec4& col, const char* fmt, va_list args) IM_FMTLIST(2);
265  IMGUI_API void TextDisabled(const char* fmt, ...) IM_FMTARGS(1); // shortcut for PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]); Text(fmt, ...); PopStyleColor();
266  IMGUI_API void TextDisabledV(const char* fmt, va_list args) IM_FMTLIST(1);
267  IMGUI_API void TextWrapped(const char* fmt, ...) IM_FMTARGS(1); // shortcut for PushTextWrapPos(0.0f); Text(fmt, ...); PopTextWrapPos();. Note that this won't work on an auto-resizing window if there's no other widgets to extend the window width, yoy may need to set a size using SetNextWindowSize().
268  IMGUI_API void TextWrappedV(const char* fmt, va_list args) IM_FMTLIST(1);
269  IMGUI_API void LabelText(const char* label, const char* fmt, ...) IM_FMTARGS(2); // display text+label aligned the same way as value+label widgets
270  IMGUI_API void LabelTextV(const char* label, const char* fmt, va_list args) IM_FMTLIST(2);
271  IMGUI_API void BulletText(const char* fmt, ...) IM_FMTARGS(1); // shortcut for Bullet()+Text()
272  IMGUI_API void BulletTextV(const char* fmt, va_list args) IM_FMTLIST(1);
273  IMGUI_API void Bullet(); // draw a small circle and keep the cursor on the same line. advance cursor x position by GetTreeNodeToLabelSpacing(), same distance that TreeNode() uses
274 
275  // Widgets: Main
276  IMGUI_API bool Button(const char* label, const ImVec2& size = ImVec2(0, 0)); // button
277  IMGUI_API bool SmallButton(const char* label); // button with FramePadding=(0,0) to easily embed within text
278  IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size);
279  IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1, 1), const ImVec4& tint_col = ImVec4(1, 1, 1, 1), const ImVec4& border_col = ImVec4(0, 0, 0, 0));
280  IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1, 1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0, 0, 0, 0), const ImVec4& tint_col = ImVec4(1, 1, 1, 1)); // <0 frame_padding uses default frame padding settings. 0 for no padding
281  IMGUI_API bool Checkbox(const char* label, bool* v);
282  IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value);
283  IMGUI_API bool RadioButton(const char* label, bool active);
284  IMGUI_API bool RadioButton(const char* label, int* v, int v_button);
285  IMGUI_API bool Combo(const char* label, int* current_item, const char* const* items, int items_count, int height_in_items = -1);
286  IMGUI_API bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int height_in_items = -1); // separate items with \0, end item-list with \0\0
287  IMGUI_API bool Combo(const char* label, int* current_item, bool(*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1);
288  IMGUI_API void PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float));
289  IMGUI_API void PlotLines(const char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0));
290  IMGUI_API void PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float));
291  IMGUI_API void PlotHistogram(const char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0));
292  IMGUI_API void ProgressBar(float fraction, const ImVec2& size_arg = ImVec2(-1, 0), const char* overlay = NULL);
293 
294  // Widgets: Drags (tip: ctrl+click on a drag box to input with keyboard. manually input values aren't clamped, can go off-bounds)
295  // For all the Float2/Float3/Float4/Int2/Int3/Int4 versions of every functions, note that a 'float v[X]' function argument is the same as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible. You can pass address of your first element out of a contiguous set, e.g. &myvector.x
296  IMGUI_API bool DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f); // If v_min >= v_max we have no bound
297  IMGUI_API bool DragFloat2(const char* label, float v[2], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f);
298  IMGUI_API bool DragFloat3(const char* label, float v[3], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f);
299  IMGUI_API bool DragFloat4(const char* label, float v[4], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f);
300  IMGUI_API bool DragFloatRange2(const char* label, float* v_current_min, float* v_current_max, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", const char* display_format_max = NULL, float power = 1.0f);
301  IMGUI_API bool DragInt(const char* label, int* v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f"); // If v_min >= v_max we have no bound
302  IMGUI_API bool DragInt2(const char* label, int v[2], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f");
303  IMGUI_API bool DragInt3(const char* label, int v[3], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f");
304  IMGUI_API bool DragInt4(const char* label, int v[4], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f");
305  IMGUI_API bool DragIntRange2(const char* label, int* v_current_min, int* v_current_max, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f", const char* display_format_max = NULL);
306 
307  // Widgets: Input with Keyboard
308  IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiTextEditCallback callback = NULL, void* user_data = NULL);
309  IMGUI_API bool InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0, ImGuiTextEditCallback callback = NULL, void* user_data = NULL);
310  IMGUI_API bool InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, int decimal_precision = -1, ImGuiInputTextFlags extra_flags = 0);
311  IMGUI_API bool InputFloat2(const char* label, float v[2], int decimal_precision = -1, ImGuiInputTextFlags extra_flags = 0);
312  IMGUI_API bool InputFloat3(const char* label, float v[3], int decimal_precision = -1, ImGuiInputTextFlags extra_flags = 0);
313  IMGUI_API bool InputFloat4(const char* label, float v[4], int decimal_precision = -1, ImGuiInputTextFlags extra_flags = 0);
314  IMGUI_API bool InputInt(const char* label, int* v, int step = 1, int step_fast = 100, ImGuiInputTextFlags extra_flags = 0);
315  IMGUI_API bool InputInt2(const char* label, int v[2], ImGuiInputTextFlags extra_flags = 0);
316  IMGUI_API bool InputInt3(const char* label, int v[3], ImGuiInputTextFlags extra_flags = 0);
317  IMGUI_API bool InputInt4(const char* label, int v[4], ImGuiInputTextFlags extra_flags = 0);
318 
319  // Widgets: Sliders (tip: ctrl+click on a slider to input with keyboard. manually input values aren't clamped, can go off-bounds)
320  IMGUI_API bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); // adjust display_format to decorate the value with a prefix or a suffix for in-slider labels or unit display. Use power!=1.0 for logarithmic sliders
321  IMGUI_API bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
322  IMGUI_API bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
323  IMGUI_API bool SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
324  IMGUI_API bool SliderAngle(const char* label, float* v_rad, float v_degrees_min = -360.0f, float v_degrees_max = +360.0f);
325  IMGUI_API bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* display_format = "%.0f");
326  IMGUI_API bool SliderInt2(const char* label, int v[2], int v_min, int v_max, const char* display_format = "%.0f");
327  IMGUI_API bool SliderInt3(const char* label, int v[3], int v_min, int v_max, const char* display_format = "%.0f");
328  IMGUI_API bool SliderInt4(const char* label, int v[4], int v_min, int v_max, const char* display_format = "%.0f");
329  IMGUI_API bool VSliderFloat(const char* label, const ImVec2& size, float* v, float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
330  IMGUI_API bool VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* display_format = "%.0f");
331 
332  // Widgets: Color Editor/Picker (tip: the ColorEdit* functions have a little colored preview square that can be left-clicked to open a picker, and right-clicked to open an option menu.)
333  // Note that a 'float v[X]' function argument is the same as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible. You can the pass the address of a first float element out of a contiguous structure, e.g. &myvector.x
334  IMGUI_API bool ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flags = 0);
335  IMGUI_API bool ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags = 0);
336  IMGUI_API bool ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags flags = 0);
337  IMGUI_API bool ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags = 0, const float* ref_col = NULL);
338  IMGUI_API bool ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags flags = 0, ImVec2 size = ImVec2(0, 0)); // display a colored square/button, hover for details, return true when pressed.
339  IMGUI_API void SetColorEditOptions(ImGuiColorEditFlags flags); // initialize current options (generally on application startup) if you want to select a default format, picker type, etc. User will be able to change many settings, unless you pass the _NoOptions flag to your calls.
340 
341  // Widgets: Trees
342  IMGUI_API bool TreeNode(const char* label); // if returning 'true' the node is open and the tree id is pushed into the id stack. user is responsible for calling TreePop().
343  IMGUI_API bool TreeNode(const char* str_id, const char* fmt, ...) IM_FMTARGS(2); // read the FAQ about why and how to use ID. to align arbitrary text at the same level as a TreeNode() you can use Bullet().
344  IMGUI_API bool TreeNode(const void* ptr_id, const char* fmt, ...) IM_FMTARGS(2); // "
345  IMGUI_API bool TreeNodeV(const char* str_id, const char* fmt, va_list args) IM_FMTLIST(2);
346  IMGUI_API bool TreeNodeV(const void* ptr_id, const char* fmt, va_list args) IM_FMTLIST(2);
347  IMGUI_API bool TreeNodeEx(const char* label, ImGuiTreeNodeFlags flags = 0);
348  IMGUI_API bool TreeNodeEx(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) IM_FMTARGS(3);
349  IMGUI_API bool TreeNodeEx(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) IM_FMTARGS(3);
350  IMGUI_API bool TreeNodeExV(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) IM_FMTLIST(3);
351  IMGUI_API bool TreeNodeExV(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) IM_FMTLIST(3);
352  IMGUI_API void TreePush(const char* str_id = NULL); // ~ Indent()+PushId(). Already called by TreeNode() when returning true, but you can call Push/Pop yourself for layout purpose
353  IMGUI_API void TreePush(const void* ptr_id = NULL); // "
354  IMGUI_API void TreePop(); // ~ Unindent()+PopId()
355  IMGUI_API void TreeAdvanceToLabelPos(); // advance cursor x position by GetTreeNodeToLabelSpacing()
356  IMGUI_API float GetTreeNodeToLabelSpacing(); // horizontal distance preceding label when using TreeNode*() or Bullet() == (g.FontSize + style.FramePadding.x*2) for a regular unframed TreeNode
357  IMGUI_API void SetNextTreeNodeOpen(bool is_open, ImGuiCond cond = 0); // set next TreeNode/CollapsingHeader open state.
358  IMGUI_API bool CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags = 0); // if returning 'true' the header is open. doesn't indent nor push on ID stack. user doesn't have to call TreePop().
359  IMGUI_API bool CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags flags = 0); // when 'p_open' isn't NULL, display an additional small close button on upper right of the header
360 
361  // Widgets: Selectable / Lists
362  IMGUI_API bool Selectable(const char* label, bool selected = false, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0)); // size.x==0.0: use remaining width, size.x>0.0: specify width. size.y==0.0: use label height, size.y>0.0: specify height
363  IMGUI_API bool Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0));
364  IMGUI_API bool ListBox(const char* label, int* current_item, const char* const* items, int items_count, int height_in_items = -1);
365  IMGUI_API bool ListBox(const char* label, int* current_item, bool(*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1);
366  IMGUI_API bool ListBoxHeader(const char* label, const ImVec2& size = ImVec2(0, 0)); // use if you want to reimplement ListBox() will custom data or interactions. make sure to call ListBoxFooter() afterwards.
367  IMGUI_API bool ListBoxHeader(const char* label, int items_count, int height_in_items = -1); // "
368  IMGUI_API void ListBoxFooter(); // terminate the scrolling region
369 
370  // Widgets: Value() Helpers. Output single value in "name: value" format (tip: freely declare more in your code to handle your types. you can add functions to the ImGui namespace)
371  IMGUI_API void Value(const char* prefix, bool b);
372  IMGUI_API void Value(const char* prefix, int v);
373  IMGUI_API void Value(const char* prefix, unsigned int v);
374  IMGUI_API void Value(const char* prefix, float v, const char* float_format = NULL);
375 
376  // Tooltips
377  IMGUI_API void SetTooltip(const char* fmt, ...) IM_FMTARGS(1); // set text tooltip under mouse-cursor, typically use with ImGui::IsItemHovered(). overidde any previous call to SetTooltip().
378  IMGUI_API void SetTooltipV(const char* fmt, va_list args) IM_FMTLIST(1);
379  IMGUI_API void BeginTooltip(); // begin/append a tooltip window. to create full-featured tooltip (with any kind of contents).
380  IMGUI_API void EndTooltip();
381 
382  // Menus
383  IMGUI_API bool BeginMainMenuBar(); // create and append to a full screen menu-bar. only call EndMainMenuBar() if this returns true!
384  IMGUI_API void EndMainMenuBar();
385  IMGUI_API bool BeginMenuBar(); // append to menu-bar of current window (requires ImGuiWindowFlags_MenuBar flag set on parent window). only call EndMenuBar() if this returns true!
386  IMGUI_API void EndMenuBar();
387  IMGUI_API bool BeginMenu(const char* label, bool enabled = true); // create a sub-menu entry. only call EndMenu() if this returns true!
388  IMGUI_API void EndMenu();
389  IMGUI_API bool MenuItem(const char* label, const char* shortcut = NULL, bool selected = false, bool enabled = true); // return true when activated. shortcuts are displayed for convenience but not processed by ImGui at the moment
390  IMGUI_API bool MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled = true); // return true when activated + toggle (*p_selected) if p_selected != NULL
391 
392  // Popups
393  IMGUI_API void OpenPopup(const char* str_id); // call to mark popup as open (don't call every frame!). popups are closed when user click outside, or if CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block. By default, Selectable()/MenuItem() are calling CloseCurrentPopup(). Popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level).
394  IMGUI_API bool BeginPopup(const char* str_id); // return true if the popup is open, and you can start outputting to it. only call EndPopup() if BeginPopup() returned true!
395  IMGUI_API bool BeginPopupModal(const char* name, bool* p_open = NULL, ImGuiWindowFlags extra_flags = 0); // modal dialog (block interactions behind the modal window, can't close the modal window by clicking outside)
396  IMGUI_API bool BeginPopupContextItem(const char* str_id, int mouse_button = 1); // helper to open and begin popup when clicked on last item. read comments in .cpp!
397  IMGUI_API bool BeginPopupContextWindow(const char* str_id = NULL, int mouse_button = 1, bool also_over_items = true); // helper to open and begin popup when clicked on current window.
398  IMGUI_API bool BeginPopupContextVoid(const char* str_id = NULL, int mouse_button = 1); // helper to open and begin popup when clicked in void (no window).
399  IMGUI_API void EndPopup();
400  IMGUI_API bool IsPopupOpen(const char* str_id); // return true if the popup is open
401  IMGUI_API void CloseCurrentPopup(); // close the popup we have begin-ed into. clicking on a MenuItem or Selectable automatically close the current popup.
402 
403  // Logging: all text output from interface is redirected to tty/file/clipboard. By default, tree nodes are automatically opened during logging.
404  IMGUI_API void LogToTTY(int max_depth = -1); // start logging to tty
405  IMGUI_API void LogToFile(int max_depth = -1, const char* filename = NULL); // start logging to file
406  IMGUI_API void LogToClipboard(int max_depth = -1); // start logging to OS clipboard
407  IMGUI_API void LogFinish(); // stop logging (close file, etc.)
408  IMGUI_API void LogButtons(); // helper to display buttons for logging to tty/file/clipboard
409  IMGUI_API void LogText(const char* fmt, ...) IM_FMTARGS(1); // pass text data straight to log (without being displayed)
410 
411  // Clipping
412  IMGUI_API void PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect);
413  IMGUI_API void PopClipRect();
414 
415  // Styles
416  IMGUI_API void StyleColorsClassic(ImGuiStyle* dst = NULL);
417 
418  // Utilities
419  IMGUI_API bool IsItemHovered(); // is the last item hovered by mouse (and usable)?
420  IMGUI_API bool IsItemRectHovered(); // is the last item hovered by mouse? even if another item is active or window is blocked by popup while we are hovering this
421  IMGUI_API bool IsItemActive(); // is the last item active? (e.g. button being held, text field being edited- items that don't interact will always return false)
422  IMGUI_API bool IsItemClicked(int mouse_button = 0); // is the last item clicked? (e.g. button/node just clicked on)
423  IMGUI_API bool IsItemVisible(); // is the last item visible? (aka not out of sight due to clipping/scrolling.)
425  IMGUI_API bool IsAnyItemActive();
426  IMGUI_API ImVec2 GetItemRectMin(); // get bounding rect of last item in screen space
429  IMGUI_API void SetItemAllowOverlap(); // allow last item to be overlapped by a subsequent item. sometimes useful with invisible buttons, selectables, etc. to catch unused area.
430  IMGUI_API bool IsWindowFocused(); // is current window focused
431  IMGUI_API bool IsWindowHovered(); // is current window hovered and hoverable (not blocked by a popup) (differentiate child windows from each others)
432  IMGUI_API bool IsWindowRectHovered(); // is current window rectangle hovered, disregarding of any consideration of being blocked by a popup. (unlike IsWindowHovered() this will return true even if the window is blocked because of a popup)
433  IMGUI_API bool IsRootWindowFocused(); // is current root window focused (root = top-most parent of a child, otherwise self)
434  IMGUI_API bool IsRootWindowOrAnyChildFocused(); // is current root window or any of its child (including current window) focused
435  IMGUI_API bool IsRootWindowOrAnyChildHovered(); // is current root window or any of its child (including current window) hovered and hoverable (not blocked by a popup)
436  IMGUI_API bool IsAnyWindowHovered(); // is mouse hovering any visible window
437  IMGUI_API bool IsRectVisible(const ImVec2& size); // test if rectangle (of given size, starting from cursor position) is visible / not clipped.
438  IMGUI_API bool IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max); // test if rectangle (in screen space) is visible / not clipped. to perform coarse clipping on user's side.
439  IMGUI_API float GetTime();
440  IMGUI_API int GetFrameCount();
441  IMGUI_API const char* GetStyleColorName(ImGuiCol idx);
442  IMGUI_API ImVec2 CalcItemRectClosestPoint(const ImVec2& pos, bool on_edge = false, float outward = +0.0f); // utility to find the closest point the last item bounding rectangle edge. useful to visually link items
443  IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
444  IMGUI_API void CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end); // calculate coarse clipping for large list of evenly sized items. Prefer using the ImGuiListClipper higher-level helper if you can.
445 
446  IMGUI_API bool BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags extra_flags = 0); // helper to create a child window / scrolling region that looks like a normal widget frame
447  IMGUI_API void EndChildFrame();
448 
451  IMGUI_API void ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v);
452  IMGUI_API void ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b);
453 
454  // Inputs
455  IMGUI_API int GetKeyIndex(ImGuiKey imgui_key); // map ImGuiKey_* values into user's key index. == io.KeyMap[key]
456  IMGUI_API bool IsKeyDown(int user_key_index); // is key being held. == io.KeysDown[user_key_index]. note that imgui doesn't know the semantic of each entry of io.KeyDown[]. Use your own indices/enums according to how your backend/engine stored them into KeyDown[]!
457  IMGUI_API bool IsKeyPressed(int user_key_index, bool repeat = true); // was key pressed (went from !Down to Down). if repeat=true, uses io.KeyRepeatDelay / KeyRepeatRate
458  IMGUI_API bool IsKeyReleased(int user_key_index); // was key released (went from Down to !Down)..
459  IMGUI_API int GetKeyPressedAmount(int key_index, float repeat_delay, float rate); // uses provided repeat rate/delay. return a count, most often 0 or 1 but might be >1 if RepeatRate is small enough that DeltaTime > RepeatRate
460  IMGUI_API bool IsMouseDown(int button); // is mouse button held
461  IMGUI_API bool IsMouseClicked(int button, bool repeat = false); // did mouse button clicked (went from !Down to Down)
462  IMGUI_API bool IsMouseDoubleClicked(int button); // did mouse button double-clicked. a double-click returns false in IsMouseClicked(). uses io.MouseDoubleClickTime.
463  IMGUI_API bool IsMouseReleased(int button); // did mouse button released (went from Down to !Down)
464  IMGUI_API bool IsMouseDragging(int button = 0, float lock_threshold = -1.0f); // is mouse dragging. if lock_threshold < -1.0f uses io.MouseDraggingThreshold
465  IMGUI_API bool IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip = true); // is mouse hovering given bounding rect (in screen space). clipped by current clipping settings. disregarding of consideration of focus/window ordering/blocked by a popup.
466  IMGUI_API bool IsMousePosValid(const ImVec2* mouse_pos = NULL); //
467  IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls
468  IMGUI_API ImVec2 GetMousePosOnOpeningCurrentPopup(); // retrieve backup of mouse positioning at the time of opening popup we have BeginPopup() into
469  IMGUI_API ImVec2 GetMouseDragDelta(int button = 0, float lock_threshold = -1.0f); // dragging amount since clicking. if lock_threshold < -1.0f uses io.MouseDraggingThreshold
470  IMGUI_API void ResetMouseDragDelta(int button = 0); //
471  IMGUI_API ImGuiMouseCursor GetMouseCursor(); // get desired cursor type, reset in ImGui::NewFrame(), this is updated during the frame. valid before Render(). If you use software rendering by setting io.MouseDrawCursor ImGui will render those for you
472  IMGUI_API void SetMouseCursor(ImGuiMouseCursor type); // set desired cursor type
473  IMGUI_API void CaptureKeyboardFromApp(bool capture = true); // manually override io.WantCaptureKeyboard flag next frame (said flag is entirely left for your application handle). e.g. force capture keyboard when your widget is being hovered.
474  IMGUI_API void CaptureMouseFromApp(bool capture = true); // manually override io.WantCaptureMouse flag next frame (said flag is entirely left for your application handle).
475 
476  // Helpers functions to access functions pointers in ImGui::GetIO()
477  IMGUI_API void* MemAlloc(size_t sz);
478  IMGUI_API void MemFree(void* ptr);
479  IMGUI_API const char* GetClipboardText();
480  IMGUI_API void SetClipboardText(const char* text);
481 
482  // Internal context access - if you want to use multiple context, share context between modules (e.g. DLL). There is a default context created and active by default.
483  // All contexts share a same ImFontAtlas by default. If you want different font atlas, you can new() them and overwrite the GetIO().Fonts variable of an ImGui context.
484  IMGUI_API const char* GetVersion();
485  IMGUI_API ImGuiContext* CreateContext(void* (*malloc_fn)(size_t) = NULL, void(*free_fn)(void*) = NULL);
489 
490  // Obsolete functions (Will be removed! Also see 'API BREAKING CHANGES' section in imgui.cpp)
491 #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
492  void SetNextWindowPosCenter(ImGuiCond cond = 0); // OBSOLETE 1.52+
493  static inline bool IsItemHoveredRect() { return IsItemRectHovered(); } // OBSOLETE 1.51+
494  static inline bool IsPosHoveringAnyWindow(const ImVec2&) { IM_ASSERT(0); return false; } // OBSOLETE 1.51+. This was partly broken. You probably wanted to use ImGui::GetIO().WantCaptureMouse instead.
495  static inline bool IsMouseHoveringAnyWindow() { return IsAnyWindowHovered(); } // OBSOLETE 1.51+
496  static inline bool IsMouseHoveringWindow() { return IsWindowRectHovered(); } // OBSOLETE 1.51+
497  static inline bool CollapsingHeader(const char* label, const char* str_id, bool framed = true, bool default_open = false) { (void)str_id; (void)framed; ImGuiTreeNodeFlags default_open_flags = 1 << 5; return CollapsingHeader(label, (default_open ? default_open_flags : 0)); } // OBSOLETE 1.49+
498  static inline ImFont* GetWindowFont() { return GetFont(); } // OBSOLETE 1.48+
499  static inline float GetWindowFontSize() { return GetFontSize(); } // OBSOLETE 1.48+
500  static inline void SetScrollPosHere() { SetScrollHere(); } // OBSOLETE 1.42+
501 #endif
502 
503 } // namespace ImGui
504 
505 // Flags for ImGui::Begin()
507 {
508  // Default: 0
509  ImGuiWindowFlags_NoTitleBar = 1 << 0, // Disable title-bar
510  ImGuiWindowFlags_NoResize = 1 << 1, // Disable user resizing with the lower-right grip
511  ImGuiWindowFlags_NoMove = 1 << 2, // Disable user moving the window
512  ImGuiWindowFlags_NoScrollbar = 1 << 3, // Disable scrollbars (window can still scroll with mouse or programatically)
513  ImGuiWindowFlags_NoScrollWithMouse = 1 << 4, // Disable user vertically scrolling with mouse wheel
514  ImGuiWindowFlags_NoCollapse = 1 << 5, // Disable user collapsing window by double-clicking on it
515  ImGuiWindowFlags_AlwaysAutoResize = 1 << 6, // Resize every window to its content every frame
516  ImGuiWindowFlags_ShowBorders = 1 << 7, // Show borders around windows and items
517  ImGuiWindowFlags_NoSavedSettings = 1 << 8, // Never load/save settings in .ini file
518  ImGuiWindowFlags_NoInputs = 1 << 9, // Disable catching mouse or keyboard inputs
519  ImGuiWindowFlags_MenuBar = 1 << 10, // Has a menu-bar
520  ImGuiWindowFlags_HorizontalScrollbar = 1 << 11, // Allow horizontal scrollbar to appear (off by default). You may use SetNextWindowContentSize(ImVec2(width,0.0f)); prior to calling Begin() to specify width. Read code in imgui_demo in the "Horizontal Scrolling" section.
521  ImGuiWindowFlags_NoFocusOnAppearing = 1 << 12, // Disable taking focus when transitioning from hidden to visible state
522  ImGuiWindowFlags_NoBringToFrontOnFocus = 1 << 13, // Disable bringing window to front when taking focus (e.g. clicking on it or programatically giving it focus)
523  ImGuiWindowFlags_AlwaysVerticalScrollbar = 1 << 14, // Always show vertical scrollbar (even if ContentSize.y < Size.y)
524  ImGuiWindowFlags_AlwaysHorizontalScrollbar = 1 << 15, // Always show horizontal scrollbar (even if ContentSize.x < Size.x)
525  ImGuiWindowFlags_AlwaysUseWindowPadding = 1 << 16, // Ensure child windows without border uses style.WindowPadding (ignored by default for non-bordered child windows, because more convenient)
526  // [Internal]
527  ImGuiWindowFlags_ChildWindow = 1 << 22, // Don't use! For internal use by BeginChild()
528  ImGuiWindowFlags_ComboBox = 1 << 23, // Don't use! For internal use by ComboBox()
529  ImGuiWindowFlags_Tooltip = 1 << 24, // Don't use! For internal use by BeginTooltip()
530  ImGuiWindowFlags_Popup = 1 << 25, // Don't use! For internal use by BeginPopup()
531  ImGuiWindowFlags_Modal = 1 << 26, // Don't use! For internal use by BeginPopupModal()
532  ImGuiWindowFlags_ChildMenu = 1 << 27 // Don't use! For internal use by BeginMenu()
533 };
534 
535 // Flags for ImGui::InputText()
537 {
538  // Default: 0
539  ImGuiInputTextFlags_CharsDecimal = 1 << 0, // Allow 0123456789.+-*/
540  ImGuiInputTextFlags_CharsHexadecimal = 1 << 1, // Allow 0123456789ABCDEFabcdef
541  ImGuiInputTextFlags_CharsUppercase = 1 << 2, // Turn a..z into A..Z
542  ImGuiInputTextFlags_CharsNoBlank = 1 << 3, // Filter out spaces, tabs
543  ImGuiInputTextFlags_AutoSelectAll = 1 << 4, // Select entire text when first taking mouse focus
544  ImGuiInputTextFlags_EnterReturnsTrue = 1 << 5, // Return 'true' when Enter is pressed (as opposed to when the value was modified)
545  ImGuiInputTextFlags_CallbackCompletion = 1 << 6, // Call user function on pressing TAB (for completion handling)
546  ImGuiInputTextFlags_CallbackHistory = 1 << 7, // Call user function on pressing Up/Down arrows (for history handling)
547  ImGuiInputTextFlags_CallbackAlways = 1 << 8, // Call user function every time. User code may query cursor position, modify text buffer.
548  ImGuiInputTextFlags_CallbackCharFilter = 1 << 9, // Call user function to filter character. Modify data->EventChar to replace/filter input, or return 1 to discard character.
549  ImGuiInputTextFlags_AllowTabInput = 1 << 10, // Pressing TAB input a '\t' character into the text field
550  ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 11, // In multi-line mode, unfocus with Enter, add new line with Ctrl+Enter (default is opposite: unfocus with Ctrl+Enter, add line with Enter).
551  ImGuiInputTextFlags_NoHorizontalScroll = 1 << 12, // Disable following the cursor horizontally
552  ImGuiInputTextFlags_AlwaysInsertMode = 1 << 13, // Insert mode
553  ImGuiInputTextFlags_ReadOnly = 1 << 14, // Read-only mode
554  ImGuiInputTextFlags_Password = 1 << 15, // Password mode, display all characters as '*'
555  // [Internal]
556  ImGuiInputTextFlags_Multiline = 1 << 20 // For internal use by InputTextMultiline()
557 };
558 
559 // Flags for ImGui::TreeNodeEx(), ImGui::CollapsingHeader*()
561 {
562  ImGuiTreeNodeFlags_Selected = 1 << 0, // Draw as selected
563  ImGuiTreeNodeFlags_Framed = 1 << 1, // Full colored frame (e.g. for CollapsingHeader)
564  ImGuiTreeNodeFlags_AllowOverlapMode = 1 << 2, // Hit testing to allow subsequent widgets to overlap this one
565  ImGuiTreeNodeFlags_NoTreePushOnOpen = 1 << 3, // Don't do a TreePush() when open (e.g. for CollapsingHeader) = no extra indent nor pushing on ID stack
566  ImGuiTreeNodeFlags_NoAutoOpenOnLog = 1 << 4, // Don't automatically and temporarily open node when Logging is active (by default logging will automatically open tree nodes)
567  ImGuiTreeNodeFlags_DefaultOpen = 1 << 5, // Default node to be open
568  ImGuiTreeNodeFlags_OpenOnDoubleClick = 1 << 6, // Need double-click to open node
569  ImGuiTreeNodeFlags_OpenOnArrow = 1 << 7, // Only open when clicking on the arrow part. If ImGuiTreeNodeFlags_OpenOnDoubleClick is also set, single-click arrow or double-click all box to open.
570  ImGuiTreeNodeFlags_Leaf = 1 << 8, // No collapsing, no arrow (use as a convenience for leaf nodes).
571  ImGuiTreeNodeFlags_Bullet = 1 << 9, // Display a bullet instead of arrow
572  //ImGuITreeNodeFlags_SpanAllAvailWidth = 1 << 10, // FIXME: TODO: Extend hit box horizontally even if not framed
573  //ImGuiTreeNodeFlags_NoScrollOnOpen = 1 << 11, // FIXME: TODO: Disable automatic scroll on TreePop() if node got just open and contents is not visible
575 };
576 
577 // Flags for ImGui::Selectable()
579 {
580  // Default: 0
581  ImGuiSelectableFlags_DontClosePopups = 1 << 0, // Clicking this don't close parent popup window
582  ImGuiSelectableFlags_SpanAllColumns = 1 << 1, // Selectable frame can span all columns (text will still fit in current column)
583  ImGuiSelectableFlags_AllowDoubleClick = 1 << 2 // Generate press events on double clicks too
584 };
585 
586 // User fill ImGuiIO.KeyMap[] array with indices into the ImGuiIO.KeysDown[512] array
588 {
589  ImGuiKey_Tab, // for tabbing through fields
590  ImGuiKey_LeftArrow, // for text edit
591  ImGuiKey_RightArrow,// for text edit
592  ImGuiKey_UpArrow, // for text edit
593  ImGuiKey_DownArrow, // for text edit
596  ImGuiKey_Home, // for text edit
597  ImGuiKey_End, // for text edit
598  ImGuiKey_Delete, // for text edit
599  ImGuiKey_Backspace, // for text edit
600  ImGuiKey_Enter, // for text edit
601  ImGuiKey_Escape, // for text edit
602  ImGuiKey_A, // for text edit CTRL+A: select all
603  ImGuiKey_C, // for text edit CTRL+C: copy
604  ImGuiKey_V, // for text edit CTRL+V: paste
605  ImGuiKey_X, // for text edit CTRL+X: cut
606  ImGuiKey_Y, // for text edit CTRL+Y: redo
607  ImGuiKey_Z, // for text edit CTRL+Z: undo
609 };
610 
611 // Enumeration for PushStyleColor() / PopStyleColor()
613 {
616  ImGuiCol_WindowBg, // Background of normal windows
617  ImGuiCol_ChildWindowBg, // Background of child windows
618  ImGuiCol_PopupBg, // Background of popups, menus, tooltips windows
621  ImGuiCol_FrameBg, // Background of checkbox, radio button, plot, slider, text input
656  ImGuiCol_ModalWindowDarkening, // darken entire screen when a modal window is active
658 
659  // Obsolete names (will be removed)
660 #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
662 #endif
663 };
664 
665 // Enumeration for PushStyleVar() / PopStyleVar() to temporarily modify the ImGuiStyle structure.
666 // NB: the enum only refers to fields of ImGuiStyle which makes sense to be pushed/poped inside UI code. During initialization, feel free to just poke into ImGuiStyle directly.
667 // NB: if changing this enum, you need to update the associated internal table GStyleVarInfo[] accordingly. This is where we link enum values to members offset/type.
669 {
670  // Enum name ......................// Member in ImGuiStyle structure (see ImGuiStyle for descriptions)
671  ImGuiStyleVar_Alpha, // float Alpha
672  ImGuiStyleVar_WindowPadding, // ImVec2 WindowPadding
673  ImGuiStyleVar_WindowRounding, // float WindowRounding
674  ImGuiStyleVar_WindowMinSize, // ImVec2 WindowMinSize
675  ImGuiStyleVar_ChildWindowRounding, // float ChildWindowRounding
676  ImGuiStyleVar_FramePadding, // ImVec2 FramePadding
677  ImGuiStyleVar_FrameRounding, // float FrameRounding
678  ImGuiStyleVar_ItemSpacing, // ImVec2 ItemSpacing
679  ImGuiStyleVar_ItemInnerSpacing, // ImVec2 ItemInnerSpacing
680  ImGuiStyleVar_IndentSpacing, // float IndentSpacing
681  ImGuiStyleVar_GrabMinSize, // float GrabMinSize
682  ImGuiStyleVar_ButtonTextAlign, // ImVec2 ButtonTextAlign
684 };
685 
686 // Enumeration for ColorEdit3() / ColorEdit4() / ColorPicker3() / ColorPicker4() / ColorButton()
688 {
689  ImGuiColorEditFlags_NoAlpha = 1 << 1, // // ColorEdit, ColorPicker, ColorButton: ignore Alpha component (read 3 components from the input pointer).
690  ImGuiColorEditFlags_NoPicker = 1 << 2, // // ColorEdit: disable picker when clicking on colored square.
691  ImGuiColorEditFlags_NoOptions = 1 << 3, // // ColorEdit: disable toggling options menu when right-clicking on inputs/small preview.
692  ImGuiColorEditFlags_NoSmallPreview = 1 << 4, // // ColorEdit, ColorPicker: disable colored square preview next to the inputs. (e.g. to show only the inputs)
693  ImGuiColorEditFlags_NoInputs = 1 << 5, // // ColorEdit, ColorPicker: disable inputs sliders/text widgets (e.g. to show only the small preview colored square).
694  ImGuiColorEditFlags_NoTooltip = 1 << 6, // // ColorEdit, ColorPicker, ColorButton: disable tooltip when hovering the preview.
695  ImGuiColorEditFlags_NoLabel = 1 << 7, // // ColorEdit, ColorPicker: disable display of inline text label (the label is still forwarded to the tooltip and picker).
696  ImGuiColorEditFlags_NoSidePreview = 1 << 8, // // ColorPicker: disable bigger color preview on right side of the picker, use small colored square preview instead.
697  // User Options (right-click on widget to change some of them). You can set application defaults using SetColorEditOptions(). The idea is that you probably don't want to override them in most of your calls, let the user choose and/or call SetColorEditOptions() during startup.
698  ImGuiColorEditFlags_AlphaBar = 1 << 9, // // ColorEdit, ColorPicker: show vertical alpha bar/gradient in picker.
699  ImGuiColorEditFlags_AlphaPreview = 1 << 10, // // ColorEdit, ColorPicker, ColorButton: display preview as a transparent color over a checkerboard, instead of opaque.
700  ImGuiColorEditFlags_AlphaPreviewHalf = 1 << 11, // // ColorEdit, ColorPicker, ColorButton: display half opaque / half checkerboard, instead of opaque.
701  ImGuiColorEditFlags_HDR = 1 << 12, // // (WIP) ColorEdit: Currently only disable 0.0f..1.0f limits in RGBA edition (note: you probably want to use ImGuiColorEditFlags_Float flag as well).
702  ImGuiColorEditFlags_RGB = 1 << 13, // [Inputs] // ColorEdit: choose one among RGB/HSV/HEX. ColorPicker: choose any combination using RGB/HSV/HEX.
703  ImGuiColorEditFlags_HSV = 1 << 14, // [Inputs] // "
704  ImGuiColorEditFlags_HEX = 1 << 15, // [Inputs] // "
705  ImGuiColorEditFlags_Uint8 = 1 << 16, // [DataType] // ColorEdit, ColorPicker, ColorButton: _display_ values formatted as 0..255.
706  ImGuiColorEditFlags_Float = 1 << 17, // [DataType] // ColorEdit, ColorPicker, ColorButton: _display_ values formatted as 0.0f..1.0f floats instead of 0..255 integers. No round-trip of value via integers.
707  ImGuiColorEditFlags_PickerHueBar = 1 << 18, // [PickerMode] // ColorPicker: bar for Hue, rectangle for Sat/Value.
708  ImGuiColorEditFlags_PickerHueWheel = 1 << 19, // [PickerMode] // ColorPicker: wheel for Hue, triangle for Sat/Value.
709  // Internals/Masks
714 };
715 
716 // Enumeration for GetMouseCursor()
718 {
721  ImGuiMouseCursor_TextInput, // When hovering over InputText, etc.
724  ImGuiMouseCursor_ResizeEW, // When hovering over a column
726  ImGuiMouseCursor_ResizeNWSE, // When hovering over the bottom-right corner of a window
728 };
729 
730 // Condition flags for ImGui::SetWindow***(), SetNextWindow***(), SetNextTreeNode***() functions
731 // All those functions treat 0 as a shortcut to ImGuiCond_Always
733 {
734  ImGuiCond_Always = 1 << 0, // Set the variable
735  ImGuiCond_Once = 1 << 1, // Set the variable once per runtime session (only the first call with succeed)
736  ImGuiCond_FirstUseEver = 1 << 2, // Set the variable if the window has no saved data (if doesn't exist in the .ini file)
737  ImGuiCond_Appearing = 1 << 3 // Set the variable if the window is appearing after being hidden/inactive (or the first time)
738 
739  // Obsolete names (will be removed)
740 #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
742 #endif
743 };
744 
746 {
747  float Alpha; // Global alpha applies to everything in ImGui
748  ImVec2 WindowPadding; // Padding within a window
749  ImVec2 WindowMinSize; // Minimum window size
750  float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows
751  ImVec2 WindowTitleAlign; // Alignment for title bar text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered.
752  float ChildWindowRounding; // Radius of child window corners rounding. Set to 0.0f to have rectangular windows
753  ImVec2 FramePadding; // Padding within a framed rectangle (used by most widgets)
754  float FrameRounding; // Radius of frame corners rounding. Set to 0.0f to have rectangular frame (used by most widgets).
755  ImVec2 ItemSpacing; // Horizontal and vertical spacing between widgets/lines
756  ImVec2 ItemInnerSpacing; // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label)
757  ImVec2 TouchExtraPadding; // Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much!
758  float IndentSpacing; // Horizontal indentation when e.g. entering a tree node. Generally == (FontSize + FramePadding.x*2).
759  float ColumnsMinSpacing; // Minimum horizontal spacing between two columns
760  float ScrollbarSize; // Width of the vertical scrollbar, Height of the horizontal scrollbar
761  float ScrollbarRounding; // Radius of grab corners for scrollbar
762  float GrabMinSize; // Minimum width/height of a grab box for slider/scrollbar.
763  float GrabRounding; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs.
764  ImVec2 ButtonTextAlign; // Alignment of button text when button is larger than text. Defaults to (0.5f,0.5f) for horizontally+vertically centered.
765  ImVec2 DisplayWindowPadding; // Window positions are clamped to be visible within the display area by at least this amount. Only covers regular windows.
766  ImVec2 DisplaySafeAreaPadding; // If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows.
767  bool AntiAliasedLines; // Enable anti-aliasing on lines/borders. Disable if you are really tight on CPU/GPU.
768  bool AntiAliasedShapes; // Enable anti-aliasing on filled shapes (rounded rectangles, circles, etc.)
769  float CurveTessellationTol; // Tessellation tolerance. Decrease for highly tessellated curves (higher quality, more polygons), increase to reduce quality.
771 
773 };
774 
775 // This is where your app communicate with ImGui. Access via ImGui::GetIO().
776 // Read 'Programmer guide' section in .cpp file for general usage.
777 struct ImGuiIO
778 {
779  //------------------------------------------------------------------
780  // Settings (fill once) // Default value:
781  //------------------------------------------------------------------
782 
783  ImVec2 DisplaySize; // <unset> // Display size, in pixels. For clamping windows positions.
784  float DeltaTime; // = 1.0f/60.0f // Time elapsed since last frame, in seconds.
785  float IniSavingRate; // = 5.0f // Maximum time between saving positions/sizes to .ini file, in seconds.
786  const char* IniFilename; // = "imgui.ini" // Path to .ini file. NULL to disable .ini saving.
787  const char* LogFilename; // = "imgui_log.txt" // Path to .log file (default parameter to ImGui::LogToFile when no file is specified).
788  float MouseDoubleClickTime; // = 0.30f // Time for a double-click, in seconds.
789  float MouseDoubleClickMaxDist; // = 6.0f // Distance threshold to stay in to validate a double-click, in pixels.
790  float MouseDragThreshold; // = 6.0f // Distance threshold before considering we are dragging
791  int KeyMap[ImGuiKey_COUNT]; // <unset> // Map of indices into the KeysDown[512] entries array
792  float KeyRepeatDelay; // = 0.250f // When holding a key/button, time before it starts repeating, in seconds (for buttons in Repeat mode, etc.).
793  float KeyRepeatRate; // = 0.050f // When holding a key/button, rate at which it repeats, in seconds.
794  void* UserData; // = NULL // Store your own data for retrieval by callbacks.
795 
796  ImFontAtlas* Fonts; // <auto> // Load and assemble one or more fonts into a single tightly packed texture. Output to Fonts array.
797  float FontGlobalScale; // = 1.0f // Global scale all fonts
798  bool FontAllowUserScaling; // = false // Allow user scaling text of individual window with CTRL+Wheel.
799  ImFont* FontDefault; // = NULL // Font to use on NewFrame(). Use NULL to uses Fonts->Fonts[0].
800  ImVec2 DisplayFramebufferScale; // = (1.0f,1.0f) // For retina display or other situations where window coordinates are different from framebuffer coordinates. User storage only, presently not used by ImGui.
801  ImVec2 DisplayVisibleMin; // <unset> (0.0f,0.0f) // If you use DisplaySize as a virtual space larger than your screen, set DisplayVisibleMin/Max to the visible area.
802  ImVec2 DisplayVisibleMax; // <unset> (0.0f,0.0f) // If the values are the same, we defaults to Min=(0.0f) and Max=DisplaySize
803 
804  // Advanced/subtle behaviors
805  bool OSXBehaviors; // = defined(__APPLE__) // OS X style: Text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl
806 
807  //------------------------------------------------------------------
808  // Settings (User Functions)
809  //------------------------------------------------------------------
810 
811  // Rendering function, will be called in Render().
812  // Alternatively you can keep this to NULL and call GetDrawData() after Render() to get the same pointer.
813  // See example applications if you are unsure of how to implement this.
814  void(*RenderDrawListsFn)(ImDrawData* data);
815 
816  // Optional: access OS clipboard
817  // (default to use native Win32 clipboard on Windows, otherwise uses a private clipboard. Override to access OS clipboard on other architectures)
818  const char* (*GetClipboardTextFn)(void* user_data);
819  void(*SetClipboardTextFn)(void* user_data, const char* text);
821 
822  // Optional: override memory allocations. MemFreeFn() may be called with a NULL pointer.
823  // (default to posix malloc/free)
824  void* (*MemAllocFn)(size_t sz);
825  void(*MemFreeFn)(void* ptr);
826 
827  // Optional: notify OS Input Method Editor of the screen position of your cursor for text input position (e.g. when using Japanese/Chinese IME in Windows)
828  // (default to use native imm32 api on Windows)
829  void(*ImeSetInputScreenPosFn)(int x, int y);
830  void* ImeWindowHandle; // (Windows) Set this to your HWND to get automatic IME cursor positioning.
831 
832  //------------------------------------------------------------------
833  // Input - Fill before calling NewFrame()
834  //------------------------------------------------------------------
835 
836  ImVec2 MousePos; // Mouse position, in pixels. Set to ImVec2(-FLT_MAX,-FLT_MAX) if mouse is unavailable (on another screen, etc.)
837  bool MouseDown[5]; // Mouse buttons: left, right, middle + extras. ImGui itself mostly only uses left button (BeginPopupContext** are using right button). Others buttons allows us to track if the mouse is being used by your application + available to user as a convenience via IsMouse** API.
838  float MouseWheel; // Mouse wheel: 1 unit scrolls about 5 lines text.
839  bool MouseDrawCursor; // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor).
840  bool KeyCtrl; // Keyboard modifier pressed: Control
841  bool KeyShift; // Keyboard modifier pressed: Shift
842  bool KeyAlt; // Keyboard modifier pressed: Alt
843  bool KeySuper; // Keyboard modifier pressed: Cmd/Super/Windows
844  bool KeysDown[512]; // Keyboard keys that are pressed (in whatever storage order you naturally have access to keyboard data)
845  ImWchar InputCharacters[16 + 1]; // List of characters input (translated by user from keypress+keyboard state). Fill using AddInputCharacter() helper.
846 
847  // Functions
848  IMGUI_API void AddInputCharacter(ImWchar c); // Add new character into InputCharacters[]
849  IMGUI_API void AddInputCharactersUTF8(const char* utf8_chars); // Add new characters into InputCharacters[] from an UTF-8 string
850  inline void ClearInputCharacters() { InputCharacters[0] = 0; } // Clear the text input buffer manually
851 
852  //------------------------------------------------------------------
853  // Output - Retrieve after calling NewFrame()
854  //------------------------------------------------------------------
855 
856  bool WantCaptureMouse; // Mouse is hovering a window or widget is active (= ImGui will use your mouse input). Use to hide mouse from the rest of your application
857  bool WantCaptureKeyboard; // Widget is active (= ImGui will use your keyboard input). Use to hide keyboard from the rest of your application
858  bool WantTextInput; // Some text input widget is active, which will read input characters from the InputCharacters array. Use to activate on screen keyboard if your system needs one
859  bool WantMoveMouse; // [BETA-NAV] MousePos has been altered. back-end should reposition mouse on next frame. used only if 'NavMovesMouse=true'.
860  float Framerate; // Application framerate estimation, in frame per second. Solely for convenience. Rolling average estimation based on IO.DeltaTime over 120 frames
861  int MetricsAllocs; // Number of active memory allocations
862  int MetricsRenderVertices; // Vertices output during last call to Render()
863  int MetricsRenderIndices; // Indices output during last call to Render() = number of triangles * 3
864  int MetricsActiveWindows; // Number of visible root windows (exclude child windows)
865  ImVec2 MouseDelta; // Mouse delta. Note that this is zero if either current or previous position are negative, so a disappearing/reappearing mouse won't have a huge delta for one frame.
866 
867  //------------------------------------------------------------------
868  // [Internal] ImGui will maintain those fields. Forward compatibility not guaranteed!
869  //------------------------------------------------------------------
870 
871  ImVec2 MousePosPrev; // Previous mouse position temporary storage (nb: not for public use, set to MousePos in NewFrame())
872  bool MouseClicked[5]; // Mouse button went from !Down to Down
873  ImVec2 MouseClickedPos[5]; // Position at time of clicking
874  float MouseClickedTime[5]; // Time of last click (used to figure out double-click)
875  bool MouseDoubleClicked[5]; // Has mouse button been double-clicked?
876  bool MouseReleased[5]; // Mouse button went from Down to !Down
877  bool MouseDownOwned[5]; // Track if button was clicked inside a window. We don't request mouse capture from the application if click started outside ImGui bounds.
878  float MouseDownDuration[5]; // Duration the mouse button has been down (0.0f == just clicked)
879  float MouseDownDurationPrev[5]; // Previous time the mouse button has been down
880  float MouseDragMaxDistanceSqr[5]; // Squared maximum distance of how much mouse has traveled from the click point
881  float KeysDownDuration[512]; // Duration the keyboard key has been down (0.0f == just pressed)
882  float KeysDownDurationPrev[512]; // Previous duration the key has been down
883 
884  IMGUI_API ImGuiIO();
885 };
886 
887 //-----------------------------------------------------------------------------
888 // Helpers
889 //-----------------------------------------------------------------------------
890 
891 // Lightweight std::vector<> like class to avoid dragging dependencies (also: windows implementation of STL with debug enabled is absurdly slow, so let's bypass it so our code runs fast in debug).
892 // Our implementation does NOT call c++ constructors because we don't use them in ImGui. Don't use this class as a straight std::vector replacement in your code!
893 template<typename T>
894 class ImVector
895 {
896 public:
897  int Size;
898  int Capacity;
899  T* Data;
900 
901  typedef T value_type;
902  typedef value_type* iterator;
903  typedef const value_type* const_iterator;
904 
905  ImVector() { Size = Capacity = 0; Data = NULL; }
906  ~ImVector() { if (Data) ImGui::MemFree(Data); }
907 
908  inline bool empty() const { return Size == 0; }
909  inline int size() const { return Size; }
910  inline int capacity() const { return Capacity; }
911 
912  inline value_type& operator[](int i) { IM_ASSERT(i < Size); return Data[i]; }
913  inline const value_type& operator[](int i) const { IM_ASSERT(i < Size); return Data[i]; }
914 
915  inline void clear() { if (Data) { Size = Capacity = 0; ImGui::MemFree(Data); Data = NULL; } }
916  inline iterator begin() { return Data; }
917  inline const_iterator begin() const { return Data; }
918  inline iterator end() { return Data + Size; }
919  inline const_iterator end() const { return Data + Size; }
920  inline value_type& front() { IM_ASSERT(Size > 0); return Data[0]; }
921  inline const value_type& front() const { IM_ASSERT(Size > 0); return Data[0]; }
922  inline value_type& back() { IM_ASSERT(Size > 0); return Data[Size - 1]; }
923  inline const value_type& back() const { IM_ASSERT(Size > 0); return Data[Size - 1]; }
924  inline void swap(ImVector<T>& rhs) { int rhs_size = rhs.Size; rhs.Size = Size; Size = rhs_size; int rhs_cap = rhs.Capacity; rhs.Capacity = Capacity; Capacity = rhs_cap; value_type* rhs_data = rhs.Data; rhs.Data = Data; Data = rhs_data; }
925 
926  inline int _grow_capacity(int size) const { int new_capacity = Capacity ? (Capacity + Capacity / 2) : 8; return new_capacity > size ? new_capacity : size; }
927 
928  inline void resize(int new_size) { if (new_size > Capacity) reserve(_grow_capacity(new_size)); Size = new_size; }
929  inline void resize(int new_size, const T& v) { if (new_size > Capacity) reserve(_grow_capacity(new_size)); if (new_size > Size) for (int n = Size; n < new_size; n++) Data[n] = v; Size = new_size; }
930  inline void reserve(int new_capacity)
931  {
932  if (new_capacity <= Capacity) return;
933  T* new_data = (value_type*)ImGui::MemAlloc((size_t)new_capacity * sizeof(T));
934  if (Data)
935  memcpy(new_data, Data, (size_t)Size * sizeof(T));
936  ImGui::MemFree(Data);
937  Data = new_data;
938  Capacity = new_capacity;
939  }
940 
941  inline void push_back(const value_type& v) { if (Size == Capacity) reserve(_grow_capacity(Size + 1)); Data[Size++] = v; }
942  inline void pop_back() { IM_ASSERT(Size > 0); Size--; }
943 
944  inline iterator erase(const_iterator it) { IM_ASSERT(it >= Data && it < Data + Size); const ptrdiff_t off = it - Data; memmove(Data + off, Data + off + 1, ((size_t)Size - (size_t)off - 1) * sizeof(value_type)); Size--; return Data + off; }
945  inline iterator insert(const_iterator it, const value_type& v) { IM_ASSERT(it >= Data && it <= Data + Size); const ptrdiff_t off = it - Data; if (Size == Capacity) reserve(Capacity ? Capacity * 2 : 4); if (off < (int)Size) memmove(Data + off + 1, Data + off, ((size_t)Size - (size_t)off) * sizeof(value_type)); Data[off] = v; Size++; return Data + off; }
946 };
947 
948 // Helper: execute a block of code at maximum once a frame. Convenient if you want to quickly create an UI within deep-nested code that runs multiple times every frame.
949 // Usage:
950 // static ImGuiOnceUponAFrame oaf;
951 // if (oaf)
952 // ImGui::Text("This will be called only once per frame");
954 {
955  ImGuiOnceUponAFrame() { RefFrame = -1; }
956  mutable int RefFrame;
957  operator bool() const { int current_frame = ImGui::GetFrameCount(); if (RefFrame == current_frame) return false; RefFrame = current_frame; return true; }
958 };
959 
960 // Helper macro for ImGuiOnceUponAFrame. Attention: The macro expands into 2 statement so make sure you don't use it within e.g. an if() statement without curly braces.
961 #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS // Will obsolete
962 #define IMGUI_ONCE_UPON_A_FRAME static ImGuiOnceUponAFrame imgui_oaf; if (imgui_oaf)
963 #endif
964 
965 // Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
967 {
968  struct TextRange
969  {
970  const char* b;
971  const char* e;
972 
973  TextRange() { b = e = NULL; }
974  TextRange(const char* _b, const char* _e) { b = _b; e = _e; }
975  const char* begin() const { return b; }
976  const char* end() const { return e; }
977  bool empty() const { return b == e; }
978  char front() const { return *b; }
979  static bool is_blank(char c) { return c == ' ' || c == '\t'; }
980  void trim_blanks() { while (b < e && is_blank(*b)) b++; while (e > b && is_blank(*(e - 1))) e--; }
981  IMGUI_API void split(char separator, ImVector<TextRange>& out);
982  };
983 
984  char InputBuf[256];
987 
988  IMGUI_API ImGuiTextFilter(const char* default_filter = "");
990  void Clear() { InputBuf[0] = 0; Build(); }
991  IMGUI_API bool Draw(const char* label = "Filter (inc,-exc)", float width = 0.0f); // Helper calling InputText+Build
992  IMGUI_API bool PassFilter(const char* text, const char* text_end = NULL) const;
993  bool IsActive() const { return !Filters.empty(); }
994  IMGUI_API void Build();
995 };
996 
997 // Helper: Text buffer for logging/accumulating text
999 {
1001 
1003  inline char operator[](int i) { return Buf.Data[i]; }
1004  const char* begin() const { return &Buf.front(); }
1005  const char* end() const { return &Buf.back(); } // Buf is zero-terminated, so end() will point on the zero-terminator
1006  int size() const { return Buf.Size - 1; }
1007  bool empty() { return Buf.Size <= 1; }
1008  void clear() { Buf.clear(); Buf.push_back(0); }
1009  const char* c_str() const { return Buf.Data; }
1010  IMGUI_API void append(const char* fmt, ...) IM_FMTARGS(2);
1011  IMGUI_API void appendv(const char* fmt, va_list args) IM_FMTLIST(2);
1012 };
1013 
1014 // Helper: Simple Key->value storage
1015 // Typically you don't have to worry about this since a storage is held within each Window.
1016 // We use it to e.g. store collapse state for a tree (Int 0/1), store color edit options.
1017 // This is optimized for efficient reading (dichotomy into a contiguous buffer), rare writing (typically tied to user interactions)
1018 // You can use it as custom user storage for temporary values. Declare your own storage if, for example:
1019 // - You want to manipulate the open/close state of a particular sub-tree in your interface (tree node uses Int 0/1 to store their state).
1020 // - You want to store custom debug data easily without adding or editing structures in your code (probably not efficient, but convenient)
1021 // Types are NOT stored, so it is up to you to make sure your Key don't collide with different types.
1023 {
1024  struct Pair
1025  {
1027  union { int val_i; float val_f; void* val_p; };
1028  Pair(ImGuiID _key, int _val_i) { key = _key; val_i = _val_i; }
1029  Pair(ImGuiID _key, float _val_f) { key = _key; val_f = _val_f; }
1030  Pair(ImGuiID _key, void* _val_p) { key = _key; val_p = _val_p; }
1031  };
1033 
1034  // - Get***() functions find pair, never add/allocate. Pairs are sorted so a query is O(log N)
1035  // - Set***() functions find pair, insertion on demand if missing.
1036  // - Sorted insertion is costly, paid once. A typical frame shouldn't need to insert any new pair.
1037  IMGUI_API void Clear();
1038  IMGUI_API int GetInt(ImGuiID key, int default_val = 0) const;
1039  IMGUI_API void SetInt(ImGuiID key, int val);
1040  IMGUI_API bool GetBool(ImGuiID key, bool default_val = false) const;
1041  IMGUI_API void SetBool(ImGuiID key, bool val);
1042  IMGUI_API float GetFloat(ImGuiID key, float default_val = 0.0f) const;
1043  IMGUI_API void SetFloat(ImGuiID key, float val);
1044  IMGUI_API void* GetVoidPtr(ImGuiID key) const; // default_val is NULL
1045  IMGUI_API void SetVoidPtr(ImGuiID key, void* val);
1046 
1047  // - Get***Ref() functions finds pair, insert on demand if missing, return pointer. Useful if you intend to do Get+Set.
1048  // - References are only valid until a new value is added to the storage. Calling a Set***() function or a Get***Ref() function invalidates the pointer.
1049  // - A typical use case where this is convenient for quick hacking (e.g. add storage during a live Edit&Continue session if you can't modify existing struct)
1050  // float* pvar = ImGui::GetFloatRef(key); ImGui::SliderFloat("var", pvar, 0, 100.0f); some_var += *pvar;
1051  IMGUI_API int* GetIntRef(ImGuiID key, int default_val = 0);
1052  IMGUI_API bool* GetBoolRef(ImGuiID key, bool default_val = false);
1053  IMGUI_API float* GetFloatRef(ImGuiID key, float default_val = 0.0f);
1054  IMGUI_API void** GetVoidPtrRef(ImGuiID key, void* default_val = NULL);
1055 
1056  // Use on your own storage if you know only integer are being stored (open/close all tree nodes)
1057  IMGUI_API void SetAllInt(int val);
1058 };
1059 
1060 // Shared state of InputText(), passed to callback when a ImGuiInputTextFlags_Callback* flag is used and the corresponding callback is triggered.
1062 {
1063  ImGuiInputTextFlags EventFlag; // One of ImGuiInputTextFlags_Callback* // Read-only
1064  ImGuiInputTextFlags Flags; // What user passed to InputText() // Read-only
1065  void* UserData; // What user passed to InputText() // Read-only
1066  bool ReadOnly; // Read-only mode // Read-only
1067 
1068  // CharFilter event:
1069  ImWchar EventChar; // Character input // Read-write (replace character or set to zero)
1070 
1071  // Completion,History,Always events:
1072  // If you modify the buffer contents make sure you update 'BufTextLen' and set 'BufDirty' to true.
1073  ImGuiKey EventKey; // Key pressed (Up/Down/TAB) // Read-only
1074  char* Buf; // Current text buffer // Read-write (pointed data only, can't replace the actual pointer)
1075  int BufTextLen; // Current text length in bytes // Read-write
1076  int BufSize; // Maximum text length in bytes // Read-only
1077  bool BufDirty; // Set if you modify Buf/BufTextLen!! // Write
1078  int CursorPos; // // Read-write
1079  int SelectionStart; // // Read-write (== to SelectionEnd when no selection)
1080  int SelectionEnd; // // Read-write
1081 
1082  // NB: Helper functions for text manipulation. Calling those function loses selection.
1083  IMGUI_API void DeleteChars(int pos, int bytes_count);
1084  IMGUI_API void InsertChars(int pos, const char* text, const char* text_end = NULL);
1085  bool HasSelection() const { return SelectionStart != SelectionEnd; }
1086 };
1087 
1088 // Resizing callback data to apply custom constraint. As enabled by SetNextWindowSizeConstraints(). Callback is called during the next Begin().
1089 // NB: For basic min/max size constraint on each axis you don't need to use the callback! The SetNextWindowSizeConstraints() parameters are enough.
1091 {
1092  void* UserData; // Read-only. What user passed to SetNextWindowSizeConstraints()
1093  ImVec2 Pos; // Read-only. Window position, for reference.
1094  ImVec2 CurrentSize; // Read-only. Current window size.
1095  ImVec2 DesiredSize; // Read-write. Desired size, based on user's mouse position. Write to this field to restrain resizing.
1096 };
1097 
1098 // Helpers macros to generate 32-bits encoded colors
1099 #ifdef IMGUI_USE_BGRA_PACKED_COLOR
1100 #define IM_COL32_R_SHIFT 16
1101 #define IM_COL32_G_SHIFT 8
1102 #define IM_COL32_B_SHIFT 0
1103 #define IM_COL32_A_SHIFT 24
1104 #define IM_COL32_A_MASK 0xFF000000
1105 #else
1106 #define IM_COL32_R_SHIFT 0
1107 #define IM_COL32_G_SHIFT 8
1108 #define IM_COL32_B_SHIFT 16
1109 #define IM_COL32_A_SHIFT 24
1110 #define IM_COL32_A_MASK 0xFF000000
1111 #endif
1112 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((ImU32)(G)<<IM_COL32_G_SHIFT) | ((ImU32)(R)<<IM_COL32_R_SHIFT))
1113 #define IM_COL32_WHITE IM_COL32(255,255,255,255) // Opaque white = 0xFFFFFFFF
1114 #define IM_COL32_BLACK IM_COL32(0,0,0,255) // Opaque black
1115 #define IM_COL32_BLACK_TRANS IM_COL32(0,0,0,0) // Transparent black = 0x00000000
1116 
1117 // ImColor() helper to implicity converts colors to either ImU32 (packed 4x1 byte) or ImVec4 (4x1 float)
1118 // Prefer using IM_COL32() macros if you want a guaranteed Compile-time ImU32 for usage with ImDrawList API.
1119 // **Avoid storing ImColor! Store either u32 of ImVec4. This is not a full-featured color class. MAY OBSOLETE.
1120 // **None of the ImGui API are using ImColor directly but you can use it as a convenience to pass colors in either ImU32 or ImVec4 formats. Explicitly cast to ImU32 or ImVec4 if needed.
1121 struct ImColor
1122 {
1124 
1125  ImColor() { Value.x = Value.y = Value.z = Value.w = 0.0f; }
1126  ImColor(int r, int g, int b, int a = 255) { float sc = 1.0f / 255.0f; Value.x = (float)r * sc; Value.y = (float)g * sc; Value.z = (float)b * sc; Value.w = (float)a * sc; }
1127  ImColor(ImU32 rgba) { float sc = 1.0f / 255.0f; Value.x = (float)((rgba >> IM_COL32_R_SHIFT) & 0xFF) * sc; Value.y = (float)((rgba >> IM_COL32_G_SHIFT) & 0xFF) * sc; Value.z = (float)((rgba >> IM_COL32_B_SHIFT) & 0xFF) * sc; Value.w = (float)((rgba >> IM_COL32_A_SHIFT) & 0xFF) * sc; }
1128  ImColor(float r, float g, float b, float a = 1.0f) { Value.x = r; Value.y = g; Value.z = b; Value.w = a; }
1129  ImColor(const ImVec4& col) { Value = col; }
1130  inline operator ImU32() const { return ImGui::ColorConvertFloat4ToU32(Value); }
1131  inline operator ImVec4() const { return Value; }
1132 
1133  // FIXME-OBSOLETE: May need to obsolete/cleanup those helpers.
1134  inline void SetHSV(float h, float s, float v, float a = 1.0f) { ImGui::ColorConvertHSVtoRGB(h, s, v, Value.x, Value.y, Value.z); Value.w = a; }
1135  static ImColor HSV(float h, float s, float v, float a = 1.0f) { float r, g, b; ImGui::ColorConvertHSVtoRGB(h, s, v, r, g, b); return ImColor(r, g, b, a); }
1136 };
1137 
1138 // Helper: Manually clip large list of items.
1139 // If you are submitting lots of evenly spaced items and you have a random access to the list, you can perform coarse clipping based on visibility to save yourself from processing those items at all.
1140 // The clipper calculates the range of visible items and advance the cursor to compensate for the non-visible items we have skipped.
1141 // ImGui already clip items based on their bounds but it needs to measure text size to do so. Coarse clipping before submission makes this cost and your own data fetching/submission cost null.
1142 // Usage:
1143 // ImGuiListClipper clipper(1000); // we have 1000 elements, evenly spaced.
1144 // while (clipper.Step())
1145 // for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++)
1146 // ImGui::Text("line number %d", i);
1147 // - Step 0: the clipper let you process the first element, regardless of it being visible or not, so we can measure the element height (step skipped if we passed a known height as second arg to constructor).
1148 // - Step 1: the clipper infer height from first element, calculate the actual range of elements to display, and position the cursor before the first element.
1149 // - (Step 2: dummy step only required if an explicit items_height was passed to constructor or Begin() and user call Step(). Does nothing and switch to Step 3.)
1150 // - Step 3: the clipper validate that we have reached the expected Y position (corresponding to element DisplayEnd), advance the cursor to the end of the list and then returns 'false' to end the loop.
1152 {
1153  float StartPosY;
1155  int ItemsCount, StepNo, DisplayStart, DisplayEnd;
1156 
1157  // items_count: Use -1 to ignore (you can call Begin later). Use INT_MAX if you don't know how many items you have (in which case the cursor won't be advanced in the final step).
1158  // items_height: Use -1.0f to be calculated automatically on first step. Otherwise pass in the distance between your items, typically GetTextLineHeightWithSpacing() or GetItemsLineHeightWithSpacing().
1159  // If you don't specify an items_height, you NEED to call Step(). If you specify items_height you may call the old Begin()/End() api directly, but prefer calling Step().
1160  ImGuiListClipper(int items_count = -1, float items_height = -1.0f) { Begin(items_count, items_height); } // NB: Begin() initialize every fields (as we allow user to call Begin/End multiple times on a same instance if they want).
1161  ~ImGuiListClipper() { IM_ASSERT(ItemsCount == -1); } // Assert if user forgot to call End() or Step() until false.
1162 
1163  IMGUI_API bool Step(); // Call until it returns false. The DisplayStart/DisplayEnd fields will be set and you can process/draw those items.
1164  IMGUI_API void Begin(int items_count, float items_height = -1.0f); // Automatically called by constructor if you passed 'items_count' or by Step() in Step 1.
1165  IMGUI_API void End(); // Automatically called on the last call of Step() that returns false.
1166 };
1167 
1168 //-----------------------------------------------------------------------------
1169 // Draw List
1170 // Hold a series of drawing commands. The user provides a renderer for ImDrawData which essentially contains an array of ImDrawList.
1171 //-----------------------------------------------------------------------------
1172 
1173 // Draw callbacks for advanced uses.
1174 // NB- You most likely do NOT need to use draw callbacks just to create your own widget or customized UI rendering (you can poke into the draw list for that)
1175 // Draw callback may be useful for example, A) Change your GPU render state, B) render a complex 3D scene inside a UI element (without an intermediate texture/render target), etc.
1176 // The expected behavior from your rendering function is 'if (cmd.UserCallback != NULL) cmd.UserCallback(parent_list, cmd); else RenderTriangles()'
1177 typedef void(*ImDrawCallback)(const ImDrawList* parent_list, const ImDrawCmd* cmd);
1178 
1179 // Typically, 1 command = 1 gpu draw call (unless command is a callback)
1181 {
1182  unsigned int ElemCount; // Number of indices (multiple of 3) to be rendered as triangles. Vertices are stored in the callee ImDrawList's vtx_buffer[] array, indices in idx_buffer[].
1183  ImVec4 ClipRect; // Clipping rectangle (x1, y1, x2, y2)
1184  ImTextureID TextureId; // User-provided texture ID. Set by user in ImfontAtlas::SetTexID() for fonts or passed to Image*() functions. Ignore if never using images or multiple fonts atlas.
1185  ImDrawCallback UserCallback; // If != NULL, call the function instead of rendering the vertices. clip_rect and texture_id will be set normally.
1186  void* UserCallbackData; // The draw callback code can access this.
1187 
1188  ImDrawCmd() { ElemCount = 0; ClipRect.x = ClipRect.y = -8192.0f; ClipRect.z = ClipRect.w = +8192.0f; TextureId = NULL; UserCallback = NULL; UserCallbackData = NULL; }
1189 };
1190 
1191 // Vertex index (override with '#define ImDrawIdx unsigned int' inside in imconfig.h)
1192 #ifndef ImDrawIdx
1193 typedef unsigned short ImDrawIdx;
1194 #endif
1195 
1196 // Vertex layout
1197 #ifndef IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT
1199 {
1203 };
1204 #else
1205 // You can override the vertex format layout by defining IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT in imconfig.h
1206 // The code expect ImVec2 pos (8 bytes), ImVec2 uv (8 bytes), ImU32 col (4 bytes), but you can re-order them or add other fields as needed to simplify integration in your engine.
1207 // The type has to be described within the macro (you can either declare the struct or use a typedef)
1208 // NOTE: IMGUI DOESN'T CLEAR THE STRUCTURE AND DOESN'T CALL A CONSTRUCTOR SO ANY CUSTOM FIELD WILL BE UNINITIALIZED. IF YOU ADD EXTRA FIELDS (SUCH AS A 'Z' COORDINATES) YOU WILL NEED TO CLEAR THEM DURING RENDER OR TO IGNORE THEM.
1209 IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT;
1210 #endif
1211 
1212 // Draw channels are used by the Columns API to "split" the render list into different channels while building, so items of each column can be batched together.
1213 // You can also use them to simulate drawing layers and submit primitives in a different order than how they will be rendered.
1215 {
1218 };
1219 
1220 // Draw command list
1221 // This is the low-level list of polygons that ImGui functions are filling. At the end of the frame, all command lists are passed to your ImGuiIO::RenderDrawListFn function for rendering.
1222 // At the moment, each ImGui window contains its own ImDrawList but they could potentially be merged in the future.
1223 // If you want to add custom rendering within a window, you can use ImGui::GetWindowDrawList() to access the current draw list and add your own primitives.
1224 // You can interleave normal ImGui:: calls and adding primitives to the current draw list.
1225 // All positions are generally in pixel coordinates (top-left at (0,0), bottom-right at io.DisplaySize), however you are totally free to apply whatever transformation matrix to want to the data (if you apply such transformation you'll want to apply it to ClipRect as well)
1226 // Primitives are always added to the list and not culled (culling is done at higher-level by ImGui:: functions).
1228 {
1229  // This is what you have to render
1230  ImVector<ImDrawCmd> CmdBuffer; // Commands. Typically 1 command = 1 GPU draw call.
1231  ImVector<ImDrawIdx> IdxBuffer; // Index buffer. Each command consume ImDrawCmd::ElemCount of those
1232  ImVector<ImDrawVert> VtxBuffer; // Vertex buffer.
1233 
1234  // [Internal, used while building lists]
1235  const char* _OwnerName; // Pointer to owner window's name for debugging
1236  unsigned int _VtxCurrentIdx; // [Internal] == VtxBuffer.Size
1237  ImDrawVert* _VtxWritePtr; // [Internal] point within VtxBuffer.Data after each add command (to avoid using the ImVector<> operators too much)
1238  ImDrawIdx* _IdxWritePtr; // [Internal] point within IdxBuffer.Data after each add command (to avoid using the ImVector<> operators too much)
1241  ImVector<ImVec2> _Path; // [Internal] current path building
1242  int _ChannelsCurrent; // [Internal] current channel number (0)
1243  int _ChannelsCount; // [Internal] number of active channels (1+)
1244  ImVector<ImDrawChannel> _Channels; // [Internal] draw channels for columns API (not resized down so _ChannelsCount may be smaller than _Channels.Size)
1245 
1246  ImDrawList() { _OwnerName = NULL; Clear(); }
1247  ~ImDrawList() { ClearFreeMemory(); }
1248  IMGUI_API void PushClipRect(ImVec2 clip_rect_min, ImVec2 clip_rect_max, bool intersect_with_current_clip_rect = false); // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
1249  IMGUI_API void PushClipRectFullScreen();
1250  IMGUI_API void PopClipRect();
1251  IMGUI_API void PushTextureID(const ImTextureID& texture_id);
1252  IMGUI_API void PopTextureID();
1253  inline ImVec2 GetClipRectMin() const { const ImVec4& cr = _ClipRectStack.back(); return ImVec2(cr.x, cr.y); }
1254  inline ImVec2 GetClipRectMax() const { const ImVec4& cr = _ClipRectStack.back(); return ImVec2(cr.z, cr.w); }
1255 
1256  // Primitives
1257  IMGUI_API void AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness = 1.0f);
1258  IMGUI_API void AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners_flags = ~0, float thickness = 1.0f); // a: upper-left, b: lower-right, rounding_corners_flags: 4-bits corresponding to which corner to round
1259  IMGUI_API void AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners_flags = ~0); // a: upper-left, b: lower-right
1260  IMGUI_API void AddRectFilledMultiColor(const ImVec2& a, const ImVec2& b, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left);
1261  IMGUI_API void AddQuad(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col, float thickness = 1.0f);
1262  IMGUI_API void AddQuadFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col);
1263  IMGUI_API void AddTriangle(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col, float thickness = 1.0f);
1264  IMGUI_API void AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col);
1265  IMGUI_API void AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12, float thickness = 1.0f);
1266  IMGUI_API void AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12);
1267  IMGUI_API void AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL);
1268  IMGUI_API void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL);
1269  IMGUI_API void AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a = ImVec2(0, 0), const ImVec2& uv_b = ImVec2(1, 1), ImU32 col = 0xFFFFFFFF);
1270  IMGUI_API void AddImageQuad(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a = ImVec2(0, 0), const ImVec2& uv_b = ImVec2(1, 0), const ImVec2& uv_c = ImVec2(1, 1), const ImVec2& uv_d = ImVec2(0, 1), ImU32 col = 0xFFFFFFFF);
1271  IMGUI_API void AddPolyline(const ImVec2* points, const int num_points, ImU32 col, bool closed, float thickness, bool anti_aliased);
1272  IMGUI_API void AddConvexPolyFilled(const ImVec2* points, const int num_points, ImU32 col, bool anti_aliased);
1273  IMGUI_API void AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments = 0);
1274 
1275  // Stateful path API, add points then finish with PathFill() or PathStroke()
1276  inline void PathClear() { _Path.resize(0); }
1277  inline void PathLineTo(const ImVec2& pos) { _Path.push_back(pos); }
1278  inline void PathLineToMergeDuplicate(const ImVec2& pos) { if (_Path.Size == 0 || memcmp(&_Path[_Path.Size - 1], &pos, 8) != 0) _Path.push_back(pos); }
1279  inline void PathFillConvex(ImU32 col) { AddConvexPolyFilled(_Path.Data, _Path.Size, col, true); PathClear(); }
1280  inline void PathStroke(ImU32 col, bool closed, float thickness = 1.0f) { AddPolyline(_Path.Data, _Path.Size, col, closed, thickness, true); PathClear(); }
1281  IMGUI_API void PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments = 10);
1282  IMGUI_API void PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle
1283  IMGUI_API void PathBezierCurveTo(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, int num_segments = 0);
1284  IMGUI_API void PathRect(const ImVec2& rect_min, const ImVec2& rect_max, float rounding = 0.0f, int rounding_corners_flags = ~0); // rounding_corners_flags: 4-bits corresponding to which corner to round
1285 
1286  // Channels
1287  // - Use to simulate layers. By switching channels to can render out-of-order (e.g. submit foreground primitives before background primitives)
1288  // - Use to minimize draw calls (e.g. if going back-and-forth between multiple non-overlapping clipping rectangles, prefer to append into separate channels then merge at the end)
1289  IMGUI_API void ChannelsSplit(int channels_count);
1290  IMGUI_API void ChannelsMerge();
1291  IMGUI_API void ChannelsSetCurrent(int channel_index);
1292 
1293  // Advanced
1294  IMGUI_API void AddCallback(ImDrawCallback callback, void* callback_data); // Your rendering function must check for 'UserCallback' in ImDrawCmd and call the function instead of rendering triangles.
1295  IMGUI_API void AddDrawCmd(); // This is useful if you need to forcefully create a new draw call (to allow for dependent rendering / blending). Otherwise primitives are merged into the same draw-call as much as possible
1296 
1297  // Internal helpers
1298  // NB: all primitives needs to be reserved via PrimReserve() beforehand!
1299  IMGUI_API void Clear();
1300  IMGUI_API void ClearFreeMemory();
1301  IMGUI_API void PrimReserve(int idx_count, int vtx_count);
1302  IMGUI_API void PrimRect(const ImVec2& a, const ImVec2& b, ImU32 col); // Axis aligned rectangle (composed of two triangles)
1303  IMGUI_API void PrimRectUV(const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col);
1304  IMGUI_API void PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col);
1305  inline void PrimWriteVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col) { _VtxWritePtr->pos = pos; _VtxWritePtr->uv = uv; _VtxWritePtr->col = col; _VtxWritePtr++; _VtxCurrentIdx++; }
1306  inline void PrimWriteIdx(ImDrawIdx idx) { *_IdxWritePtr = idx; _IdxWritePtr++; }
1307  inline void PrimVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col) { PrimWriteIdx((ImDrawIdx)_VtxCurrentIdx); PrimWriteVtx(pos, uv, col); }
1308  IMGUI_API void UpdateClipRect();
1309  IMGUI_API void UpdateTextureID();
1310 };
1311 
1312 // All draw data to render an ImGui frame
1314 {
1315  bool Valid; // Only valid after Render() is called and before the next NewFrame() is called.
1318  int TotalVtxCount; // For convenience, sum of all cmd_lists vtx_buffer.Size
1319  int TotalIdxCount; // For convenience, sum of all cmd_lists idx_buffer.Size
1320 
1321  // Functions
1322  ImDrawData() { Valid = false; CmdLists = NULL; CmdListsCount = TotalVtxCount = TotalIdxCount = 0; }
1323  IMGUI_API void DeIndexAllBuffers(); // For backward compatibility or convenience: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
1324  IMGUI_API void ScaleClipRects(const ImVec2& sc); // Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than ImGui expects, or if there is a difference between your window resolution and framebuffer resolution.
1325 };
1326 
1328 {
1329  void* FontData; // // TTF/OTF data
1330  int FontDataSize; // // TTF/OTF data size
1331  bool FontDataOwnedByAtlas; // true // TTF/OTF data ownership taken by the container ImFontAtlas (will delete memory itself).
1332  int FontNo; // 0 // Index of font within TTF/OTF file
1333  float SizePixels; // // Size in pixels for rasterizer.
1334  int OversampleH, OversampleV; // 3, 1 // Rasterize at higher quality for sub-pixel positioning. We don't use sub-pixel positions on the Y axis.
1335  bool PixelSnapH; // false // Align every glyph to pixel boundary. Useful e.g. if you are merging a non-pixel aligned font with the default font. If enabled, you can set OversampleH/V to 1.
1336  ImVec2 GlyphExtraSpacing; // 1, 0 // Extra spacing (in pixels) between glyphs. Only X axis is supported for now.
1337  ImVec2 GlyphOffset; // 0, 0 // Offset all glyphs from this font input.
1338  const ImWchar* GlyphRanges; // NULL // Pointer to a user-provided list of Unicode range (2 value per range, values are inclusive, zero-terminated list). THE ARRAY DATA NEEDS TO PERSIST AS LONG AS THE FONT IS ALIVE.
1339  bool MergeMode; // false // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs). You may want to use GlyphOffset.y when merge font of different heights.
1340  unsigned int RasterizerFlags; // 0x00 // Settings for custom font rasterizer (e.g. ImGuiFreeType). Leave as zero if you aren't using one.
1341  float RasterizerMultiply; // 1.0f // Brighten (>1.0f) or darken (<1.0f) font output. Brightening small fonts may be a good workaround to make them more readable.
1342 
1343  // [Internal]
1344  char Name[32]; // Name (strictly to ease debugging)
1346 
1348 };
1349 
1351 {
1352  ImWchar Codepoint; // 0x0000..0xFFFF
1353  float AdvanceX; // Distance to next character (= data from font + ImFontConfig::GlyphExtraSpacing.x baked in)
1354  float X0, Y0, X1, Y1; // Glyph corners
1355  float U0, V0, U1, V1; // Texture coordinates
1356 };
1357 
1358 // Load and rasterize multiple TTF/OTF fonts into a same texture.
1359 // Sharing a texture for multiple fonts allows us to reduce the number of draw calls during rendering.
1360 // We also add custom graphic data into the texture that serves for ImGui.
1361 // 1. (Optional) Call AddFont*** functions. If you don't call any, the default font will be loaded for you.
1362 // 2. Call GetTexDataAsAlpha8() or GetTexDataAsRGBA32() to build and retrieve pixels data.
1363 // 3. Upload the pixels data into a texture within your graphics system.
1364 // 4. Call SetTexID(my_tex_id); and pass the pointer/identifier to your texture. This value will be passed back to you during rendering to identify the texture.
1365 // IMPORTANT: If you pass a 'glyph_ranges' array to AddFont*** functions, you need to make sure that your array persist up until the ImFont is build (when calling GetTextData*** or Build()). We only copy the pointer, not the data.
1367 {
1369  IMGUI_API ~ImFontAtlas();
1370  IMGUI_API ImFont* AddFont(const ImFontConfig* font_cfg);
1371  IMGUI_API ImFont* AddFontDefault(const ImFontConfig* font_cfg = NULL);
1372  IMGUI_API ImFont* AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL);
1373  IMGUI_API ImFont* AddFontFromMemoryTTF(void* font_data, int font_size, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // Transfer ownership of 'ttf_data' to ImFontAtlas, will be deleted after Build()
1374  IMGUI_API ImFont* AddFontFromMemoryCompressedTTF(const void* compressed_font_data, int compressed_font_size, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data' still owned by caller. Compress with binary_to_compressed_c.cpp
1375  IMGUI_API ImFont* AddFontFromMemoryCompressedBase85TTF(const char* compressed_font_data_base85, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data_base85' still owned by caller. Compress with binary_to_compressed_c.cpp with -base85 paramaeter
1376  IMGUI_API void ClearTexData(); // Clear the CPU-side texture data. Saves RAM once the texture has been copied to graphics memory.
1377  IMGUI_API void ClearInputData(); // Clear the input TTF data (inc sizes, glyph ranges)
1378  IMGUI_API void ClearFonts(); // Clear the ImGui-side font data (glyphs storage, UV coordinates)
1379  IMGUI_API void Clear(); // Clear all
1380 
1381  // Build atlas, retrieve pixel data.
1382  // User is in charge of copying the pixels into graphics memory (e.g. create a texture with your engine). Then store your texture handle with SetTexID().
1383  // RGBA32 format is provided for convenience and compatibility, but note that unless you use CustomRect to draw color data, the RGB pixels emitted from Fonts will all be white (~75% of waste).
1384  // Pitch = Width * BytesPerPixels
1385  IMGUI_API bool Build(); // Build pixels data. This is called automatically for you by the GetTexData*** functions.
1386  IMGUI_API void GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel = NULL); // 1 byte per-pixel
1387  IMGUI_API void GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel = NULL); // 4 bytes-per-pixel
1388  void SetTexID(ImTextureID id) { TexID = id; }
1389 
1390  //-------------------------------------------
1391  // Glyph Ranges
1392  //-------------------------------------------
1393 
1394  // Helpers to retrieve list of common Unicode ranges (2 value per range, values are inclusive, zero-terminated list)
1395  // NB: Make sure that your string are UTF-8 and NOT in your local code page. In C++11, you can create UTF-8 string literal using the u8"Hello world" syntax. See FAQ for details.
1396  IMGUI_API const ImWchar* GetGlyphRangesDefault(); // Basic Latin, Extended Latin
1397  IMGUI_API const ImWchar* GetGlyphRangesKorean(); // Default + Korean characters
1398  IMGUI_API const ImWchar* GetGlyphRangesJapanese(); // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs
1399  IMGUI_API const ImWchar* GetGlyphRangesChinese(); // Default + Japanese + full set of about 21000 CJK Unified Ideographs
1400  IMGUI_API const ImWchar* GetGlyphRangesCyrillic(); // Default + about 400 Cyrillic characters
1401  IMGUI_API const ImWchar* GetGlyphRangesThai(); // Default + Thai characters
1402 
1403  // Helpers to build glyph ranges from text data. Feed your application strings/characters to it then call BuildRanges().
1405  {
1406  ImVector<unsigned char> UsedChars; // Store 1-bit per Unicode code point (0=unused, 1=used)
1407  GlyphRangesBuilder() { UsedChars.resize(0x10000 / 8); memset(UsedChars.Data, 0, 0x10000 / 8); }
1408  bool GetBit(int n) { return (UsedChars[n >> 3] & (1 << (n & 7))) != 0; }
1409  void SetBit(int n) { UsedChars[n >> 3] |= 1 << (n & 7); } // Set bit 'c' in the array
1410  void AddChar(ImWchar c) { SetBit(c); } // Add character
1411  IMGUI_API void AddText(const char* text, const char* text_end = NULL); // Add string (each character of the UTF-8 string are added)
1412  IMGUI_API void AddRanges(const ImWchar* ranges); // Add ranges, e.g. builder.AddRanges(ImFontAtlas::GetGlyphRangesDefault) to force add all of ASCII/Latin+Ext
1413  IMGUI_API void BuildRanges(ImVector<ImWchar>* out_ranges); // Output new ranges
1414  };
1415 
1416  //-------------------------------------------
1417  // Custom Rectangles/Glyphs API
1418  //-------------------------------------------
1419 
1420  // You can request arbitrary rectangles to be packed into the atlas, for your own purposes. After calling Build(), you can query the rectangle position and render your pixels.
1421  // You can also request your rectangles to be mapped as font glyph (given a font + Unicode point), so you can render e.g. custom colorful icons and use them as regular glyphs.
1422  struct CustomRect
1423  {
1424  unsigned int ID; // Input // User ID. Use <0x10000 to map into a font glyph, >=0x10000 for other/internal/custom texture data.
1425  unsigned short Width, Height; // Input // Desired rectangle dimension
1426  unsigned short X, Y; // Output // Packed position in Atlas
1427  float GlyphAdvanceX; // Input // For custom font glyphs only (ID<0x10000): glyph xadvance
1428  ImVec2 GlyphOffset; // Input // For custom font glyphs only (ID<0x10000): glyph display offset
1429  ImFont* Font; // Input // For custom font glyphs only (ID<0x10000): target font
1430  CustomRect() { ID = 0xFFFFFFFF; Width = Height = 0; X = Y = 0xFFFF; GlyphAdvanceX = 0.0f; GlyphOffset = ImVec2(0, 0); Font = NULL; }
1431  bool IsPacked() const { return X != 0xFFFF; }
1432  };
1433 
1434  IMGUI_API int AddCustomRectRegular(unsigned int id, int width, int height); // Id needs to be >= 0x10000. Id >= 0x80000000 are reserved for ImGui and ImDrawList
1435  IMGUI_API int AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset = ImVec2(0, 0)); // Id needs to be < 0x10000 to register a rectangle to map into a specific font.
1436  IMGUI_API void CalcCustomRectUV(const CustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max);
1437  const CustomRect* GetCustomRectByIndex(int index) const { if (index < 0) return NULL; return &CustomRects[index]; }
1438 
1439  //-------------------------------------------
1440  // Members
1441  //-------------------------------------------
1442 
1443  ImTextureID TexID; // User data to refer to the texture once it has been uploaded to user's graphic systems. It is passed back to you during rendering via the ImDrawCmd structure.
1444  int TexDesiredWidth; // Texture width desired by user before Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height.
1445  int TexGlyphPadding; // Padding between glyphs within texture in pixels. Defaults to 1.
1446 
1447  // [Internal]
1448  // NB: Access texture data via GetTexData*() calls! Which will setup a default font for you.
1449  unsigned char* TexPixelsAlpha8; // 1 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight
1450  unsigned int* TexPixelsRGBA32; // 4 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight * 4
1451  int TexWidth; // Texture width calculated during Build().
1452  int TexHeight; // Texture height calculated during Build().
1453  ImVec2 TexUvWhitePixel; // Texture coordinates to a white pixel
1454  ImVector<ImFont*> Fonts; // Hold all the fonts returned by AddFont*. Fonts[0] is the default font upon calling ImGui::NewFrame(), use ImGui::PushFont()/PopFont() to change the current font.
1455  ImVector<CustomRect> CustomRects; // Rectangles for packing custom texture data into the atlas.
1457  int CustomRectIds[1]; // Identifiers of custom texture rectangle used by ImFontAtlas/ImDrawList
1458 };
1459 
1460 // Font runtime data and rendering
1461 // ImFontAtlas automatically loads a default embedded font for you when you call GetTexDataAsAlpha8() or GetTexDataAsRGBA32().
1462 struct ImFont
1463 {
1464  // Members: Hot ~62/78 bytes
1465  float FontSize; // <user set> // Height of characters, set during loading (don't change after loading)
1466  float Scale; // = 1.f // Base font scale, multiplied by the per-window font scale which you can adjust with SetFontScale()
1467  ImVec2 DisplayOffset; // = (0.f,1.f) // Offset font rendering by xx pixels
1468  ImVector<ImFontGlyph> Glyphs; // // All glyphs.
1469  ImVector<float> IndexAdvanceX; // // Sparse. Glyphs->AdvanceX in a directly indexable way (more cache-friendly, for CalcTextSize functions which are often bottleneck in large UI).
1470  ImVector<unsigned short> IndexLookup; // // Sparse. Index glyphs by Unicode code-point.
1471  const ImFontGlyph* FallbackGlyph; // == FindGlyph(FontFallbackChar)
1472  float FallbackAdvanceX; // == FallbackGlyph->AdvanceX
1473  ImWchar FallbackChar; // = '?' // Replacement glyph if one isn't found. Only set via SetFallbackChar()
1474 
1475  // Members: Cold ~18/26 bytes
1476  short ConfigDataCount; // ~ 1 // Number of ImFontConfig involved in creating this font. Bigger than 1 when merging multiple font sources into one ImFont.
1477  ImFontConfig* ConfigData; // // Pointer within ContainerAtlas->ConfigData
1478  ImFontAtlas* ContainerAtlas; // // What we has been loaded into
1479  float Ascent, Descent; // // Ascent: distance from top to bottom of e.g. 'A' [0..FontSize]
1480  int MetricsTotalSurface;// // Total surface in pixels to get an idea of the font rasterization/texture cost (not exact, we approximate the cost of padding between glyphs)
1481 
1482  // Methods
1483  IMGUI_API ImFont();
1484  IMGUI_API ~ImFont();
1485  IMGUI_API void Clear();
1486  IMGUI_API void BuildLookupTable();
1487  IMGUI_API const ImFontGlyph*FindGlyph(ImWchar c) const;
1488  IMGUI_API void SetFallbackChar(ImWchar c);
1489  float GetCharAdvance(ImWchar c) const { return ((int)c < IndexAdvanceX.Size) ? IndexAdvanceX[(int)c] : FallbackAdvanceX; }
1490  bool IsLoaded() const { return ContainerAtlas != NULL; }
1491 
1492  // 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable.
1493  // 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable.
1494  IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL) const; // utf8
1495  IMGUI_API const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const;
1496  IMGUI_API void RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, unsigned short c) const;
1497  IMGUI_API void RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, bool cpu_fine_clip = false) const;
1498 
1499  // [Internal]
1500  IMGUI_API void GrowIndex(int new_size);
1501  IMGUI_API void AddGlyph(ImWchar c, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x);
1502  IMGUI_API void AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst = true); // Makes 'dst' character/glyph points to 'src' character/glyph. Currently needs to be called AFTER fonts have been built.
1503 
1504 #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
1505  typedef ImFontGlyph Glyph; // OBSOLETE 1.52+
1506 #endif
1507 };
1508 
1509 #if defined(__clang__)
1510 #pragma clang diagnostic pop
1511 #endif
1512 
1513 // Include imgui_user.h at the end of imgui.h (convenient for user to only explicitly include vanilla imgui.h)
1514 #ifdef IMGUI_INCLUDE_IMGUI_USER_H
1515 #include "imgui_user.h"
1516 #endif
static bool is_blank(char c)
Definition: imgui.h:979
value_type & front()
Definition: imgui.h:920
void SetNextWindowPosCenter(ImGuiCond cond=0)
Definition: imgui.cpp:5184
IMGUI_API void SetNextWindowSize(const ImVec2 &size, ImGuiCond cond=0)
Definition: imgui.cpp:5190
IMGUI_API bool ColorPicker3(const char *label, float col[3], ImGuiColorEditFlags flags=0)
Definition: imgui.cpp:9553
IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2 &size, const ImVec2 &uv0=ImVec2(0, 0), const ImVec2 &uv1=ImVec2(1, 1), const ImVec4 &tint_col=ImVec4(1, 1, 1, 1), const ImVec4 &border_col=ImVec4(0, 0, 0, 0))
Definition: imgui.cpp:5860
IMGUI_API void TextColoredV(const ImVec4 &col, const char *fmt, va_list args) IM_FMTLIST(2)
Definition: imgui.cpp:5474
float Framerate
Definition: imgui.h:860
ImVector< ImTextureID > _TextureIdStack
Definition: imgui.h:1240
IMGUI_API float GetCursorPosX()
Definition: imgui.cpp:5328
void PathStroke(ImU32 col, bool closed, float thickness=1.0f)
Definition: imgui.h:1280
IMGUI_API bool IsAnyWindowHovered()
Definition: imgui.cpp:3177
IMGUI_API ImVec2 GetCursorStartPos()
Definition: imgui.cpp:5361
unsigned int ImU32
Definition: imgui.h:66
IMGUI_API void SetTooltip(const char *fmt,...) IM_FMTARGS(1)
Definition: imgui.cpp:3459
IMGUI_API void RenderText(ImVec2 pos, const char *text, const char *text_end=NULL, bool hide_text_after_hash=true)
Definition: imgui.cpp:2923
IMGUI_API bool IsMouseReleased(int button)
Definition: imgui.cpp:3270
void * UserData
Definition: imgui.h:794
bool MouseDrawCursor
Definition: imgui.h:839
ImVector< unsigned char > UsedChars
Definition: imgui.h:1406
IMGUI_API void SetNextTreeNodeOpen(bool is_open, ImGuiCond cond=0)
Definition: imgui.cpp:6315
IMGUI_API bool BeginChildFrame(ImGuiID id, const ImVec2 &size, ImGuiWindowFlags extra_flags=0)
Definition: imgui.cpp:3774
ImDrawList ** CmdLists
Definition: imgui.h:1316
bool OSXBehaviors
Definition: imgui.h:805
IMGUI_API ImVec2 GetCursorPos()
Definition: imgui.cpp:5322
IMGUI_API bool BeginPopupContextItem(const char *str_id, int mouse_button=1)
Definition: imgui.cpp:3679
void * UserCallbackData
Definition: imgui.h:1186
ImDrawIdx * _IdxWritePtr
Definition: imgui.h:1238
IMGUI_API void SetScrollFromPosY(float pos_y, float center_y_ratio=0.5f)
Definition: imgui.cpp:5416
const char * LogFilename
Definition: imgui.h:787
IMGUI_API float GetFontSize()
Definition: imgui.cpp:5302
IMGUI_API bool TreeNodeExV(const void *ptr_id, ImGuiTreeNodeFlags flags, const char *fmt, va_list args) IM_FMTLIST(3)
Definition: imgui.cpp:6237
bool IsLoaded() const
Definition: imgui.h:1490
IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2 &size, const ImVec2 &uv0=ImVec2(0, 0), const ImVec2 &uv1=ImVec2(1, 1), int frame_padding=-1, const ImVec4 &bg_col=ImVec4(0, 0, 0, 0), const ImVec4 &tint_col=ImVec4(1, 1, 1, 1))
Definition: imgui.cpp:5888
IMGUI_API void ProgressBar(float fraction, const ImVec2 &size_arg=ImVec2(-1, 0), const char *overlay=NULL)
Definition: imgui.cpp:7392
ImVec2 MousePos
Definition: imgui.h:836
IMGUI_API void SetColumnWidth(int column_index, float width)
Definition: imgui.cpp:10217
void SetTexID(ImTextureID id)
Definition: imgui.h:1388
void(* ImDrawCallback)(const ImDrawList *parent_list, const ImDrawCmd *cmd)
Definition: imgui.h:1177
IMGUI_API bool BeginChild(ImGuiID id, const ImVec2 &size=ImVec2(0, 0), bool border=false, ImGuiWindowFlags extra_flags=0)
Definition: imgui.cpp:3742
IMGUI_API ImGuiStorage * GetStateStorage()
Definition: imgui.cpp:5449
IMGUI_API bool InputTextMultiline(const char *label, char *buf, size_t buf_size, const ImVec2 &size=ImVec2(0, 0), ImGuiInputTextFlags flags=0, ImGuiTextEditCallback callback=NULL, void *user_data=NULL)
Definition: imgui.cpp:8402
ImVec2 GlyphOffset
Definition: imgui.h:1337
#define IM_FMTLIST(FMT)
Definition: imgui.h:39
IMGUI_API bool IsRootWindowFocused()
Definition: imgui.cpp:5002
IMGUI_API bool IsWindowFocused()
Definition: imgui.cpp:4996
void PathFillConvex(ImU32 col)
Definition: imgui.h:1279
ImColor()
Definition: imgui.h:1125
IMGUI_API bool TreeNodeEx(const void *ptr_id, ImGuiTreeNodeFlags flags, const char *fmt,...) IM_FMTARGS(3)
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ImColor(ImU32 rgba)
Definition: imgui.h:1127
IMGUI_API bool InputInt3(const char *label, int v[3], ImGuiInputTextFlags extra_flags=0)
Definition: imgui.cpp:8563
IMGUI_API void SetCursorPos(const ImVec2 &local_pos)
Definition: imgui.cpp:5340
IMGUI_API void SetWindowCollapsed(const char *name, bool collapsed, ImGuiCond cond=0)
Definition: imgui.cpp:5150
~ImGuiTextFilter()
Definition: imgui.h:989
IMGUI_API bool ListBox(const char *label, int *current_item, bool(*items_getter)(void *data, int idx, const char **out_text), void *data, int items_count, int height_in_items=-1)
void resize(int new_size)
Definition: imgui.h:928
Definition: imgui.h:96
int TexHeight
Definition: imgui.h:1452
IMGUI_API bool IsMouseClicked(int button, bool repeat=false)
Definition: imgui.cpp:3252
IMGUI_API bool IsItemClicked(int mouse_button=0)
Definition: imgui.cpp:3369
IMGUI_API bool IsKeyPressed(int user_key_index, bool repeat=true)
Definition: imgui.cpp:3222
float CurveTessellationTol
Definition: imgui.h:769
IMGUI_API void PopTextWrapPos()
Definition: imgui.cpp:4819
ImVec2 DisplaySize
Definition: imgui.h:783
float V1
Definition: imgui.h:1355
ImGuiInputTextFlags Flags
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IMGUI_API void CalcListClipping(int items_count, float items_height, int *out_items_display_start, int *out_items_display_end)
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IMGUI_API bool IsMouseDown(int button)
Definition: imgui.cpp:3245
~ImDrawList()
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bool IsPacked() const
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ImVector< ImFontGlyph > Glyphs
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const value_type & operator[](int i) const
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ImVec2 ItemSpacing
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IMGUI_API ImVec2 GetItemRectMin()
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ImVector< ImVec2 > _Path
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ImVector()
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IMGUI_API bool IsItemActive()
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IMGUI_API bool ColorPicker4(const char *label, float col[4], ImGuiColorEditFlags flags=0, const float *ref_col=NULL)
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IMGUI_API void * MemAlloc(size_t sz)
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#define IM_FMTARGS(FMT)
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bool Valid
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IMGUI_API void SetNextWindowFocus()
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IMGUI_API ImVec2 GetMouseDragDelta(int button=0, float lock_threshold=-1.0f)
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IMGUI_API void NewFrame()
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int _ChannelsCount
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IMGUI_API bool IsRootWindowOrAnyChildHovered()
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int ImGuiTreeNodeFlags
Definition: imgui.h:83
IMGUI_API void EndTooltip()
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IMGUI_API bool InputInt4(const char *label, int v[4], ImGuiInputTextFlags extra_flags=0)
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const value_type * const_iterator
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ImGuiCond_
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IMGUI_API void LogButtons()
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value_type & operator[](int i)
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int ImGuiColorEditFlags
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IMGUI_API void CaptureMouseFromApp(bool capture=true)
Definition: imgui.cpp:3353
IMGUI_API void PlotLines(const char *label, float(*values_getter)(void *data, int idx), void *data, int values_count, int values_offset=0, const char *overlay_text=NULL, float scale_min=FLT_MAX, float scale_max=FLT_MAX, ImVec2 graph_size=ImVec2(0, 0))
Definition: imgui.cpp:7375
IMGUI_API bool Selectable(const char *label, bool *p_selected, ImGuiSelectableFlags flags=0, const ImVec2 &size=ImVec2(0, 0))
Definition: imgui.cpp:8826
int size() const
Definition: imgui.h:1006
ImVec2 ItemInnerSpacing
Definition: imgui.h:756
int(* ImGuiTextEditCallback)(ImGuiTextEditCallbackData *data)
Definition: imgui.h:84
float Descent
Definition: imgui.h:1479
ImVec4 ClipRect
Definition: imgui.h:1183
IMGUI_API void SetScrollHere(float center_y_ratio=0.5f)
Definition: imgui.cpp:5428
IMGUI_API void PopAllowKeyboardFocus()
Definition: imgui.cpp:4797
IMGUI_API bool SmallButton(const char *label)
Definition: imgui.cpp:5804
IMGUI_API bool IsMouseHoveringRect(const ImVec2 &r_min, const ImVec2 &r_max, bool clip=true)
Definition: imgui.cpp:3162
IMGUI_API void PushClipRect(const ImVec2 &clip_rect_min, const ImVec2 &clip_rect_max, bool intersect_with_current_clip_rect)
Definition: imgui.cpp:2690
ImDrawData()
Definition: imgui.h:1322
IMGUI_API bool Begin(const char *name, bool *p_open, const ImVec2 &size_on_first_use, float bg_alpha=-1.0f, ImGuiWindowFlags flags=0)
Definition: imgui.cpp:3993
unsigned char * TexPixelsAlpha8
Definition: imgui.h:1449
IMGUI_API void ShowMetricsWindow(bool *p_open=NULL)
Definition: imgui.cpp:10557
int CmdListsCount
Definition: imgui.h:1317
IMGUI_API void BeginTooltip()
Definition: imgui.cpp:3467
IMGUI_API bool IsWindowAppearing()
Definition: imgui.cpp:5144
IMGUI_API bool IsWindowRectHovered()
Definition: imgui.cpp:4990
bool FontDataOwnedByAtlas
Definition: imgui.h:1331
ImVec2 DisplayVisibleMax
Definition: imgui.h:802
void swap(ImVector< T > &rhs)
Definition: imgui.h:924
ImGuiWindowFlags_
Definition: imgui.h:506
const_iterator begin() const
Definition: imgui.h:917
ImDrawCmd()
Definition: imgui.h:1188
const ImFontGlyph * FallbackGlyph
Definition: imgui.h:1471
IMGUI_API void Indent(float indent_w=0.0f)
Definition: imgui.cpp:10370
float StartPosY
Definition: imgui.h:1153
IMGUI_API void PushTextWrapPos(float wrap_pos_x=0.0f)
Definition: imgui.cpp:4812
IMGUI_API void PushButtonRepeat(bool repeat)
Definition: imgui.cpp:4802
IMGUI_API void ResetMouseDragDelta(int button=0)
Definition: imgui.cpp:3330
IMGUI_API bool IsWindowHovered()
Definition: imgui.cpp:4984
IMGUI_API void BulletTextV(const char *fmt, va_list args) IM_FMTLIST(1)
Definition: imgui.cpp:6391
ImVec2 DisplayVisibleMin
Definition: imgui.h:801
const CustomRect * GetCustomRectByIndex(int index) const
Definition: imgui.h:1437
IMGUI_API void SetWindowFocus(const char *name)
Definition: imgui.cpp:5162
int MetricsAllocs
Definition: imgui.h:861
ImVec4()
Definition: imgui.h:109
IMGUI_API ImGuiMouseCursor GetMouseCursor()
Definition: imgui.cpp:3338
IMGUI_API float GetColumnOffset(int column_index=-1)
Definition: imgui.cpp:10162
ImGuiKey_
Definition: imgui.h:587
const char * begin() const
Definition: imgui.h:975
TextRange(const char *_b, const char *_e)
Definition: imgui.h:974
bool HasSelection() const
Definition: imgui.h:1085
IMGUI_API void SetStateStorage(ImGuiStorage *tree)
Definition: imgui.cpp:5443
IMGUI_API void SetWindowSize(const char *name, const ImVec2 &size, ImGuiCond cond=0)
Definition: imgui.cpp:5115
float FrameRounding
Definition: imgui.h:754
const char * end() const
Definition: imgui.h:1005
bool WantCaptureKeyboard
Definition: imgui.h:857
IMGUI_API bool InputText(const char *label, char *buf, size_t buf_size, ImGuiInputTextFlags flags=0, ImGuiTextEditCallback callback=NULL, void *user_data=NULL)
Definition: imgui.cpp:8396
ImColor(int r, int g, int b, int a=255)
Definition: imgui.h:1126
bool empty() const
Definition: imgui.h:908
ImVector< ImFont * > Fonts
Definition: imgui.h:1454
int MetricsTotalSurface
Definition: imgui.h:1480
IMGUI_API ImVec2 GetItemRectSize()
Definition: imgui.cpp:3412
void SetHSV(float h, float s, float v, float a=1.0f)
Definition: imgui.h:1134
void PrimWriteVtx(const ImVec2 &pos, const ImVec2 &uv, ImU32 col)
Definition: imgui.h:1305
ImFontGlyph Glyph
Definition: imgui.h:1505
IMGUI_API float GetWindowWidth()
Definition: imgui.cpp:5020
IMGUI_API void SetWindowPos(const char *name, const ImVec2 &pos, ImGuiCond cond=0)
Definition: imgui.cpp:5068
IMGUI_API ImVec2 GetContentRegionMax()
Definition: imgui.cpp:5234
ImVector< char > Buf
Definition: imgui.h:1000
T * Data
Definition: imgui.h:899
ImVector< Pair > Data
Definition: imgui.h:1032
iterator begin()
Definition: imgui.h:916
IMGUI_API bool CheckboxFlags(const char *label, unsigned int *flags, unsigned int flags_value)
Definition: imgui.cpp:7475
IMGUI_API bool TreeNode(const void *ptr_id, const char *fmt,...) IM_FMTARGS(2)
Definition: imgui.cpp:6285
void ClearInputCharacters()
Definition: imgui.h:850
ImVec2 uv
Definition: imgui.h:1201
IMGUI_API bool ColorEdit4(const char *label, float col[4], ImGuiColorEditFlags flags=0)
Definition: imgui.cpp:9374
int _ChannelsCurrent
Definition: imgui.h:1242
IMGUI_API bool BeginMenuBar()
Definition: imgui.cpp:8992
IMGUI_API void AlignFirstTextHeightToWidgets()
Definition: imgui.cpp:5627
bool empty() const
Definition: imgui.h:977
float ColumnsMinSpacing
Definition: imgui.h:759
float DeltaTime
Definition: imgui.h:784
IMGUI_API void PushStyleVar(ImGuiStyleVar idx, const ImVec2 &val)
Definition: imgui.cpp:4902
bool WantCaptureMouse
Definition: imgui.h:856
IMGUI_API void MemFree(void *ptr)
Definition: imgui.cpp:2087
IMGUI_API ImGuiContext * CreateContext(void *(*malloc_fn)(size_t)=NULL, void(*free_fn)(void *)=NULL)
Definition: imgui.cpp:2125
IMGUI_API void TextWrappedV(const char *fmt, va_list args) IM_FMTLIST(1)
Definition: imgui.cpp:5504
unsigned short ImDrawIdx
Definition: imgui.h:1193
IMGUI_API bool IsMousePosValid(const ImVec2 *mouse_pos=NULL)
Definition: imgui.cpp:3310
IMGUI_API ImVec2 GetMousePos()
Definition: imgui.cpp:3295
IMGUI_API void Bullet()
Definition: imgui.cpp:6368
IMGUI_API bool InputFloat3(const char *label, float v[3], int decimal_precision=-1, ImGuiInputTextFlags extra_flags=0)
Definition: imgui.cpp:8520
unsigned short ImWchar
Definition: imgui.h:71
unsigned int ID
Definition: imgui.h:1424
int ImGuiCond
Definition: imgui.h:79
IMGUI_API bool BeginPopup(const char *str_id)
Definition: imgui.cpp:3610
ImVector< CustomRect > CustomRects
Definition: imgui.h:1455
int ImGuiInputTextFlags
Definition: imgui.h:81
IMGUI_API ImGuiID GetID(const void *ptr_id)
Definition: imgui.cpp:6363
IMGUI_API void SameLine(float pos_x=0.0f, float spacing_w=-1.0f)
Definition: imgui.cpp:10051
void pop_back()
Definition: imgui.h:942
IMGUI_API void SetMouseCursor(ImGuiMouseCursor type)
Definition: imgui.cpp:3343
IMGUI_API bool SliderFloat2(const char *label, float v[2], float v_min, float v_max, const char *display_format="%.3f", float power=1.0f)
Definition: imgui.cpp:6904
IMGUI_API ImVec2 GetContentRegionAvail()
Definition: imgui.cpp:5243
int Size
Definition: imgui.h:897
IMGUI_API void CaptureKeyboardFromApp(bool capture=true)
Definition: imgui.cpp:3348
ImGuiInputTextFlags EventFlag
Definition: imgui.h:1063
const value_type & back() const
Definition: imgui.h:923
bool MergeMode
Definition: imgui.h:1339
ImVec2 DisplayOffset
Definition: imgui.h:1467
IMGUI_API float GetScrollMaxY()
Definition: imgui.cpp:5396
IMGUI_API void SetCurrentContext(ImGuiContext *ctx)
Definition: imgui.cpp:2116
ImFontAtlas * ContainerAtlas
Definition: imgui.h:1478
IMGUI_API ImDrawList * GetWindowDrawList()
Definition: imgui.cpp:5291
#define IM_ASSERT(_EXPR)
Definition: imgui.h:30
IMGUI_API bool InputInt2(const char *label, int v[2], ImGuiInputTextFlags extra_flags=0)
Definition: imgui.cpp:8558
int ImGuiWindowFlags
Definition: imgui.h:78
#define IMGUI_API
Definition: imgui.h:24
IMGUI_API bool IsKeyDown(int user_key_index)
Definition: imgui.cpp:3196
IMGUI_API void PopStyleVar(int count=1)
Definition: imgui.cpp:4916
IMGUI_API void SetScrollY(float scroll_y)
Definition: imgui.cpp:5409
float FontSize
Definition: imgui.h:1465
float Alpha
Definition: imgui.h:747
IMGUI_API void SetTooltipV(const char *fmt, va_list args) IM_FMTLIST(1)
Definition: imgui.cpp:3452
IMGUI_API ImVec2 CalcTextSize(const char *text, const char *text_end=NULL, bool hide_text_after_double_hash=false, float wrap_width=-1.0f)
Definition: imgui.cpp:3081
IMGUI_API bool CollapsingHeader(const char *label, ImGuiTreeNodeFlags flags=0)
Definition: imgui.cpp:6185
#define IM_COL32_A_SHIFT
Definition: imgui.h:1109
IMGUI_API ImVec2 GetWindowContentRegionMin()
Definition: imgui.cpp:5255
IMGUI_API bool BeginPopupContextWindow(const char *str_id=NULL, int mouse_button=1, bool also_over_items=true)
Definition: imgui.cpp:3686
IMGUI_API void Dummy(const ImVec2 &size)
Definition: imgui.cpp:9959
IMGUI_API void BulletText(const char *fmt,...) IM_FMTARGS(1)
Definition: imgui.cpp:6415
IMGUI_API bool IsAnyItemHovered()
Definition: imgui.cpp:3374
char front() const
Definition: imgui.h:978
float w
Definition: imgui.h:108
IMGUI_API const char * GetStyleColorName(ImGuiCol idx)
Definition: imgui.cpp:4931
IMGUI_API bool IsMouseDragging(int button=0, float lock_threshold=-1.0f)
Definition: imgui.cpp:3284
IMGUI_API ImVec2 GetWindowContentRegionMax()
Definition: imgui.cpp:5261
int capacity() const
Definition: imgui.h:910
Pair(ImGuiID _key, void *_val_p)
Definition: imgui.h:1030
ImVec2 WindowMinSize
Definition: imgui.h:749
unsigned int RasterizerFlags
Definition: imgui.h:1340
ImVector< ImDrawChannel > _Channels
Definition: imgui.h:1244
int TexWidth
Definition: imgui.h:1451
IMGUI_API void TextUnformatted(const char *text, const char *text_end=NULL)
Definition: imgui.cpp:5520
IMGUI_API bool DragFloat4(const char *label, float v[4], float v_speed=1.0f, float v_min=0.0f, float v_max=0.0f, const char *display_format="%.3f", float power=1.0f)
Definition: imgui.cpp:7137
IMGUI_API void SetColumnOffset(int column_index, float offset_x)
Definition: imgui.cpp:10184
IMGUI_API void SetNextWindowContentWidth(float width)
Definition: imgui.cpp:5213
~ImVector()
Definition: imgui.h:906
IMGUI_API void Unindent(float indent_w=0.0f)
Definition: imgui.cpp:10378
const char * _OwnerName
Definition: imgui.h:1235
IMGUI_API int GetColumnsCount()
Definition: imgui.cpp:10129
IMGUI_API void PlotHistogram(const char *label, float(*values_getter)(void *data, int idx), void *data, int values_count, int values_offset=0, const char *overlay_text=NULL, float scale_min=FLT_MAX, float scale_max=FLT_MAX, ImVec2 graph_size=ImVec2(0, 0))
Definition: imgui.cpp:7386
#define IM_COL32_B_SHIFT
Definition: imgui.h:1108
IMGUI_API bool SliderAngle(const char *label, float *v_rad, float v_degrees_min=-360.0f, float v_degrees_max=+360.0f)
Definition: imgui.cpp:6848
ImVector< ImDrawCmd > CmdBuffer
Definition: imgui.h:1230
IMGUI_API bool ColorEdit3(const char *label, float col[3], ImGuiColorEditFlags flags=0)
Definition: imgui.cpp:9280
ImTextureID TextureId
Definition: imgui.h:1184
void * ClipboardUserData
Definition: imgui.h:820
int ImGuiStyleVar
Definition: imgui.h:74
IMGUI_API bool SliderFloat3(const char *label, float v[3], float v_min, float v_max, const char *display_format="%.3f", float power=1.0f)
Definition: imgui.cpp:6909
IMGUI_API ImVec2 GetMousePosOnOpeningCurrentPopup()
Definition: imgui.cpp:3301
float MouseDoubleClickTime
Definition: imgui.h:788
const ImWchar * GlyphRanges
Definition: imgui.h:1338
void(* ImGuiSizeConstraintCallback)(ImGuiSizeConstraintCallbackData *data)
Definition: imgui.h:85
float GrabMinSize
Definition: imgui.h:762
IMGUI_API ImGuiIO & GetIO()
Definition: imgui.cpp:2144
int MetricsRenderIndices
Definition: imgui.h:863
int ImGuiKey
Definition: imgui.h:75
IMGUI_API bool DragInt4(const char *label, int v[4], float v_speed=1.0f, int v_min=0, int v_max=0, const char *display_format="%.0f")
Definition: imgui.cpp:7215
IMGUI_API bool InputFloat2(const char *label, float v[2], int decimal_precision=-1, ImGuiInputTextFlags extra_flags=0)
Definition: imgui.cpp:8515
IMGUI_API void LabelTextV(const char *label, const char *fmt, va_list args) IM_FMTLIST(2)
Definition: imgui.cpp:5640
IMGUI_API bool IsRootWindowOrAnyChildFocused()
Definition: imgui.cpp:5008
unsigned int * TexPixelsRGBA32
Definition: imgui.h:1450
float z
Definition: imgui.h:108
IMGUI_API bool InputFloat4(const char *label, float v[4], int decimal_precision=-1, ImGuiInputTextFlags extra_flags=0)
Definition: imgui.cpp:8525
IMGUI_API bool IsItemRectHovered()
Definition: imgui.cpp:1984
IMGUI_API ImFont * GetFont()
Definition: imgui.cpp:5297
IMGUI_API void EndGroup()
Definition: imgui.cpp:10006
ImVec2()
Definition: imgui.h:99
ImVec2 GlyphExtraSpacing
Definition: imgui.h:1336
IMGUI_API float GetTime()
Definition: imgui.cpp:2160
const char * c_str() const
Definition: imgui.h:1009
IMGUI_API int GetColumnIndex()
Definition: imgui.cpp:10123
IMGUI_API bool IsKeyReleased(int user_key_index)
Definition: imgui.cpp:3235
IMGUI_API void Spacing()
Definition: imgui.cpp:9951
IMGUI_API void LogToFile(int max_depth=-1, const char *filename=NULL)
Definition: imgui.cpp:5939
IMGUI_API void SetNextWindowSizeConstraints(const ImVec2 &size_min, const ImVec2 &size_max, ImGuiSizeConstraintCallback custom_callback=NULL, void *custom_callback_data=NULL)
Definition: imgui.cpp:5197
IMGUI_API bool InputFloat(const char *label, float *v, float step=0.0f, float step_fast=0.0f, int decimal_precision=-1, ImGuiInputTextFlags extra_flags=0)
Definition: imgui.cpp:8470
IMGUI_API ImGuiContext * GetCurrentContext()
Definition: imgui.cpp:2111
IMGUI_API void ShowTestWindow(bool *p_open=NULL)
Definition: imgui_demo.cpp:124
void reserve(int new_capacity)
Definition: imgui.h:930
float ScrollbarRounding
Definition: imgui.h:761
IMGUI_API bool IsWindowCollapsed()
Definition: imgui.cpp:5138
IMGUI_API void SetCursorPosX(float x)
Definition: imgui.cpp:5347
int Capacity
Definition: imgui.h:898
ImDrawList()
Definition: imgui.h:1246
IMGUI_API void ShowStyleEditor(ImGuiStyle *ref=NULL)
void resize(int new_size, const T &v)
Definition: imgui.h:929
IMGUI_API float GetContentRegionAvailWidth()
Definition: imgui.cpp:5249
unsigned int ImGuiID
Definition: imgui.h:70
bool KeyShift
Definition: imgui.h:841
IMGUI_API void PushItemWidth(float item_width)
Definition: imgui.cpp:4698
IMGUI_API bool MenuItem(const char *label, const char *shortcut, bool *p_selected, bool enabled=true)
Definition: imgui.cpp:8956
int CountGrep
Definition: imgui.h:986
IMGUI_API bool Button(const char *label, const ImVec2 &size=ImVec2(0, 0))
Definition: imgui.cpp:5798
ImU32 col
Definition: imgui.h:1202
IMGUI_API float GetItemsLineHeightWithSpacing()
Definition: imgui.cpp:5285
ImGuiCol_
Definition: imgui.h:612
IMGUI_API void Separator()
Definition: imgui.cpp:9885
ImVec2 GetClipRectMin() const
Definition: imgui.h:1253
IMGUI_API void End()
Definition: imgui.cpp:4537
int FontDataSize
Definition: imgui.h:1330
void clear()
Definition: imgui.h:915
Definition: imgui.h:106
IMGUI_API void BeginGroup()
Definition: imgui.cpp:9983
bool FontAllowUserScaling
Definition: imgui.h:798
int _grow_capacity(int size) const
Definition: imgui.h:926
IMGUI_API bool DragFloatRange2(const char *label, float *v_current_min, float *v_current_max, float v_speed=1.0f, float v_min=0.0f, float v_max=0.0f, const char *display_format="%.3f", const char *display_format_max=NULL, float power=1.0f)
Definition: imgui.cpp:7142
IMGUI_API bool SliderFloat4(const char *label, float v[4], float v_min, float v_max, const char *display_format="%.3f", float power=1.0f)
Definition: imgui.cpp:6914
float SizePixels
Definition: imgui.h:1333
IMGUI_API float GetScrollX()
Definition: imgui.cpp:5380
ImTextureID TexID
Definition: imgui.h:1443
float GetCharAdvance(ImWchar c) const
Definition: imgui.h:1489
IMGUI_API bool SliderInt4(const char *label, int v[4], int v_min, int v_max, const char *display_format="%.0f")
Definition: imgui.cpp:6956
IMGUI_API bool DragFloat(const char *label, float *v, float v_speed=1.0f, float v_min=0.0f, float v_max=0.0f, const char *display_format="%.3f", float power=1.0f)
Definition: imgui.cpp:7041
IMGUI_API bool BeginPopupContextVoid(const char *str_id=NULL, int mouse_button=1)
Definition: imgui.cpp:3696
ImGuiListClipper(int items_count=-1, float items_height=-1.0f)
Definition: imgui.h:1160
unsigned int _VtxCurrentIdx
Definition: imgui.h:1236
int ImGuiMouseCursor
Definition: imgui.h:77
IMGUI_API float GetColumnWidth(int column_index=-1)
Definition: imgui.cpp:10208
IMGUI_API ImVec2 GetWindowSize()
Definition: imgui.cpp:5074
ImVec2(float _x, float _y)
Definition: imgui.h:100
IMGUI_API void EndPopup()
Definition: imgui.cpp:3661
IMGUI_API float GetTreeNodeToLabelSpacing()
Definition: imgui.cpp:6309
bool KeyCtrl
Definition: imgui.h:840
IMGUI_API ImVec2 GetFontTexUvWhitePixel()
Definition: imgui.cpp:5307
bool AntiAliasedShapes
Definition: imgui.h:768
ImGuiMouseCursor_
Definition: imgui.h:717
IMGUI_API void TextV(const char *fmt, va_list args) IM_FMTLIST(1)
Definition: imgui.cpp:5455
IMGUI_API void NextColumn()
Definition: imgui.cpp:10090
IMGUI_API bool ColorButton(const char *desc_id, const ImVec4 &col, ImGuiColorEditFlags flags=0, ImVec2 size=ImVec2(0, 0))
Definition: imgui.cpp:9232
float x
Definition: imgui.h:108
Pair(ImGuiID _key, int _val_i)
Definition: imgui.h:1028
T value_type
Definition: imgui.h:901
float IndentSpacing
Definition: imgui.h:758
IMGUI_API void PushStyleColor(ImGuiCol idx, const ImVec4 &col)
Definition: imgui.cpp:4837
ImGuiTreeNodeFlags_
Definition: imgui.h:560
ImVector< ImDrawIdx > IdxBuffer
Definition: imgui.h:1217
IMGUI_API float GetWindowHeight()
Definition: imgui.cpp:5026
IMGUI_API bool DragFloat2(const char *label, float v[2], float v_speed=1.0f, float v_min=0.0f, float v_max=0.0f, const char *display_format="%.3f", float power=1.0f)
Definition: imgui.cpp:7127
const value_type & front() const
Definition: imgui.h:921
IMGUI_API bool BeginMainMenuBar()
Definition: imgui.cpp:8967
IMGUI_API ImU32 ColorConvertFloat4ToU32(const ImVec4 &in)
Definition: imgui.cpp:1213
ImVec2 DisplaySafeAreaPadding
Definition: imgui.h:766
IMGUI_API void TreePush(const void *ptr_id=NULL)
Definition: imgui.cpp:10394
IMGUI_API void PushFont(ImFont *font)
Definition: imgui.cpp:4757
IMGUI_API void SetNextWindowPos(const ImVec2 &pos, ImGuiCond cond=0, const ImVec2 &pivot=ImVec2(0, 0))
Definition: imgui.cpp:5175
ImVec2 DisplayWindowPadding
Definition: imgui.h:765
IMGUI_API void SetClipboardText(const char *text)
Definition: imgui.cpp:2098
float IniSavingRate
Definition: imgui.h:785
unsigned short Y
Definition: imgui.h:1426
IMGUI_API bool InvisibleButton(const char *str_id, const ImVec2 &size)
Definition: imgui.cpp:5816
float y
Definition: imgui.h:98
int MetricsRenderVertices
Definition: imgui.h:862
IMGUI_API void EndChild()
Definition: imgui.cpp:3747
IMGUI_API float GetWindowContentRegionWidth()
Definition: imgui.cpp:5267
IMGUI_API float GetScrollMaxX()
Definition: imgui.cpp:5390
ImGuiColorEditFlags_
Definition: imgui.h:687
ImVec2 FramePadding
Definition: imgui.h:753
bool IsActive() const
Definition: imgui.h:993
IMGUI_API bool BeginMenu(const char *label, bool enabled=true)
Definition: imgui.cpp:9029
IMGUI_API float GetTextLineHeightWithSpacing()
Definition: imgui.cpp:5279
IMGUI_API void TextWrapped(const char *fmt,...) IM_FMTARGS(1)
Definition: imgui.cpp:5512
iterator insert(const_iterator it, const value_type &v)
Definition: imgui.h:945
IMGUI_API void ListBoxFooter()
Definition: imgui.cpp:8879
IMGUI_API void TextColored(const ImVec4 &col, const char *fmt,...) IM_FMTARGS(2)
Definition: imgui.cpp:5481
unsigned short Width
Definition: imgui.h:1425
void Clear()
Definition: imgui.h:990
void PrimVtx(const ImVec2 &pos, const ImVec2 &uv, ImU32 col)
Definition: imgui.h:1307
IMGUI_API float CalcItemWidth()
Definition: imgui.cpp:4726
ImDrawCallback UserCallback
Definition: imgui.h:1185
int TotalIdxCount
Definition: imgui.h:1319
IMGUI_API int GetKeyPressedAmount(int key_index, float repeat_delay, float rate)
Definition: imgui.cpp:3213
IMGUI_API void Text(const char *fmt,...) IM_FMTARGS(1)
Definition: imgui.cpp:5466
IMGUI_API void DestroyContext(ImGuiContext *ctx)
Definition: imgui.cpp:2135
IMGUI_API void LogToTTY(int max_depth=-1)
Definition: imgui.cpp:5924
#define IM_COL32_G_SHIFT
Definition: imgui.h:1107
float MouseDoubleClickMaxDist
Definition: imgui.h:789
float GrabRounding
Definition: imgui.h:763
ImDrawVert * _VtxWritePtr
Definition: imgui.h:1237
float FontGlobalScale
Definition: imgui.h:797
IMGUI_API ImVec2 GetCursorScreenPos()
Definition: imgui.cpp:5367
bool KeySuper
Definition: imgui.h:843
IMGUI_API void Shutdown()
Definition: imgui.cpp:2414
IMGUI_API void EndChildFrame()
Definition: imgui.cpp:3784
float RasterizerMultiply
Definition: imgui.h:1341
IMGUI_API bool SliderInt3(const char *label, int v[3], int v_min, int v_max, const char *display_format="%.0f")
Definition: imgui.cpp:6951
IMGUI_API bool SliderInt(const char *label, int *v, int v_min, int v_max, const char *display_format="%.0f")
Definition: imgui.cpp:6856
void push_back(const value_type &v)
Definition: imgui.h:941
int TexGlyphPadding
Definition: imgui.h:1445
IMGUI_API void PopItemWidth()
Definition: imgui.cpp:4719
float KeyRepeatDelay
Definition: imgui.h:792
IMGUI_API void TreePop()
Definition: imgui.cpp:10410
iterator erase(const_iterator it)
Definition: imgui.h:944
int OversampleV
Definition: imgui.h:1334
float MouseDragThreshold
Definition: imgui.h:790
int TotalVtxCount
Definition: imgui.h:1318
value_type * iterator
Definition: imgui.h:902
IMGUI_API bool ListBoxHeader(const char *label, int items_count, int height_in_items=-1)
Definition: imgui.cpp:8863
ImVec2 MousePosPrev
Definition: imgui.h:871
Definition: imgui.h:118
ImVec2 TexUvWhitePixel
Definition: imgui.h:1453
bool AntiAliasedLines
Definition: imgui.h:767
IMGUI_API void LogText(const char *fmt,...) IM_FMTARGS(1)
Definition: imgui.cpp:2850
IMGUI_API bool IsItemVisible()
Definition: imgui.cpp:3384
Definition: imgui.h:1462
IMGUI_API float GetTextLineHeight()
Definition: imgui.cpp:5273
IMGUI_API bool SliderInt2(const char *label, int v[2], int v_min, int v_max, const char *display_format="%.0f")
Definition: imgui.cpp:6946
IMGUI_API void LabelText(const char *label, const char *fmt,...) IM_FMTARGS(2)
Definition: imgui.cpp:5665
ImVec4(float _x, float _y, float _z, float _w)
Definition: imgui.h:110
IMGUI_API bool Combo(const char *label, int *current_item, bool(*items_getter)(void *data, int idx, const char **out_text), void *data, int items_count, int height_in_items=-1)
void PathLineToMergeDuplicate(const ImVec2 &pos)
Definition: imgui.h:1278
void PathLineTo(const ImVec2 &pos)
Definition: imgui.h:1277
ImWchar FallbackChar
Definition: imgui.h:1473
IMGUI_API int GetFrameCount()
Definition: imgui.cpp:2165
IMGUI_API bool TreeNodeV(const void *ptr_id, const char *fmt, va_list args) IM_FMTLIST(2)
Definition: imgui.cpp:6253
bool empty()
Definition: imgui.h:1007
void * ImeWindowHandle
Definition: imgui.h:830
IMGUI_API bool BeginPopupModal(const char *name, bool *p_open=NULL, ImGuiWindowFlags extra_flags=0)
Definition: imgui.cpp:3633
IMGUI_API const char * GetClipboardText()
Definition: imgui.cpp:2093
IMGUI_API void SetNextWindowContentSize(const ImVec2 &size)
Definition: imgui.cpp:5206
ImGuiSelectableFlags_
Definition: imgui.h:578
Definition: imgui.h:777
IMGUI_API int GetKeyIndex(ImGuiKey imgui_key)
Definition: imgui.cpp:3189
IMGUI_API void PopButtonRepeat()
Definition: imgui.cpp:4807
bool WantTextInput
Definition: imgui.h:858
IMGUI_API bool Checkbox(const char *label, bool *v)
Definition: imgui.cpp:7427
int TexDesiredWidth
Definition: imgui.h:1444
ImVector< ImDrawVert > VtxBuffer
Definition: imgui.h:1232
bool PixelSnapH
Definition: imgui.h:1335
IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiCond cond=0)
Definition: imgui.cpp:5220
ImVec2 WindowTitleAlign
Definition: imgui.h:751
#define IM_COL32_R_SHIFT
Definition: imgui.h:1106
IMGUI_API bool VSliderInt(const char *label, const ImVec2 &size, int *v, int v_min, int v_max, const char *display_format="%.0f")
Definition: imgui.cpp:6866
ImVec2 MouseDelta
Definition: imgui.h:865
unsigned int ElemCount
Definition: imgui.h:1182
IMGUI_API ImVec2 GetItemRectMax()
Definition: imgui.cpp:3406
ImVec4 Value
Definition: imgui.h:1123
IMGUI_API float GetScrollY()
Definition: imgui.cpp:5385
IMGUI_API void SetCursorScreenPos(const ImVec2 &pos)
Definition: imgui.cpp:5373
IMGUI_API void PushID(int int_id)
Definition: imgui.cpp:6340
int MetricsActiveWindows
Definition: imgui.h:864
ImVec2 DisplayFramebufferScale
Definition: imgui.h:800
int ImGuiSelectableFlags
Definition: imgui.h:82
IMGUI_API void LogToClipboard(int max_depth=-1)
Definition: imgui.cpp:5966
float FallbackAdvanceX
Definition: imgui.h:1472
const char * begin() const
Definition: imgui.h:1004
IMGUI_API void EndMenuBar()
Definition: imgui.cpp:9012
void clear()
Definition: imgui.h:1008
ImVec2 ButtonTextAlign
Definition: imgui.h:764
IMGUI_API const char * GetVersion()
Definition: imgui.cpp:2104
float MouseWheel
Definition: imgui.h:838
char operator[](int i)
Definition: imgui.h:1003
bool WantMoveMouse
Definition: imgui.h:859
IMGUI_API bool DragIntRange2(const char *label, int *v_current_min, int *v_current_max, float v_speed=1.0f, int v_min=0, int v_max=0, const char *display_format="%.0f", const char *display_format_max=NULL)
Definition: imgui.cpp:7220
bool KeyAlt
Definition: imgui.h:842
IMGUI_API void PushAllowKeyboardFocus(bool allow_keyboard_focus)
Definition: imgui.cpp:4792
unsigned long long ImU64
Definition: imgui.h:89
ImVector< float > IndexAdvanceX
Definition: imgui.h:1469
int ImGuiColumnsFlags
Definition: imgui.h:80
ImFont * DstFont
Definition: imgui.h:1345
float KeyRepeatRate
Definition: imgui.h:793
ImVec2 pos
Definition: imgui.h:1200
ImVec2 TouchExtraPadding
Definition: imgui.h:757
IMGUI_API ImVec2 GetWindowPos()
Definition: imgui.cpp:5032
ImVector< ImDrawCmd > CmdBuffer
Definition: imgui.h:1216
IMGUI_API bool DragInt2(const char *label, int v[2], float v_speed=1.0f, int v_min=0, int v_max=0, const char *display_format="%.0f")
Definition: imgui.cpp:7205
ImColor(float r, float g, float b, float a=1.0f)
Definition: imgui.h:1128
IMGUI_API ImGuiStyle & GetStyle()
Definition: imgui.cpp:2149
IMGUI_API void ColorConvertRGBtoHSV(float r, float g, float b, float &out_h, float &out_s, float &out_v)
Definition: imgui.cpp:1257
int ImGuiCol
Definition: imgui.h:73
ImWchar Codepoint
Definition: imgui.h:1352
IMGUI_API void SetItemAllowOverlap()
Definition: imgui.cpp:3391
IMGUI_API void CloseCurrentPopup()
Definition: imgui.cpp:3563
IMGUI_API void PopClipRect()
Definition: imgui.cpp:2697
const char * IniFilename
Definition: imgui.h:786
IMGUI_API void OpenPopup(const char *str_id)
Definition: imgui.cpp:3497
float Y1
Definition: imgui.h:1354
ImGuiInputTextFlags_
Definition: imgui.h:536
IMGUI_API bool DragInt3(const char *label, int v[3], float v_speed=1.0f, int v_min=0, int v_max=0, const char *display_format="%.0f")
Definition: imgui.cpp:7210
IMGUI_API bool DragFloat3(const char *label, float v[3], float v_speed=1.0f, float v_min=0.0f, float v_max=0.0f, const char *display_format="%.3f", float power=1.0f)
Definition: imgui.cpp:7132
Pair(ImGuiID _key, float _val_f)
Definition: imgui.h:1029
IMGUI_API bool SliderFloat(const char *label, float *v, float v_min, float v_max, const char *display_format="%.3f", float power=1.0f)
Definition: imgui.cpp:6747
ImVector< TextRange > Filters
Definition: imgui.h:985
ImColor(const ImVec4 &col)
Definition: imgui.h:1129
iterator end()
Definition: imgui.h:918
IMGUI_API void SetCursorPosY(float y)
Definition: imgui.cpp:5354
const char * end() const
Definition: imgui.h:976
void AddChar(ImWchar c)
Definition: imgui.h:1410
float Scale
Definition: imgui.h:1466
ImVector< ImDrawIdx > IdxBuffer
Definition: imgui.h:1231
ImVector< ImFontConfig > ConfigData
Definition: imgui.h:1456
IMGUI_API void TextDisabled(const char *fmt,...) IM_FMTARGS(1)
Definition: imgui.cpp:5496
IMGUI_API ImDrawData * GetDrawData()
Definition: imgui.cpp:2155
IMGUI_API void ShowUserGuide()
Definition: imgui_demo.cpp:101
IMGUI_API const ImVec4 & GetStyleColorVec4(ImGuiCol idx)
Definition: imgui.cpp:1239
ImFontConfig * ConfigData
Definition: imgui.h:1477
IMGUI_API void Columns(int count=1, const char *id=NULL, bool border=true)
Definition: imgui.cpp:10356
int FontNo
Definition: imgui.h:1332
IMGUI_API void SetWindowFontScale(float scale)
Definition: imgui.cpp:5312
IMGUI_API bool DragInt(const char *label, int *v, float v_speed=1.0f, int v_min=0, int v_max=0, const char *display_format="%.0f")
Definition: imgui.cpp:7168
IMGUI_API bool IsMouseDoubleClicked(int button)
Definition: imgui.cpp:3277
ImFontAtlas * Fonts
Definition: imgui.h:796
ImFont * FontDefault
Definition: imgui.h:799
IMGUI_API void StyleColorsClassic(ImGuiStyle *dst=NULL)
Definition: imgui.cpp:697
IMGUI_API bool IsAnyItemActive()
Definition: imgui.cpp:3379
float ChildWindowRounding
Definition: imgui.h:752
ImVec2 WindowPadding
Definition: imgui.h:748
ImGuiStyleVar_
Definition: imgui.h:668
float ItemsHeight
Definition: imgui.h:1154
IMGUI_API void EndMenu()
Definition: imgui.cpp:9139
IMGUI_API void ColorConvertHSVtoRGB(float h, float s, float v, float &out_r, float &out_g, float &out_b)
Definition: imgui.cpp:1279
IMGUI_API void PopID()
Definition: imgui.cpp:6347
void PrimWriteIdx(ImDrawIdx idx)
Definition: imgui.h:1306
float WindowRounding
Definition: imgui.h:750
short ConfigDataCount
Definition: imgui.h:1476
IMGUI_API float GetCursorPosY()
Definition: imgui.cpp:5334
IMGUI_API void SetColorEditOptions(ImGuiColorEditFlags flags)
Definition: imgui.cpp:9214
IMGUI_API bool IsItemHovered()
Definition: imgui.cpp:1968
void PathClear()
Definition: imgui.h:1276
IMGUI_API void SetKeyboardFocusHere(int offset=0)
Definition: imgui.cpp:5436
IMGUI_API void Value(const char *prefix, float v, const char *float_format=NULL)
Definition: imgui.cpp:10433
float ScrollbarSize
Definition: imgui.h:760
void * ImTextureID
Definition: imgui.h:72
IMGUI_API void LogFinish()
Definition: imgui.cpp:5980
const_iterator end() const
Definition: imgui.h:919
static ImColor HSV(float h, float s, float v, float a=1.0f)
Definition: imgui.h:1135
float AdvanceX
Definition: imgui.h:1353
IMGUI_API void SetScrollX(float scroll_x)
Definition: imgui.cpp:5402
IMGUI_API void PopFont()
Definition: imgui.cpp:4767
float y
Definition: imgui.h:108
IMGUI_API void Render()
Definition: imgui.cpp:2769
IMGUI_API void TreeAdvanceToLabelPos()
Definition: imgui.cpp:6302
float x
Definition: imgui.h:98
IMGUI_API bool InputInt(const char *label, int *v, int step=1, int step_fast=100, ImGuiInputTextFlags extra_flags=0)
Definition: imgui.cpp:8480
IMGUI_API ImU32 GetColorU32(ImU32 col)
Definition: imgui.cpp:1245
IMGUI_API ImVec4 ColorConvertU32ToFloat4(ImU32 in)
Definition: imgui.cpp:1203
IMGUI_API void PopStyleColor(int count=1)
Definition: imgui.cpp:4847
IMGUI_API bool RadioButton(const char *label, int *v, int v_button)
Definition: imgui.cpp:7547
ImVector< unsigned short > IndexLookup
Definition: imgui.h:1470
ImVector< ImVec4 > _ClipRectStack
Definition: imgui.h:1239
IMGUI_API void EndMainMenuBar()
Definition: imgui.cpp:8985
void * FontData
Definition: imgui.h:1329
value_type & back()
Definition: imgui.h:922
IMGUI_API bool VSliderFloat(const char *label, const ImVec2 &size, float *v, float v_min, float v_max, const char *display_format="%.3f", float power=1.0f)
Definition: imgui.cpp:6805
ImVec2 GetClipRectMax() const
Definition: imgui.h:1254
IMGUI_API void TextDisabledV(const char *fmt, va_list args) IM_FMTLIST(1)
Definition: imgui.cpp:5489
IMGUI_API void NewLine()
Definition: imgui.cpp:10074
IMGUI_API ImVec2 CalcItemRectClosestPoint(const ImVec2 &pos, bool on_edge=false, float outward=+0.0f)
Definition: imgui.cpp:3418
IMGUI_API bool IsPopupOpen(const char *str_id)
Definition: imgui.cpp:3627
IMGUI_API bool IsRectVisible(const ImVec2 &rect_min, const ImVec2 &rect_max)
Definition: imgui.cpp:9976
int size() const
Definition: imgui.h:909