Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
Classes | Namespaces
Skeleton.hpp File Reference
#include <ThirdParty/glm/glm/glm.hpp>
#include <ThirdParty/glm/glm/gtc/quaternion.hpp>
#include <ThirdParty/assimp/include/assimp/scene.h>
#include <ThirdParty/assimp/include/assimp/Importer.hpp>
#include <ThirdParty/EASTL-master/include/EASTL/shared_ptr.h>
#include <ThirdParty/EASTL-master/include/EASTL/vector.h>
#include <ThirdParty/EASTL-master/include/EASTL/map.h>
#include "Engine/Texture/Texture.hpp"

Go to the source code of this file.

Classes

class  Engine::Skeleton
 
struct  Engine::Skeleton::Bone
 A structure containing information a bone. More...
 
struct  Engine::Skeleton::Animation
 
struct  Engine::Skeleton::BoneData_t
 
struct  Engine::Skeleton::AnimationPositionKey_t
 
struct  Engine::Skeleton::AnimationRotationKey_t
 
struct  Engine::Skeleton::AnimationScalingKey_t
 
struct  Engine::Skeleton::AnimationNode
 

Namespaces

 Engine