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Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
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#include <ThirdParty/glm/glm/glm.hpp>#include <ThirdParty/glm/glm/gtc/quaternion.hpp>#include <ThirdParty/assimp/include/assimp/scene.h>#include <ThirdParty/assimp/include/assimp/Importer.hpp>#include <ThirdParty/EASTL-master/include/EASTL/shared_ptr.h>#include <ThirdParty/EASTL-master/include/EASTL/vector.h>#include <ThirdParty/EASTL-master/include/EASTL/map.h>#include "Engine/Texture/Texture.hpp"Go to the source code of this file.
Classes | |
| class | Engine::Skeleton |
| struct | Engine::Skeleton::Bone |
| A structure containing information a bone. More... | |
| struct | Engine::Skeleton::Animation |
| struct | Engine::Skeleton::BoneData_t |
| struct | Engine::Skeleton::AnimationPositionKey_t |
| struct | Engine::Skeleton::AnimationRotationKey_t |
| struct | Engine::Skeleton::AnimationScalingKey_t |
| struct | Engine::Skeleton::AnimationNode |
Namespaces | |
| Engine | |
1.8.11