Engine
Frameworkcreatedbymeusableforthecreationofsimplegames.CurrentlysupportsOpenGL(Verysimple)andVulkan.
imgui_draw.cpp
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1 // dear imgui, v1.52 WIP
2 // (drawing and font code)
3 
4 // Contains implementation for
5 // - ImDrawList
6 // - ImDrawData
7 // - ImFontAtlas
8 // - ImFont
9 // - Default font data
10 
11 #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
12 #define _CRT_SECURE_NO_WARNINGS
13 #endif
14 
15 #include "imgui.h"
16 #define IMGUI_DEFINE_MATH_OPERATORS
17 #define IMGUI_DEFINE_PLACEMENT_NEW
18 #include "imgui_internal.h"
19 
20 #include <stdio.h> // vsnprintf, sscanf, printf
21 #if !defined(alloca)
22 #ifdef _WIN32
23 #include <malloc.h> // alloca
24 #elif defined(__GLIBC__) || defined(__sun)
25 #include <alloca.h> // alloca
26 #else
27 #include <stdlib.h> // alloca
28 #endif
29 #endif
30 
31 #ifdef _MSC_VER
32 #pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
33 #pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
34 #define snprintf _snprintf
35 #endif
36 
37 #ifdef __clang__
38 #pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse.
39 #pragma clang diagnostic ignored "-Wfloat-equal" // warning : comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
40 #pragma clang diagnostic ignored "-Wglobal-constructors" // warning : declaration requires a global destructor // similar to above, not sure what the exact difference it.
41 #pragma clang diagnostic ignored "-Wsign-conversion" // warning : implicit conversion changes signedness //
42 #if __has_warning("-Wreserved-id-macro")
43 #pragma clang diagnostic ignored "-Wreserved-id-macro" // warning : macro name is a reserved identifier //
44 #endif
45 #if __has_warning("-Wdouble-promotion")
46 #pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
47 #endif
48 #elif defined(__GNUC__)
49 #pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
50 #pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
51 #pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
52 #pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'xxxx' to type 'xxxx' casts away qualifiers
53 #endif
54 
55 //-------------------------------------------------------------------------
56 // STB libraries implementation
57 //-------------------------------------------------------------------------
58 
59 //#define IMGUI_STB_NAMESPACE ImGuiStb
60 //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
61 //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
62 
63 #ifdef IMGUI_STB_NAMESPACE
64 namespace IMGUI_STB_NAMESPACE
65 {
66 #endif
67 
68 #ifdef _MSC_VER
69 #pragma warning (push)
70 #pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration
71 #endif
72 
73 #ifdef __clang__
74 #pragma clang diagnostic push
75 #pragma clang diagnostic ignored "-Wunused-function"
76 #pragma clang diagnostic ignored "-Wmissing-prototypes"
77 #endif
78 
79 #ifdef __GNUC__
80 #pragma GCC diagnostic push
81 #pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits]
82 #endif
83 
84 #define STBRP_ASSERT(x) IM_ASSERT(x)
85 #ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
86 #define STBRP_STATIC
87 #define STB_RECT_PACK_IMPLEMENTATION
88 #endif
89 #include "stb_rect_pack.h"
90 
91 #define STBTT_malloc(x,u) ((void)(u), ImGui::MemAlloc(x))
92 #define STBTT_free(x,u) ((void)(u), ImGui::MemFree(x))
93 #define STBTT_assert(x) IM_ASSERT(x)
94 #ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
95 #define STBTT_STATIC
96 #define STB_TRUETYPE_IMPLEMENTATION
97 #else
98 #define STBTT_DEF extern
99 #endif
100 #include "stb_truetype.h"
101 
102 #ifdef __GNUC__
103 #pragma GCC diagnostic pop
104 #endif
105 
106 #ifdef __clang__
107 #pragma clang diagnostic pop
108 #endif
109 
110 #ifdef _MSC_VER
111 #pragma warning (pop)
112 #endif
113 
114 #ifdef IMGUI_STB_NAMESPACE
115 } // namespace ImGuiStb
116 using namespace IMGUI_STB_NAMESPACE;
117 #endif
118 
119 //-----------------------------------------------------------------------------
120 // ImDrawList
121 //-----------------------------------------------------------------------------
122 
123 static const ImVec4 GNullClipRect(-8192.0f, -8192.0f, +8192.0f, +8192.0f); // Large values that are easy to encode in a few bits+shift
124 
126 {
127  CmdBuffer.resize(0);
128  IdxBuffer.resize(0);
129  VtxBuffer.resize(0);
130  _VtxCurrentIdx = 0;
131  _VtxWritePtr = NULL;
132  _IdxWritePtr = NULL;
133  _ClipRectStack.resize(0);
134  _TextureIdStack.resize(0);
135  _Path.resize(0);
136  _ChannelsCurrent = 0;
137  _ChannelsCount = 1;
138  // NB: Do not clear channels so our allocations are re-used after the first frame.
139 }
140 
142 {
143  CmdBuffer.clear();
144  IdxBuffer.clear();
145  VtxBuffer.clear();
146  _VtxCurrentIdx = 0;
147  _VtxWritePtr = NULL;
148  _IdxWritePtr = NULL;
149  _ClipRectStack.clear();
150  _TextureIdStack.clear();
151  _Path.clear();
152  _ChannelsCurrent = 0;
153  _ChannelsCount = 1;
154  for (int i = 0; i < _Channels.Size; i++)
155  {
156  if (i == 0) memset(&_Channels[0], 0, sizeof(_Channels[0])); // channel 0 is a copy of CmdBuffer/IdxBuffer, don't destruct again
157  _Channels[i].CmdBuffer.clear();
158  _Channels[i].IdxBuffer.clear();
159  }
160  _Channels.clear();
161 }
162 
163 // Use macros because C++ is a terrible language, we want guaranteed inline, no code in header, and no overhead in Debug mode
164 #define GetCurrentClipRect() (_ClipRectStack.Size ? _ClipRectStack.Data[_ClipRectStack.Size-1] : GNullClipRect)
165 #define GetCurrentTextureId() (_TextureIdStack.Size ? _TextureIdStack.Data[_TextureIdStack.Size-1] : NULL)
166 
168 {
169  ImDrawCmd draw_cmd;
170  draw_cmd.ClipRect = GetCurrentClipRect();
171  draw_cmd.TextureId = GetCurrentTextureId();
172 
173  IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
174  CmdBuffer.push_back(draw_cmd);
175 }
176 
177 void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
178 {
179  ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
180  if (!current_cmd || current_cmd->ElemCount != 0 || current_cmd->UserCallback != NULL)
181  {
182  AddDrawCmd();
183  current_cmd = &CmdBuffer.back();
184  }
185  current_cmd->UserCallback = callback;
186  current_cmd->UserCallbackData = callback_data;
187 
188  AddDrawCmd(); // Force a new command after us (see comment below)
189 }
190 
191 // Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
192 // The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
194 {
195  // If current command is used with different settings we need to add a new command
196  const ImVec4 curr_clip_rect = GetCurrentClipRect();
197  ImDrawCmd* curr_cmd = CmdBuffer.Size > 0 ? &CmdBuffer.Data[CmdBuffer.Size-1] : NULL;
198  if (!curr_cmd || (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) != 0) || curr_cmd->UserCallback != NULL)
199  {
200  AddDrawCmd();
201  return;
202  }
203 
204  // Try to merge with previous command if it matches, else use current command
205  ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
206  if (curr_cmd->ElemCount == 0 && prev_cmd && memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL)
207  CmdBuffer.pop_back();
208  else
209  curr_cmd->ClipRect = curr_clip_rect;
210 }
211 
213 {
214  // If current command is used with different settings we need to add a new command
215  const ImTextureID curr_texture_id = GetCurrentTextureId();
216  ImDrawCmd* curr_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
217  if (!curr_cmd || (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != curr_texture_id) || curr_cmd->UserCallback != NULL)
218  {
219  AddDrawCmd();
220  return;
221  }
222 
223  // Try to merge with previous command if it matches, else use current command
224  ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
225  if (prev_cmd && prev_cmd->TextureId == curr_texture_id && memcmp(&prev_cmd->ClipRect, &GetCurrentClipRect(), sizeof(ImVec4)) == 0 && prev_cmd->UserCallback == NULL)
226  CmdBuffer.pop_back();
227  else
228  curr_cmd->TextureId = curr_texture_id;
229 }
230 
231 #undef GetCurrentClipRect
232 #undef GetCurrentTextureId
233 
234 // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
235 void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect)
236 {
237  ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
238  if (intersect_with_current_clip_rect && _ClipRectStack.Size)
239  {
240  ImVec4 current = _ClipRectStack.Data[_ClipRectStack.Size-1];
241  if (cr.x < current.x) cr.x = current.x;
242  if (cr.y < current.y) cr.y = current.y;
243  if (cr.z > current.z) cr.z = current.z;
244  if (cr.w > current.w) cr.w = current.w;
245  }
246  cr.z = ImMax(cr.x, cr.z);
247  cr.w = ImMax(cr.y, cr.w);
248 
249  _ClipRectStack.push_back(cr);
250  UpdateClipRect();
251 }
252 
254 {
255  PushClipRect(ImVec2(GNullClipRect.x, GNullClipRect.y), ImVec2(GNullClipRect.z, GNullClipRect.w));
256  //PushClipRect(GetVisibleRect()); // FIXME-OPT: This would be more correct but we're not supposed to access ImGuiContext from here?
257 }
258 
260 {
261  IM_ASSERT(_ClipRectStack.Size > 0);
262  _ClipRectStack.pop_back();
263  UpdateClipRect();
264 }
265 
266 void ImDrawList::PushTextureID(const ImTextureID& texture_id)
267 {
268  _TextureIdStack.push_back(texture_id);
269  UpdateTextureID();
270 }
271 
273 {
274  IM_ASSERT(_TextureIdStack.Size > 0);
275  _TextureIdStack.pop_back();
276  UpdateTextureID();
277 }
278 
279 void ImDrawList::ChannelsSplit(int channels_count)
280 {
281  IM_ASSERT(_ChannelsCurrent == 0 && _ChannelsCount == 1);
282  int old_channels_count = _Channels.Size;
283  if (old_channels_count < channels_count)
284  _Channels.resize(channels_count);
285  _ChannelsCount = channels_count;
286 
287  // _Channels[] (24 bytes each) hold storage that we'll swap with this->_CmdBuffer/_IdxBuffer
288  // The content of _Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
289  // When we switch to the next channel, we'll copy _CmdBuffer/_IdxBuffer into _Channels[0] and then _Channels[1] into _CmdBuffer/_IdxBuffer
290  memset(&_Channels[0], 0, sizeof(ImDrawChannel));
291  for (int i = 1; i < channels_count; i++)
292  {
293  if (i >= old_channels_count)
294  {
295  IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
296  }
297  else
298  {
299  _Channels[i].CmdBuffer.resize(0);
300  _Channels[i].IdxBuffer.resize(0);
301  }
302  if (_Channels[i].CmdBuffer.Size == 0)
303  {
304  ImDrawCmd draw_cmd;
305  draw_cmd.ClipRect = _ClipRectStack.back();
306  draw_cmd.TextureId = _TextureIdStack.back();
307  _Channels[i].CmdBuffer.push_back(draw_cmd);
308  }
309  }
310 }
311 
313 {
314  // Note that we never use or rely on channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
315  if (_ChannelsCount <= 1)
316  return;
317 
318  ChannelsSetCurrent(0);
319  if (CmdBuffer.Size && CmdBuffer.back().ElemCount == 0)
320  CmdBuffer.pop_back();
321 
322  int new_cmd_buffer_count = 0, new_idx_buffer_count = 0;
323  for (int i = 1; i < _ChannelsCount; i++)
324  {
325  ImDrawChannel& ch = _Channels[i];
326  if (ch.CmdBuffer.Size && ch.CmdBuffer.back().ElemCount == 0)
327  ch.CmdBuffer.pop_back();
328  new_cmd_buffer_count += ch.CmdBuffer.Size;
329  new_idx_buffer_count += ch.IdxBuffer.Size;
330  }
331  CmdBuffer.resize(CmdBuffer.Size + new_cmd_buffer_count);
332  IdxBuffer.resize(IdxBuffer.Size + new_idx_buffer_count);
333 
334  ImDrawCmd* cmd_write = CmdBuffer.Data + CmdBuffer.Size - new_cmd_buffer_count;
335  _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size - new_idx_buffer_count;
336  for (int i = 1; i < _ChannelsCount; i++)
337  {
338  ImDrawChannel& ch = _Channels[i];
339  if (int sz = ch.CmdBuffer.Size) { memcpy(cmd_write, ch.CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
340  if (int sz = ch.IdxBuffer.Size) { memcpy(_IdxWritePtr, ch.IdxBuffer.Data, sz * sizeof(ImDrawIdx)); _IdxWritePtr += sz; }
341  }
342  AddDrawCmd();
343  _ChannelsCount = 1;
344 }
345 
347 {
348  IM_ASSERT(idx < _ChannelsCount);
349  if (_ChannelsCurrent == idx) return;
350  memcpy(&_Channels.Data[_ChannelsCurrent].CmdBuffer, &CmdBuffer, sizeof(CmdBuffer)); // copy 12 bytes, four times
351  memcpy(&_Channels.Data[_ChannelsCurrent].IdxBuffer, &IdxBuffer, sizeof(IdxBuffer));
352  _ChannelsCurrent = idx;
353  memcpy(&CmdBuffer, &_Channels.Data[_ChannelsCurrent].CmdBuffer, sizeof(CmdBuffer));
354  memcpy(&IdxBuffer, &_Channels.Data[_ChannelsCurrent].IdxBuffer, sizeof(IdxBuffer));
355  _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size;
356 }
357 
358 // NB: this can be called with negative count for removing primitives (as long as the result does not underflow)
359 void ImDrawList::PrimReserve(int idx_count, int vtx_count)
360 {
361  ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size-1];
362  draw_cmd.ElemCount += idx_count;
363 
364  int vtx_buffer_old_size = VtxBuffer.Size;
365  VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
366  _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
367 
368  int idx_buffer_old_size = IdxBuffer.Size;
369  IdxBuffer.resize(idx_buffer_old_size + idx_count);
370  _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
371 }
372 
373 // Fully unrolled with inline call to keep our debug builds decently fast.
374 void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
375 {
376  ImVec2 b(c.x, a.y), d(a.x, c.y), uv(GImGui->FontTexUvWhitePixel);
377  ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
378  _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
379  _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
380  _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
381  _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
382  _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
383  _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
384  _VtxWritePtr += 4;
385  _VtxCurrentIdx += 4;
386  _IdxWritePtr += 6;
387 }
388 
389 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
390 {
391  ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
392  ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
393  _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
394  _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
395  _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
396  _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
397  _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
398  _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
399  _VtxWritePtr += 4;
400  _VtxCurrentIdx += 4;
401  _IdxWritePtr += 6;
402 }
403 
404 void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
405 {
406  ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
407  _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
408  _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
409  _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
410  _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
411  _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
412  _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
413  _VtxWritePtr += 4;
414  _VtxCurrentIdx += 4;
415  _IdxWritePtr += 6;
416 }
417 
418 // TODO: Thickness anti-aliased lines cap are missing their AA fringe.
419 void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness, bool anti_aliased)
420 {
421  if (points_count < 2)
422  return;
423 
424  const ImVec2 uv = GImGui->FontTexUvWhitePixel;
425  anti_aliased &= GImGui->Style.AntiAliasedLines;
426  //if (ImGui::GetIO().KeyCtrl) anti_aliased = false; // Debug
427 
428  int count = points_count;
429  if (!closed)
430  count = points_count-1;
431 
432  const bool thick_line = thickness > 1.0f;
433  if (anti_aliased)
434  {
435  // Anti-aliased stroke
436  const float AA_SIZE = 1.0f;
437  const ImU32 col_trans = col & ~IM_COL32_A_MASK;
438 
439  const int idx_count = thick_line ? count*18 : count*12;
440  const int vtx_count = thick_line ? points_count*4 : points_count*3;
441  PrimReserve(idx_count, vtx_count);
442 
443  // Temporary buffer
444  ImVec2* temp_normals = (ImVec2*)alloca(points_count * (thick_line ? 5 : 3) * sizeof(ImVec2));
445  ImVec2* temp_points = temp_normals + points_count;
446 
447  for (int i1 = 0; i1 < count; i1++)
448  {
449  const int i2 = (i1+1) == points_count ? 0 : i1+1;
450  ImVec2 diff = points[i2] - points[i1];
451  diff *= ImInvLength(diff, 1.0f);
452  temp_normals[i1].x = diff.y;
453  temp_normals[i1].y = -diff.x;
454  }
455  if (!closed)
456  temp_normals[points_count-1] = temp_normals[points_count-2];
457 
458  if (!thick_line)
459  {
460  if (!closed)
461  {
462  temp_points[0] = points[0] + temp_normals[0] * AA_SIZE;
463  temp_points[1] = points[0] - temp_normals[0] * AA_SIZE;
464  temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * AA_SIZE;
465  temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * AA_SIZE;
466  }
467 
468  // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
469  unsigned int idx1 = _VtxCurrentIdx;
470  for (int i1 = 0; i1 < count; i1++)
471  {
472  const int i2 = (i1+1) == points_count ? 0 : i1+1;
473  unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+3;
474 
475  // Average normals
476  ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f;
477  float dmr2 = dm.x*dm.x + dm.y*dm.y;
478  if (dmr2 > 0.000001f)
479  {
480  float scale = 1.0f / dmr2;
481  if (scale > 100.0f) scale = 100.0f;
482  dm *= scale;
483  }
484  dm *= AA_SIZE;
485  temp_points[i2*2+0] = points[i2] + dm;
486  temp_points[i2*2+1] = points[i2] - dm;
487 
488  // Add indexes
489  _IdxWritePtr[0] = (ImDrawIdx)(idx2+0); _IdxWritePtr[1] = (ImDrawIdx)(idx1+0); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
490  _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+0);
491  _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0);
492  _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10]= (ImDrawIdx)(idx2+0); _IdxWritePtr[11]= (ImDrawIdx)(idx2+1);
493  _IdxWritePtr += 12;
494 
495  idx1 = idx2;
496  }
497 
498  // Add vertexes
499  for (int i = 0; i < points_count; i++)
500  {
501  _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
502  _VtxWritePtr[1].pos = temp_points[i*2+0]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;
503  _VtxWritePtr[2].pos = temp_points[i*2+1]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans;
504  _VtxWritePtr += 3;
505  }
506  }
507  else
508  {
509  const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
510  if (!closed)
511  {
512  temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
513  temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
514  temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
515  temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
516  temp_points[(points_count-1)*4+0] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
517  temp_points[(points_count-1)*4+1] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness);
518  temp_points[(points_count-1)*4+2] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness);
519  temp_points[(points_count-1)*4+3] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
520  }
521 
522  // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
523  unsigned int idx1 = _VtxCurrentIdx;
524  for (int i1 = 0; i1 < count; i1++)
525  {
526  const int i2 = (i1+1) == points_count ? 0 : i1+1;
527  unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+4;
528 
529  // Average normals
530  ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f;
531  float dmr2 = dm.x*dm.x + dm.y*dm.y;
532  if (dmr2 > 0.000001f)
533  {
534  float scale = 1.0f / dmr2;
535  if (scale > 100.0f) scale = 100.0f;
536  dm *= scale;
537  }
538  ImVec2 dm_out = dm * (half_inner_thickness + AA_SIZE);
539  ImVec2 dm_in = dm * half_inner_thickness;
540  temp_points[i2*4+0] = points[i2] + dm_out;
541  temp_points[i2*4+1] = points[i2] + dm_in;
542  temp_points[i2*4+2] = points[i2] - dm_in;
543  temp_points[i2*4+3] = points[i2] - dm_out;
544 
545  // Add indexes
546  _IdxWritePtr[0] = (ImDrawIdx)(idx2+1); _IdxWritePtr[1] = (ImDrawIdx)(idx1+1); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
547  _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+1);
548  _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0);
549  _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10] = (ImDrawIdx)(idx2+0); _IdxWritePtr[11] = (ImDrawIdx)(idx2+1);
550  _IdxWritePtr[12] = (ImDrawIdx)(idx2+2); _IdxWritePtr[13] = (ImDrawIdx)(idx1+2); _IdxWritePtr[14] = (ImDrawIdx)(idx1+3);
551  _IdxWritePtr[15] = (ImDrawIdx)(idx1+3); _IdxWritePtr[16] = (ImDrawIdx)(idx2+3); _IdxWritePtr[17] = (ImDrawIdx)(idx2+2);
552  _IdxWritePtr += 18;
553 
554  idx1 = idx2;
555  }
556 
557  // Add vertexes
558  for (int i = 0; i < points_count; i++)
559  {
560  _VtxWritePtr[0].pos = temp_points[i*4+0]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col_trans;
561  _VtxWritePtr[1].pos = temp_points[i*4+1]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
562  _VtxWritePtr[2].pos = temp_points[i*4+2]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
563  _VtxWritePtr[3].pos = temp_points[i*4+3]; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col_trans;
564  _VtxWritePtr += 4;
565  }
566  }
567  _VtxCurrentIdx += (ImDrawIdx)vtx_count;
568  }
569  else
570  {
571  // Non Anti-aliased Stroke
572  const int idx_count = count*6;
573  const int vtx_count = count*4; // FIXME-OPT: Not sharing edges
574  PrimReserve(idx_count, vtx_count);
575 
576  for (int i1 = 0; i1 < count; i1++)
577  {
578  const int i2 = (i1+1) == points_count ? 0 : i1+1;
579  const ImVec2& p1 = points[i1];
580  const ImVec2& p2 = points[i2];
581  ImVec2 diff = p2 - p1;
582  diff *= ImInvLength(diff, 1.0f);
583 
584  const float dx = diff.x * (thickness * 0.5f);
585  const float dy = diff.y * (thickness * 0.5f);
586  _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
587  _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
588  _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
589  _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
590  _VtxWritePtr += 4;
591 
592  _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+2);
593  _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx+2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx+3);
594  _IdxWritePtr += 6;
595  _VtxCurrentIdx += 4;
596  }
597  }
598 }
599 
600 void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col, bool anti_aliased)
601 {
602  const ImVec2 uv = GImGui->FontTexUvWhitePixel;
603  anti_aliased &= GImGui->Style.AntiAliasedShapes;
604  //if (ImGui::GetIO().KeyCtrl) anti_aliased = false; // Debug
605 
606  if (anti_aliased)
607  {
608  // Anti-aliased Fill
609  const float AA_SIZE = 1.0f;
610  const ImU32 col_trans = col & ~IM_COL32_A_MASK;
611  const int idx_count = (points_count-2)*3 + points_count*6;
612  const int vtx_count = (points_count*2);
613  PrimReserve(idx_count, vtx_count);
614 
615  // Add indexes for fill
616  unsigned int vtx_inner_idx = _VtxCurrentIdx;
617  unsigned int vtx_outer_idx = _VtxCurrentIdx+1;
618  for (int i = 2; i < points_count; i++)
619  {
620  _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+((i-1)<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx+(i<<1));
621  _IdxWritePtr += 3;
622  }
623 
624  // Compute normals
625  ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2));
626  for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
627  {
628  const ImVec2& p0 = points[i0];
629  const ImVec2& p1 = points[i1];
630  ImVec2 diff = p1 - p0;
631  diff *= ImInvLength(diff, 1.0f);
632  temp_normals[i0].x = diff.y;
633  temp_normals[i0].y = -diff.x;
634  }
635 
636  for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
637  {
638  // Average normals
639  const ImVec2& n0 = temp_normals[i0];
640  const ImVec2& n1 = temp_normals[i1];
641  ImVec2 dm = (n0 + n1) * 0.5f;
642  float dmr2 = dm.x*dm.x + dm.y*dm.y;
643  if (dmr2 > 0.000001f)
644  {
645  float scale = 1.0f / dmr2;
646  if (scale > 100.0f) scale = 100.0f;
647  dm *= scale;
648  }
649  dm *= AA_SIZE * 0.5f;
650 
651  // Add vertices
652  _VtxWritePtr[0].pos = (points[i1] - dm); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
653  _VtxWritePtr[1].pos = (points[i1] + dm); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
654  _VtxWritePtr += 2;
655 
656  // Add indexes for fringes
657  _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+(i0<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx+(i0<<1));
658  _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx+(i1<<1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx+(i1<<1));
659  _IdxWritePtr += 6;
660  }
661  _VtxCurrentIdx += (ImDrawIdx)vtx_count;
662  }
663  else
664  {
665  // Non Anti-aliased Fill
666  const int idx_count = (points_count-2)*3;
667  const int vtx_count = points_count;
668  PrimReserve(idx_count, vtx_count);
669  for (int i = 0; i < vtx_count; i++)
670  {
671  _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
672  _VtxWritePtr++;
673  }
674  for (int i = 2; i < points_count; i++)
675  {
676  _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+i-1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+i);
677  _IdxWritePtr += 3;
678  }
679  _VtxCurrentIdx += (ImDrawIdx)vtx_count;
680  }
681 }
682 
683 void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12)
684 {
685  static ImVec2 circle_vtx[12];
686  static bool circle_vtx_builds = false;
687  const int circle_vtx_count = IM_ARRAYSIZE(circle_vtx);
688  if (!circle_vtx_builds)
689  {
690  for (int i = 0; i < circle_vtx_count; i++)
691  {
692  const float a = ((float)i / (float)circle_vtx_count) * 2*IM_PI;
693  circle_vtx[i].x = cosf(a);
694  circle_vtx[i].y = sinf(a);
695  }
696  circle_vtx_builds = true;
697  }
698 
699  if (radius == 0.0f || a_min_of_12 > a_max_of_12)
700  {
701  _Path.push_back(centre);
702  return;
703  }
704  _Path.reserve(_Path.Size + (a_max_of_12 - a_min_of_12 + 1));
705  for (int a = a_min_of_12; a <= a_max_of_12; a++)
706  {
707  const ImVec2& c = circle_vtx[a % circle_vtx_count];
708  _Path.push_back(ImVec2(centre.x + c.x * radius, centre.y + c.y * radius));
709  }
710 }
711 
712 void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments)
713 {
714  if (radius == 0.0f)
715  {
716  _Path.push_back(centre);
717  return;
718  }
719  _Path.reserve(_Path.Size + (num_segments + 1));
720  for (int i = 0; i <= num_segments; i++)
721  {
722  const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
723  _Path.push_back(ImVec2(centre.x + cosf(a) * radius, centre.y + sinf(a) * radius));
724  }
725 }
726 
727 static void PathBezierToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
728 {
729  float dx = x4 - x1;
730  float dy = y4 - y1;
731  float d2 = ((x2 - x4) * dy - (y2 - y4) * dx);
732  float d3 = ((x3 - x4) * dy - (y3 - y4) * dx);
733  d2 = (d2 >= 0) ? d2 : -d2;
734  d3 = (d3 >= 0) ? d3 : -d3;
735  if ((d2+d3) * (d2+d3) < tess_tol * (dx*dx + dy*dy))
736  {
737  path->push_back(ImVec2(x4, y4));
738  }
739  else if (level < 10)
740  {
741  float x12 = (x1+x2)*0.5f, y12 = (y1+y2)*0.5f;
742  float x23 = (x2+x3)*0.5f, y23 = (y2+y3)*0.5f;
743  float x34 = (x3+x4)*0.5f, y34 = (y3+y4)*0.5f;
744  float x123 = (x12+x23)*0.5f, y123 = (y12+y23)*0.5f;
745  float x234 = (x23+x34)*0.5f, y234 = (y23+y34)*0.5f;
746  float x1234 = (x123+x234)*0.5f, y1234 = (y123+y234)*0.5f;
747 
748  PathBezierToCasteljau(path, x1,y1, x12,y12, x123,y123, x1234,y1234, tess_tol, level+1);
749  PathBezierToCasteljau(path, x1234,y1234, x234,y234, x34,y34, x4,y4, tess_tol, level+1);
750  }
751 }
752 
753 void ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
754 {
755  ImVec2 p1 = _Path.back();
756  if (num_segments == 0)
757  {
758  // Auto-tessellated
759  PathBezierToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, GImGui->Style.CurveTessellationTol, 0);
760  }
761  else
762  {
763  float t_step = 1.0f / (float)num_segments;
764  for (int i_step = 1; i_step <= num_segments; i_step++)
765  {
766  float t = t_step * i_step;
767  float u = 1.0f - t;
768  float w1 = u*u*u;
769  float w2 = 3*u*u*t;
770  float w3 = 3*u*t*t;
771  float w4 = t*t*t;
772  _Path.push_back(ImVec2(w1*p1.x + w2*p2.x + w3*p3.x + w4*p4.x, w1*p1.y + w2*p2.y + w3*p3.y + w4*p4.y));
773  }
774  }
775 }
776 
777 void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners)
778 {
779  const int corners_top = ImGuiCorner_TopLeft | ImGuiCorner_TopRight;
780  const int corners_bottom = ImGuiCorner_BotLeft | ImGuiCorner_BotRight;
781  const int corners_left = ImGuiCorner_TopLeft | ImGuiCorner_BotLeft;
782  const int corners_right = ImGuiCorner_TopRight | ImGuiCorner_BotRight;
783 
784  rounding = ImMin(rounding, fabsf(b.x - a.x) * ( ((rounding_corners & corners_top) == corners_top) || ((rounding_corners & corners_bottom) == corners_bottom) ? 0.5f : 1.0f ) - 1.0f);
785  rounding = ImMin(rounding, fabsf(b.y - a.y) * ( ((rounding_corners & corners_left) == corners_left) || ((rounding_corners & corners_right) == corners_right) ? 0.5f : 1.0f ) - 1.0f);
786 
787  if (rounding <= 0.0f || rounding_corners == 0)
788  {
789  PathLineTo(a);
790  PathLineTo(ImVec2(b.x, a.y));
791  PathLineTo(b);
792  PathLineTo(ImVec2(a.x, b.y));
793  }
794  else
795  {
796  const float rounding_tl = (rounding_corners & ImGuiCorner_TopLeft) ? rounding : 0.0f;
797  const float rounding_tr = (rounding_corners & ImGuiCorner_TopRight) ? rounding : 0.0f;
798  const float rounding_br = (rounding_corners & ImGuiCorner_BotRight) ? rounding : 0.0f;
799  const float rounding_bl = (rounding_corners & ImGuiCorner_BotLeft) ? rounding : 0.0f;
800  PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
801  PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
802  PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
803  PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6);
804  }
805 }
806 
807 void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness)
808 {
809  if ((col & IM_COL32_A_MASK) == 0)
810  return;
811  PathLineTo(a + ImVec2(0.5f,0.5f));
812  PathLineTo(b + ImVec2(0.5f,0.5f));
813  PathStroke(col, false, thickness);
814 }
815 
816 // a: upper-left, b: lower-right. we don't render 1 px sized rectangles properly.
817 void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags, float thickness)
818 {
819  if ((col & IM_COL32_A_MASK) == 0)
820  return;
821  PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.5f,0.5f), rounding, rounding_corners_flags);
822  PathStroke(col, true, thickness);
823 }
824 
825 void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags)
826 {
827  if ((col & IM_COL32_A_MASK) == 0)
828  return;
829  if (rounding > 0.0f)
830  {
831  PathRect(a, b, rounding, rounding_corners_flags);
832  PathFillConvex(col);
833  }
834  else
835  {
836  PrimReserve(6, 4);
837  PrimRect(a, b, col);
838  }
839 }
840 
841 void ImDrawList::AddRectFilledMultiColor(const ImVec2& a, const ImVec2& c, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
842 {
843  if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
844  return;
845 
846  const ImVec2 uv = GImGui->FontTexUvWhitePixel;
847  PrimReserve(6, 4);
848  PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2));
849  PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+3));
850  PrimWriteVtx(a, uv, col_upr_left);
851  PrimWriteVtx(ImVec2(c.x, a.y), uv, col_upr_right);
852  PrimWriteVtx(c, uv, col_bot_right);
853  PrimWriteVtx(ImVec2(a.x, c.y), uv, col_bot_left);
854 }
855 
856 void ImDrawList::AddQuad(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col, float thickness)
857 {
858  if ((col & IM_COL32_A_MASK) == 0)
859  return;
860 
861  PathLineTo(a);
862  PathLineTo(b);
863  PathLineTo(c);
864  PathLineTo(d);
865  PathStroke(col, true, thickness);
866 }
867 
868 void ImDrawList::AddQuadFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col)
869 {
870  if ((col & IM_COL32_A_MASK) == 0)
871  return;
872 
873  PathLineTo(a);
874  PathLineTo(b);
875  PathLineTo(c);
876  PathLineTo(d);
877  PathFillConvex(col);
878 }
879 
880 void ImDrawList::AddTriangle(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col, float thickness)
881 {
882  if ((col & IM_COL32_A_MASK) == 0)
883  return;
884 
885  PathLineTo(a);
886  PathLineTo(b);
887  PathLineTo(c);
888  PathStroke(col, true, thickness);
889 }
890 
891 void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col)
892 {
893  if ((col & IM_COL32_A_MASK) == 0)
894  return;
895 
896  PathLineTo(a);
897  PathLineTo(b);
898  PathLineTo(c);
899  PathFillConvex(col);
900 }
901 
902 void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments, float thickness)
903 {
904  if ((col & IM_COL32_A_MASK) == 0)
905  return;
906 
907  const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
908  PathArcTo(centre, radius-0.5f, 0.0f, a_max, num_segments);
909  PathStroke(col, true, thickness);
910 }
911 
912 void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments)
913 {
914  if ((col & IM_COL32_A_MASK) == 0)
915  return;
916 
917  const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
918  PathArcTo(centre, radius, 0.0f, a_max, num_segments);
919  PathFillConvex(col);
920 }
921 
922 void ImDrawList::AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments)
923 {
924  if ((col & IM_COL32_A_MASK) == 0)
925  return;
926 
927  PathLineTo(pos0);
928  PathBezierCurveTo(cp0, cp1, pos1, num_segments);
929  PathStroke(col, false, thickness);
930 }
931 
932 void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
933 {
934  if ((col & IM_COL32_A_MASK) == 0)
935  return;
936 
937  if (text_end == NULL)
938  text_end = text_begin + strlen(text_begin);
939  if (text_begin == text_end)
940  return;
941 
942  // IMPORTANT: This is one of the few instance of breaking the encapsulation of ImDrawList, as we pull this from ImGui state, but it is just SO useful.
943  // Might just move Font/FontSize to ImDrawList?
944  if (font == NULL)
945  font = GImGui->Font;
946  if (font_size == 0.0f)
947  font_size = GImGui->FontSize;
948 
949  IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
950 
951  ImVec4 clip_rect = _ClipRectStack.back();
952  if (cpu_fine_clip_rect)
953  {
954  clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
955  clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
956  clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
957  clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
958  }
959  font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
960 }
961 
962 void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
963 {
964  AddText(NULL, 0.0f, pos, col, text_begin, text_end);
965 }
966 
967 void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col)
968 {
969  if ((col & IM_COL32_A_MASK) == 0)
970  return;
971 
972  // FIXME-OPT: This is wasting draw calls.
973  const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
974  if (push_texture_id)
975  PushTextureID(user_texture_id);
976 
977  PrimReserve(6, 4);
978  PrimRectUV(a, b, uv_a, uv_b, col);
979 
980  if (push_texture_id)
981  PopTextureID();
982 }
983 
984 void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
985 {
986  if ((col & IM_COL32_A_MASK) == 0)
987  return;
988 
989  const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
990  if (push_texture_id)
991  PushTextureID(user_texture_id);
992 
993  PrimReserve(6, 4);
994  PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col);
995 
996  if (push_texture_id)
997  PopTextureID();
998 }
999 
1000 //-----------------------------------------------------------------------------
1001 // ImDrawData
1002 //-----------------------------------------------------------------------------
1003 
1004 // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
1006 {
1007  ImVector<ImDrawVert> new_vtx_buffer;
1008  TotalVtxCount = TotalIdxCount = 0;
1009  for (int i = 0; i < CmdListsCount; i++)
1010  {
1011  ImDrawList* cmd_list = CmdLists[i];
1012  if (cmd_list->IdxBuffer.empty())
1013  continue;
1014  new_vtx_buffer.resize(cmd_list->IdxBuffer.Size);
1015  for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
1016  new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
1017  cmd_list->VtxBuffer.swap(new_vtx_buffer);
1018  cmd_list->IdxBuffer.resize(0);
1019  TotalVtxCount += cmd_list->VtxBuffer.Size;
1020  }
1021 }
1022 
1023 // Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than ImGui expects, or if there is a difference between your window resolution and framebuffer resolution.
1025 {
1026  for (int i = 0; i < CmdListsCount; i++)
1027  {
1028  ImDrawList* cmd_list = CmdLists[i];
1029  for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
1030  {
1031  ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i];
1032  cmd->ClipRect = ImVec4(cmd->ClipRect.x * scale.x, cmd->ClipRect.y * scale.y, cmd->ClipRect.z * scale.x, cmd->ClipRect.w * scale.y);
1033  }
1034  }
1035 }
1036 
1037 //-----------------------------------------------------------------------------
1038 // ImFontConfig
1039 //-----------------------------------------------------------------------------
1040 
1042 {
1043  FontData = NULL;
1044  FontDataSize = 0;
1045  FontDataOwnedByAtlas = true;
1046  FontNo = 0;
1047  SizePixels = 0.0f;
1048  OversampleH = 3;
1049  OversampleV = 1;
1050  PixelSnapH = false;
1051  GlyphExtraSpacing = ImVec2(0.0f, 0.0f);
1052  GlyphOffset = ImVec2(0.0f, 0.0f);
1053  GlyphRanges = NULL;
1054  MergeMode = false;
1055  RasterizerFlags = 0x00;
1056  RasterizerMultiply = 1.0f;
1057  memset(Name, 0, sizeof(Name));
1058  DstFont = NULL;
1059 }
1060 
1061 //-----------------------------------------------------------------------------
1062 // ImFontAtlas
1063 //-----------------------------------------------------------------------------
1064 
1065 // A work of art lies ahead! (. = white layer, X = black layer, others are blank)
1066 // The white texels on the top left are the ones we'll use everywhere in ImGui to render filled shapes.
1069 const unsigned int FONT_ATLAS_DEFAULT_TEX_DATA_ID = 0x80000000;
1071 {
1072  "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX"
1073  "..- -X.....X- X.X - X.X -X.....X - X.....X"
1074  "--- -XXX.XXX- X...X - X...X -X....X - X....X"
1075  "X - X.X - X.....X - X.....X -X...X - X...X"
1076  "XX - X.X -X.......X- X.......X -X..X.X - X.X..X"
1077  "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X"
1078  "X..X - X.X - X.X - X.X -XX X.X - X.X XX"
1079  "X...X - X.X - X.X - XX X.X XX - X.X - X.X "
1080  "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X "
1081  "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X "
1082  "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X "
1083  "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X "
1084  "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X "
1085  "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X "
1086  "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X "
1087  "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X "
1088  "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX "
1089  "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------"
1090  "X.X X..X - -X.......X- X.......X - XX XX - "
1091  "XX X..X - - X.....X - X.....X - X.X X.X - "
1092  " X..X - X...X - X...X - X..X X..X - "
1093  " XX - X.X - X.X - X...XXXXXXXXXXXXX...X - "
1094  "------------ - X - X -X.....................X- "
1095  " ----------------------------------- X...XXXXXXXXXXXXX...X - "
1096  " - X..X X..X - "
1097  " - X.X X.X - "
1098  " - XX XX - "
1099 };
1100 
1102 {
1103  TexID = NULL;
1104  TexDesiredWidth = 0;
1105  TexGlyphPadding = 1;
1106  TexPixelsAlpha8 = NULL;
1107  TexPixelsRGBA32 = NULL;
1108  TexWidth = TexHeight = 0;
1109  TexUvWhitePixel = ImVec2(0, 0);
1110  for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++)
1111  CustomRectIds[n] = -1;
1112 }
1113 
1115 {
1116  Clear();
1117 }
1118 
1120 {
1121  for (int i = 0; i < ConfigData.Size; i++)
1122  if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas)
1123  {
1124  ImGui::MemFree(ConfigData[i].FontData);
1125  ConfigData[i].FontData = NULL;
1126  }
1127 
1128  // When clearing this we lose access to the font name and other information used to build the font.
1129  for (int i = 0; i < Fonts.Size; i++)
1130  if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size)
1131  {
1132  Fonts[i]->ConfigData = NULL;
1133  Fonts[i]->ConfigDataCount = 0;
1134  }
1135  ConfigData.clear();
1136  CustomRects.clear();
1137  for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++)
1138  CustomRectIds[n] = -1;
1139 }
1140 
1142 {
1143  if (TexPixelsAlpha8)
1144  ImGui::MemFree(TexPixelsAlpha8);
1145  if (TexPixelsRGBA32)
1146  ImGui::MemFree(TexPixelsRGBA32);
1147  TexPixelsAlpha8 = NULL;
1148  TexPixelsRGBA32 = NULL;
1149 }
1150 
1152 {
1153  for (int i = 0; i < Fonts.Size; i++)
1154  {
1155  Fonts[i]->~ImFont();
1156  ImGui::MemFree(Fonts[i]);
1157  }
1158  Fonts.clear();
1159 }
1160 
1162 {
1163  ClearInputData();
1164  ClearTexData();
1165  ClearFonts();
1166 }
1167 
1168 void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
1169 {
1170  // Build atlas on demand
1171  if (TexPixelsAlpha8 == NULL)
1172  {
1173  if (ConfigData.empty())
1174  AddFontDefault();
1175  Build();
1176  }
1177 
1178  *out_pixels = TexPixelsAlpha8;
1179  if (out_width) *out_width = TexWidth;
1180  if (out_height) *out_height = TexHeight;
1181  if (out_bytes_per_pixel) *out_bytes_per_pixel = 1;
1182 }
1183 
1184 void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
1185 {
1186  // Convert to RGBA32 format on demand
1187  // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
1188  if (!TexPixelsRGBA32)
1189  {
1190  unsigned char* pixels;
1191  GetTexDataAsAlpha8(&pixels, NULL, NULL);
1192  TexPixelsRGBA32 = (unsigned int*)ImGui::MemAlloc((size_t)(TexWidth * TexHeight * 4));
1193  const unsigned char* src = pixels;
1194  unsigned int* dst = TexPixelsRGBA32;
1195  for (int n = TexWidth * TexHeight; n > 0; n--)
1196  *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++));
1197  }
1198 
1199  *out_pixels = (unsigned char*)TexPixelsRGBA32;
1200  if (out_width) *out_width = TexWidth;
1201  if (out_height) *out_height = TexHeight;
1202  if (out_bytes_per_pixel) *out_bytes_per_pixel = 4;
1203 }
1204 
1206 {
1207  IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
1208  IM_ASSERT(font_cfg->SizePixels > 0.0f);
1209 
1210  // Create new font
1211  if (!font_cfg->MergeMode)
1212  {
1213  ImFont* font = (ImFont*)ImGui::MemAlloc(sizeof(ImFont));
1214  IM_PLACEMENT_NEW(font) ImFont();
1215  Fonts.push_back(font);
1216  }
1217  else
1218  {
1219  IM_ASSERT(!Fonts.empty()); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
1220  }
1221 
1222  ConfigData.push_back(*font_cfg);
1223  ImFontConfig& new_font_cfg = ConfigData.back();
1224  if (!new_font_cfg.DstFont)
1225  new_font_cfg.DstFont = Fonts.back();
1226  if (!new_font_cfg.FontDataOwnedByAtlas)
1227  {
1228  new_font_cfg.FontData = ImGui::MemAlloc(new_font_cfg.FontDataSize);
1229  new_font_cfg.FontDataOwnedByAtlas = true;
1230  memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
1231  }
1232 
1233  // Invalidate texture
1234  ClearTexData();
1235  return new_font_cfg.DstFont;
1236 }
1237 
1238 // Default font TTF is compressed with stb_compress then base85 encoded (see extra_fonts/binary_to_compressed_c.cpp for encoder)
1239 static unsigned int stb_decompress_length(unsigned char *input);
1240 static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsigned int length);
1241 static const char* GetDefaultCompressedFontDataTTFBase85();
1242 static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; }
1243 static void Decode85(const unsigned char* src, unsigned char* dst)
1244 {
1245  while (*src)
1246  {
1247  unsigned int tmp = Decode85Byte(src[0]) + 85*(Decode85Byte(src[1]) + 85*(Decode85Byte(src[2]) + 85*(Decode85Byte(src[3]) + 85*Decode85Byte(src[4]))));
1248  dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness.
1249  src += 5;
1250  dst += 4;
1251  }
1252 }
1253 
1254 // Load embedded ProggyClean.ttf at size 13, disable oversampling
1256 {
1257  ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1258  if (!font_cfg_template)
1259  {
1260  font_cfg.OversampleH = font_cfg.OversampleV = 1;
1261  font_cfg.PixelSnapH = true;
1262  }
1263  if (font_cfg.Name[0] == '\0') strcpy(font_cfg.Name, "ProggyClean.ttf, 13px");
1264  if (font_cfg.SizePixels <= 0.0f) font_cfg.SizePixels = 13.0f;
1265 
1266  const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
1267  ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, GetGlyphRangesDefault());
1268  return font;
1269 }
1270 
1271 ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
1272 {
1273  int data_size = 0;
1274  void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0);
1275  if (!data)
1276  {
1277  IM_ASSERT(0); // Could not load file.
1278  return NULL;
1279  }
1280  ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1281  if (font_cfg.Name[0] == '\0')
1282  {
1283  // Store a short copy of filename into into the font name for convenience
1284  const char* p;
1285  for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
1286  snprintf(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels);
1287  }
1288  return AddFontFromMemoryTTF(data, data_size, size_pixels, &font_cfg, glyph_ranges);
1289 }
1290 
1291 // NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
1292 ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
1293 {
1294  ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1295  IM_ASSERT(font_cfg.FontData == NULL);
1296  font_cfg.FontData = ttf_data;
1297  font_cfg.FontDataSize = ttf_size;
1298  font_cfg.SizePixels = size_pixels;
1299  if (glyph_ranges)
1300  font_cfg.GlyphRanges = glyph_ranges;
1301  return AddFont(&font_cfg);
1302 }
1303 
1304 ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
1305 {
1306  const unsigned int buf_decompressed_size = stb_decompress_length((unsigned char*)compressed_ttf_data);
1307  unsigned char* buf_decompressed_data = (unsigned char *)ImGui::MemAlloc(buf_decompressed_size);
1308  stb_decompress(buf_decompressed_data, (unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
1309 
1310  ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1311  IM_ASSERT(font_cfg.FontData == NULL);
1312  font_cfg.FontDataOwnedByAtlas = true;
1313  return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
1314 }
1315 
1316 ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
1317 {
1318  int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
1319  void* compressed_ttf = ImGui::MemAlloc((size_t)compressed_ttf_size);
1320  Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
1321  ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
1322  ImGui::MemFree(compressed_ttf);
1323  return font;
1324 }
1325 
1326 int ImFontAtlas::AddCustomRectRegular(unsigned int id, int width, int height)
1327 {
1328  IM_ASSERT(id >= 0x10000);
1329  IM_ASSERT(width > 0 && width <= 0xFFFF);
1330  IM_ASSERT(height > 0 && height <= 0xFFFF);
1331  CustomRect r;
1332  r.ID = id;
1333  r.Width = (unsigned short)width;
1334  r.Height = (unsigned short)height;
1335  CustomRects.push_back(r);
1336  return CustomRects.Size - 1; // Return index
1337 }
1338 
1339 int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset)
1340 {
1341  IM_ASSERT(font != NULL);
1342  IM_ASSERT(width > 0 && width <= 0xFFFF);
1343  IM_ASSERT(height > 0 && height <= 0xFFFF);
1344  CustomRect r;
1345  r.ID = id;
1346  r.Width = (unsigned short)width;
1347  r.Height = (unsigned short)height;
1348  r.GlyphAdvanceX = advance_x;
1349  r.GlyphOffset = offset;
1350  r.Font = font;
1351  CustomRects.push_back(r);
1352  return CustomRects.Size - 1; // Return index
1353 }
1354 
1355 void ImFontAtlas::CalcCustomRectUV(const CustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max)
1356 {
1357  IM_ASSERT(TexWidth > 0 && TexHeight > 0); // Font atlas needs to be built before we can calculate UV coordinates
1358  IM_ASSERT(rect->IsPacked()); // Make sure the rectangle has been packed
1359  *out_uv_min = ImVec2((float)rect->X / TexWidth, (float)rect->Y / TexHeight);
1360  *out_uv_max = ImVec2((float)(rect->X + rect->Width) / TexWidth, (float)(rect->Y + rect->Height) / TexHeight);
1361 }
1362 
1364 {
1365  return ImFontAtlasBuildWithStbTruetype(this);
1366 }
1367 
1368 void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
1369 {
1370  for (unsigned int i = 0; i < 256; i++)
1371  {
1372  unsigned int value = (unsigned int)(i * in_brighten_factor);
1373  out_table[i] = value > 255 ? 255 : (value & 0xFF);
1374  }
1375 }
1376 
1377 void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride)
1378 {
1379  unsigned char* data = pixels + x + y * stride;
1380  for (int j = h; j > 0; j--, data += stride)
1381  for (int i = 0; i < w; i++)
1382  data[i] = table[data[i]];
1383 }
1384 
1386 {
1387  IM_ASSERT(atlas->ConfigData.Size > 0);
1388 
1390 
1391  atlas->TexID = NULL;
1392  atlas->TexWidth = atlas->TexHeight = 0;
1393  atlas->TexUvWhitePixel = ImVec2(0, 0);
1394  atlas->ClearTexData();
1395 
1396  // Count glyphs/ranges
1397  int total_glyphs_count = 0;
1398  int total_ranges_count = 0;
1399  for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++)
1400  {
1401  ImFontConfig& cfg = atlas->ConfigData[input_i];
1402  if (!cfg.GlyphRanges)
1403  cfg.GlyphRanges = atlas->GetGlyphRangesDefault();
1404  for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2, total_ranges_count++)
1405  total_glyphs_count += (in_range[1] - in_range[0]) + 1;
1406  }
1407 
1408  // We need a width for the skyline algorithm. Using a dumb heuristic here to decide of width. User can override TexDesiredWidth and TexGlyphPadding if they wish.
1409  // Width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
1410  atlas->TexWidth = (atlas->TexDesiredWidth > 0) ? atlas->TexDesiredWidth : (total_glyphs_count > 4000) ? 4096 : (total_glyphs_count > 2000) ? 2048 : (total_glyphs_count > 1000) ? 1024 : 512;
1411  atlas->TexHeight = 0;
1412 
1413  // Start packing
1414  const int max_tex_height = 1024*32;
1415  stbtt_pack_context spc;
1416  stbtt_PackBegin(&spc, NULL, atlas->TexWidth, max_tex_height, 0, atlas->TexGlyphPadding, NULL);
1417  stbtt_PackSetOversampling(&spc, 1, 1);
1418 
1419  // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
1420  ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info);
1421 
1422  // Initialize font information (so we can error without any cleanup)
1423  struct ImFontTempBuildData
1424  {
1425  stbtt_fontinfo FontInfo;
1426  stbrp_rect* Rects;
1427  int RectsCount;
1428  stbtt_pack_range* Ranges;
1429  int RangesCount;
1430  };
1431  ImFontTempBuildData* tmp_array = (ImFontTempBuildData*)ImGui::MemAlloc((size_t)atlas->ConfigData.Size * sizeof(ImFontTempBuildData));
1432  for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++)
1433  {
1434  ImFontConfig& cfg = atlas->ConfigData[input_i];
1435  ImFontTempBuildData& tmp = tmp_array[input_i];
1436  IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas));
1437 
1438  const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
1439  IM_ASSERT(font_offset >= 0);
1440  if (!stbtt_InitFont(&tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
1441  return false;
1442  }
1443 
1444  // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
1445  int buf_packedchars_n = 0, buf_rects_n = 0, buf_ranges_n = 0;
1446  stbtt_packedchar* buf_packedchars = (stbtt_packedchar*)ImGui::MemAlloc(total_glyphs_count * sizeof(stbtt_packedchar));
1447  stbrp_rect* buf_rects = (stbrp_rect*)ImGui::MemAlloc(total_glyphs_count * sizeof(stbrp_rect));
1448  stbtt_pack_range* buf_ranges = (stbtt_pack_range*)ImGui::MemAlloc(total_ranges_count * sizeof(stbtt_pack_range));
1449  memset(buf_packedchars, 0, total_glyphs_count * sizeof(stbtt_packedchar));
1450  memset(buf_rects, 0, total_glyphs_count * sizeof(stbrp_rect)); // Unnecessary but let's clear this for the sake of sanity.
1451  memset(buf_ranges, 0, total_ranges_count * sizeof(stbtt_pack_range));
1452 
1453  // First font pass: pack all glyphs (no rendering at this point, we are working with rectangles in an infinitely tall texture at this point)
1454  for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++)
1455  {
1456  ImFontConfig& cfg = atlas->ConfigData[input_i];
1457  ImFontTempBuildData& tmp = tmp_array[input_i];
1458 
1459  // Setup ranges
1460  int font_glyphs_count = 0;
1461  int font_ranges_count = 0;
1462  for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2, font_ranges_count++)
1463  font_glyphs_count += (in_range[1] - in_range[0]) + 1;
1464  tmp.Ranges = buf_ranges + buf_ranges_n;
1465  tmp.RangesCount = font_ranges_count;
1466  buf_ranges_n += font_ranges_count;
1467  for (int i = 0; i < font_ranges_count; i++)
1468  {
1469  const ImWchar* in_range = &cfg.GlyphRanges[i * 2];
1470  stbtt_pack_range& range = tmp.Ranges[i];
1471  range.font_size = cfg.SizePixels;
1472  range.first_unicode_codepoint_in_range = in_range[0];
1473  range.num_chars = (in_range[1] - in_range[0]) + 1;
1474  range.chardata_for_range = buf_packedchars + buf_packedchars_n;
1475  buf_packedchars_n += range.num_chars;
1476  }
1477 
1478  // Pack
1479  tmp.Rects = buf_rects + buf_rects_n;
1480  tmp.RectsCount = font_glyphs_count;
1481  buf_rects_n += font_glyphs_count;
1482  stbtt_PackSetOversampling(&spc, cfg.OversampleH, cfg.OversampleV);
1483  int n = stbtt_PackFontRangesGatherRects(&spc, &tmp.FontInfo, tmp.Ranges, tmp.RangesCount, tmp.Rects);
1484  IM_ASSERT(n == font_glyphs_count);
1485  stbrp_pack_rects((stbrp_context*)spc.pack_info, tmp.Rects, n);
1486 
1487  // Extend texture height
1488  for (int i = 0; i < n; i++)
1489  if (tmp.Rects[i].was_packed)
1490  atlas->TexHeight = ImMax(atlas->TexHeight, tmp.Rects[i].y + tmp.Rects[i].h);
1491  }
1492  IM_ASSERT(buf_rects_n == total_glyphs_count);
1493  IM_ASSERT(buf_packedchars_n == total_glyphs_count);
1494  IM_ASSERT(buf_ranges_n == total_ranges_count);
1495 
1496  // Create texture
1497  atlas->TexHeight = ImUpperPowerOfTwo(atlas->TexHeight);
1498  atlas->TexPixelsAlpha8 = (unsigned char*)ImGui::MemAlloc(atlas->TexWidth * atlas->TexHeight);
1499  memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
1500  spc.pixels = atlas->TexPixelsAlpha8;
1501  spc.height = atlas->TexHeight;
1502 
1503  // Second pass: render font characters
1504  for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++)
1505  {
1506  ImFontConfig& cfg = atlas->ConfigData[input_i];
1507  ImFontTempBuildData& tmp = tmp_array[input_i];
1508  stbtt_PackSetOversampling(&spc, cfg.OversampleH, cfg.OversampleV);
1509  stbtt_PackFontRangesRenderIntoRects(&spc, &tmp.FontInfo, tmp.Ranges, tmp.RangesCount, tmp.Rects);
1510  if (cfg.RasterizerMultiply != 1.0f)
1511  {
1512  unsigned char multiply_table[256];
1514  for (const stbrp_rect* r = tmp.Rects; r != tmp.Rects + tmp.RectsCount; r++)
1515  if (r->was_packed)
1516  ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, spc.pixels, r->x, r->y, r->w, r->h, spc.stride_in_bytes);
1517  }
1518  tmp.Rects = NULL;
1519  }
1520 
1521  // End packing
1522  stbtt_PackEnd(&spc);
1523  ImGui::MemFree(buf_rects);
1524  buf_rects = NULL;
1525 
1526  // Third pass: setup ImFont and glyphs for runtime
1527  for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++)
1528  {
1529  ImFontConfig& cfg = atlas->ConfigData[input_i];
1530  ImFontTempBuildData& tmp = tmp_array[input_i];
1531  ImFont* dst_font = cfg.DstFont; // We can have multiple input fonts writing into a same destination font (when using MergeMode=true)
1532 
1533  const float font_scale = stbtt_ScaleForPixelHeight(&tmp.FontInfo, cfg.SizePixels);
1534  int unscaled_ascent, unscaled_descent, unscaled_line_gap;
1535  stbtt_GetFontVMetrics(&tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
1536 
1537  const float ascent = unscaled_ascent * font_scale;
1538  const float descent = unscaled_descent * font_scale;
1539  ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
1540  const float off_x = cfg.GlyphOffset.x;
1541  const float off_y = cfg.GlyphOffset.y + (float)(int)(dst_font->Ascent + 0.5f);
1542 
1543  dst_font->FallbackGlyph = NULL; // Always clear fallback so FindGlyph can return NULL. It will be set again in BuildLookupTable()
1544  for (int i = 0; i < tmp.RangesCount; i++)
1545  {
1546  stbtt_pack_range& range = tmp.Ranges[i];
1547  for (int char_idx = 0; char_idx < range.num_chars; char_idx += 1)
1548  {
1549  const stbtt_packedchar& pc = range.chardata_for_range[char_idx];
1550  if (!pc.x0 && !pc.x1 && !pc.y0 && !pc.y1)
1551  continue;
1552 
1553  const int codepoint = range.first_unicode_codepoint_in_range + char_idx;
1554  if (cfg.MergeMode && dst_font->FindGlyph((unsigned short)codepoint))
1555  continue;
1556 
1557  stbtt_aligned_quad q;
1558  float dummy_x = 0.0f, dummy_y = 0.0f;
1559  stbtt_GetPackedQuad(range.chardata_for_range, atlas->TexWidth, atlas->TexHeight, char_idx, &dummy_x, &dummy_y, &q, 0);
1560  dst_font->AddGlyph((ImWchar)codepoint, q.x0 + off_x, q.y0 + off_y, q.x1 + off_x, q.y1 + off_y, q.s0, q.t0, q.s1, q.t1, pc.xadvance);
1561  }
1562  }
1563  }
1564 
1565  // Cleanup temporaries
1566  ImGui::MemFree(buf_packedchars);
1567  ImGui::MemFree(buf_ranges);
1568  ImGui::MemFree(tmp_array);
1569 
1570  ImFontAtlasBuildFinish(atlas);
1571 
1572  return true;
1573 }
1574 
1576 {
1577  if (atlas->CustomRectIds[0] < 0)
1579 }
1580 
1581 void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
1582 {
1583  if (!font_config->MergeMode)
1584  {
1585  font->ContainerAtlas = atlas;
1586  font->ConfigData = font_config;
1587  font->ConfigDataCount = 0;
1588  font->FontSize = font_config->SizePixels;
1589  font->Ascent = ascent;
1590  font->Descent = descent;
1591  font->Glyphs.resize(0);
1592  font->MetricsTotalSurface = 0;
1593  }
1594  font->ConfigDataCount++;
1595 }
1596 
1597 void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* pack_context_opaque)
1598 {
1599  stbrp_context* pack_context = (stbrp_context*)pack_context_opaque;
1600 
1601  ImVector<ImFontAtlas::CustomRect>& user_rects = atlas->CustomRects;
1602  IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong.
1603 
1604  ImVector<stbrp_rect> pack_rects;
1605  pack_rects.resize(user_rects.Size);
1606  memset(pack_rects.Data, 0, sizeof(stbrp_rect) * user_rects.Size);
1607  for (int i = 0; i < user_rects.Size; i++)
1608  {
1609  pack_rects[i].w = user_rects[i].Width;
1610  pack_rects[i].h = user_rects[i].Height;
1611  }
1612  stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size);
1613  for (int i = 0; i < pack_rects.Size; i++)
1614  if (pack_rects[i].was_packed)
1615  {
1616  user_rects[i].X = pack_rects[i].x;
1617  user_rects[i].Y = pack_rects[i].y;
1618  IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height);
1619  atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h);
1620  }
1621 }
1622 
1623 static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
1624 {
1625  IM_ASSERT(atlas->CustomRectIds[0] >= 0);
1626  ImFontAtlas::CustomRect& r = atlas->CustomRects[atlas->CustomRectIds[0]];
1630  IM_ASSERT(r.IsPacked());
1631  IM_ASSERT(atlas->TexPixelsAlpha8 != NULL);
1632 
1633  // Render/copy pixels
1634  for (int y = 0, n = 0; y < FONT_ATLAS_DEFAULT_TEX_DATA_H; y++)
1635  for (int x = 0; x < FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF; x++, n++)
1636  {
1637  const int offset0 = (int)(r.X + x) + (int)(r.Y + y) * atlas->TexWidth;
1638  const int offset1 = offset0 + FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1;
1639  atlas->TexPixelsAlpha8[offset0] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == '.' ? 0xFF : 0x00;
1640  atlas->TexPixelsAlpha8[offset1] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == 'X' ? 0xFF : 0x00;
1641  }
1642  const ImVec2 tex_uv_scale(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
1643  atlas->TexUvWhitePixel = ImVec2((r.X + 0.5f) * tex_uv_scale.x, (r.Y + 0.5f) * tex_uv_scale.y);
1644 
1645  // Setup mouse cursors
1646  const ImVec2 cursor_datas[ImGuiMouseCursor_Count_][3] =
1647  {
1648  // Pos ........ Size ......... Offset ......
1649  { ImVec2(0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
1650  { ImVec2(13,0), ImVec2(7,16), ImVec2( 4, 8) }, // ImGuiMouseCursor_TextInput
1651  { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_Move
1652  { ImVec2(21,0), ImVec2( 9,23), ImVec2( 5,11) }, // ImGuiMouseCursor_ResizeNS
1653  { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 5) }, // ImGuiMouseCursor_ResizeEW
1654  { ImVec2(73,0), ImVec2(17,17), ImVec2( 9, 9) }, // ImGuiMouseCursor_ResizeNESW
1655  { ImVec2(55,0), ImVec2(17,17), ImVec2( 9, 9) }, // ImGuiMouseCursor_ResizeNWSE
1656  };
1657 
1658  for (int type = 0; type < ImGuiMouseCursor_Count_; type++)
1659  {
1660  ImGuiMouseCursorData& cursor_data = GImGui->MouseCursorData[type];
1661  ImVec2 pos = cursor_datas[type][0] + ImVec2((float)r.X, (float)r.Y);
1662  const ImVec2 size = cursor_datas[type][1];
1663  cursor_data.Type = type;
1664  cursor_data.Size = size;
1665  cursor_data.HotOffset = cursor_datas[type][2];
1666  cursor_data.TexUvMin[0] = (pos) * tex_uv_scale;
1667  cursor_data.TexUvMax[0] = (pos + size) * tex_uv_scale;
1668  pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1;
1669  cursor_data.TexUvMin[1] = (pos) * tex_uv_scale;
1670  cursor_data.TexUvMax[1] = (pos + size) * tex_uv_scale;
1671  }
1672 }
1673 
1675 {
1676  // Render into our custom data block
1677  ImFontAtlasBuildRenderDefaultTexData(atlas);
1678 
1679  // Register custom rectangle glyphs
1680  for (int i = 0; i < atlas->CustomRects.Size; i++)
1681  {
1682  const ImFontAtlas::CustomRect& r = atlas->CustomRects[i];
1683  if (r.Font == NULL || r.ID > 0x10000)
1684  continue;
1685 
1686  IM_ASSERT(r.Font->ContainerAtlas == atlas);
1687  ImVec2 uv0, uv1;
1688  atlas->CalcCustomRectUV(&r, &uv0, &uv1);
1689  r.Font->AddGlyph((ImWchar)r.ID, r.GlyphOffset.x, r.GlyphOffset.y, r.GlyphOffset.x + r.Width, r.GlyphOffset.y + r.Height, uv0.x, uv0.y, uv1.x, uv1.y, r.GlyphAdvanceX);
1690  }
1691 
1692  // Build all fonts lookup tables
1693  for (int i = 0; i < atlas->Fonts.Size; i++)
1694  atlas->Fonts[i]->BuildLookupTable();
1695 }
1696 
1697 // Retrieve list of range (2 int per range, values are inclusive)
1699 {
1700  static const ImWchar ranges[] =
1701  {
1702  0x0020, 0x00FF, // Basic Latin + Latin Supplement
1703  0,
1704  };
1705  return &ranges[0];
1706 }
1707 
1709 {
1710  static const ImWchar ranges[] =
1711  {
1712  0x0020, 0x00FF, // Basic Latin + Latin Supplement
1713  0x3131, 0x3163, // Korean alphabets
1714  0xAC00, 0xD79D, // Korean characters
1715  0,
1716  };
1717  return &ranges[0];
1718 }
1719 
1721 {
1722  static const ImWchar ranges[] =
1723  {
1724  0x0020, 0x00FF, // Basic Latin + Latin Supplement
1725  0x3000, 0x30FF, // Punctuations, Hiragana, Katakana
1726  0x31F0, 0x31FF, // Katakana Phonetic Extensions
1727  0xFF00, 0xFFEF, // Half-width characters
1728  0x4e00, 0x9FAF, // CJK Ideograms
1729  0,
1730  };
1731  return &ranges[0];
1732 }
1733 
1735 {
1736  // Store the 1946 ideograms code points as successive offsets from the initial unicode codepoint 0x4E00. Each offset has an implicit +1.
1737  // This encoding is designed to helps us reduce the source code size.
1738  // FIXME: Source a list of the revised 2136 joyo kanji list from 2010 and rebuild this.
1739  // The current list was sourced from http://theinstructionlimit.com/author/renaudbedardrenaudbedard/page/3
1740  // Note that you may use ImFontAtlas::GlyphRangesBuilder to create your own ranges, by merging existing ranges or adding new characters.
1741  static const short offsets_from_0x4E00[] =
1742  {
1743  -1,0,1,3,0,0,0,0,1,0,5,1,1,0,7,4,6,10,0,1,9,9,7,1,3,19,1,10,7,1,0,1,0,5,1,0,6,4,2,6,0,0,12,6,8,0,3,5,0,1,0,9,0,0,8,1,1,3,4,5,13,0,0,8,2,17,
1744  4,3,1,1,9,6,0,0,0,2,1,3,2,22,1,9,11,1,13,1,3,12,0,5,9,2,0,6,12,5,3,12,4,1,2,16,1,1,4,6,5,3,0,6,13,15,5,12,8,14,0,0,6,15,3,6,0,18,8,1,6,14,1,
1745  5,4,12,24,3,13,12,10,24,0,0,0,1,0,1,1,2,9,10,2,2,0,0,3,3,1,0,3,8,0,3,2,4,4,1,6,11,10,14,6,15,3,4,15,1,0,0,5,2,2,0,0,1,6,5,5,6,0,3,6,5,0,0,1,0,
1746  11,2,2,8,4,7,0,10,0,1,2,17,19,3,0,2,5,0,6,2,4,4,6,1,1,11,2,0,3,1,2,1,2,10,7,6,3,16,0,8,24,0,0,3,1,1,3,0,1,6,0,0,0,2,0,1,5,15,0,1,0,0,2,11,19,
1747  1,4,19,7,6,5,1,0,0,0,0,5,1,0,1,9,0,0,5,0,2,0,1,0,3,0,11,3,0,2,0,0,0,0,0,9,3,6,4,12,0,14,0,0,29,10,8,0,14,37,13,0,31,16,19,0,8,30,1,20,8,3,48,
1748  21,1,0,12,0,10,44,34,42,54,11,18,82,0,2,1,2,12,1,0,6,2,17,2,12,7,0,7,17,4,2,6,24,23,8,23,39,2,16,23,1,0,5,1,2,15,14,5,6,2,11,0,8,6,2,2,2,14,
1749  20,4,15,3,4,11,10,10,2,5,2,1,30,2,1,0,0,22,5,5,0,3,1,5,4,1,0,0,2,2,21,1,5,1,2,16,2,1,3,4,0,8,4,0,0,5,14,11,2,16,1,13,1,7,0,22,15,3,1,22,7,14,
1750  22,19,11,24,18,46,10,20,64,45,3,2,0,4,5,0,1,4,25,1,0,0,2,10,0,0,0,1,0,1,2,0,0,9,1,2,0,0,0,2,5,2,1,1,5,5,8,1,1,1,5,1,4,9,1,3,0,1,0,1,1,2,0,0,
1751  2,0,1,8,22,8,1,0,0,0,0,4,2,1,0,9,8,5,0,9,1,30,24,2,6,4,39,0,14,5,16,6,26,179,0,2,1,1,0,0,0,5,2,9,6,0,2,5,16,7,5,1,1,0,2,4,4,7,15,13,14,0,0,
1752  3,0,1,0,0,0,2,1,6,4,5,1,4,9,0,3,1,8,0,0,10,5,0,43,0,2,6,8,4,0,2,0,0,9,6,0,9,3,1,6,20,14,6,1,4,0,7,2,3,0,2,0,5,0,3,1,0,3,9,7,0,3,4,0,4,9,1,6,0,
1753  9,0,0,2,3,10,9,28,3,6,2,4,1,2,32,4,1,18,2,0,3,1,5,30,10,0,2,2,2,0,7,9,8,11,10,11,7,2,13,7,5,10,0,3,40,2,0,1,6,12,0,4,5,1,5,11,11,21,4,8,3,7,
1754  8,8,33,5,23,0,0,19,8,8,2,3,0,6,1,1,1,5,1,27,4,2,5,0,3,5,6,3,1,0,3,1,12,5,3,3,2,0,7,7,2,1,0,4,0,1,1,2,0,10,10,6,2,5,9,7,5,15,15,21,6,11,5,20,
1755  4,3,5,5,2,5,0,2,1,0,1,7,28,0,9,0,5,12,5,5,18,30,0,12,3,3,21,16,25,32,9,3,14,11,24,5,66,9,1,2,0,5,9,1,5,1,8,0,8,3,3,0,1,15,1,4,8,1,2,7,0,7,2,
1756  8,3,7,5,3,7,10,2,1,0,0,2,25,0,6,4,0,10,0,4,2,4,1,12,5,38,4,0,4,1,10,5,9,4,0,14,4,2,5,18,20,21,1,3,0,5,0,7,0,3,7,1,3,1,1,8,1,0,0,0,3,2,5,2,11,
1757  6,0,13,1,3,9,1,12,0,16,6,2,1,0,2,1,12,6,13,11,2,0,28,1,7,8,14,13,8,13,0,2,0,5,4,8,10,2,37,42,19,6,6,7,4,14,11,18,14,80,7,6,0,4,72,12,36,27,
1758  7,7,0,14,17,19,164,27,0,5,10,7,3,13,6,14,0,2,2,5,3,0,6,13,0,0,10,29,0,4,0,3,13,0,3,1,6,51,1,5,28,2,0,8,0,20,2,4,0,25,2,10,13,10,0,16,4,0,1,0,
1759  2,1,7,0,1,8,11,0,0,1,2,7,2,23,11,6,6,4,16,2,2,2,0,22,9,3,3,5,2,0,15,16,21,2,9,20,15,15,5,3,9,1,0,0,1,7,7,5,4,2,2,2,38,24,14,0,0,15,5,6,24,14,
1760  5,5,11,0,21,12,0,3,8,4,11,1,8,0,11,27,7,2,4,9,21,59,0,1,39,3,60,62,3,0,12,11,0,3,30,11,0,13,88,4,15,5,28,13,1,4,48,17,17,4,28,32,46,0,16,0,
1761  18,11,1,8,6,38,11,2,6,11,38,2,0,45,3,11,2,7,8,4,30,14,17,2,1,1,65,18,12,16,4,2,45,123,12,56,33,1,4,3,4,7,0,0,0,3,2,0,16,4,2,4,2,0,7,4,5,2,26,
1762  2,25,6,11,6,1,16,2,6,17,77,15,3,35,0,1,0,5,1,0,38,16,6,3,12,3,3,3,0,9,3,1,3,5,2,9,0,18,0,25,1,3,32,1,72,46,6,2,7,1,3,14,17,0,28,1,40,13,0,20,
1763  15,40,6,38,24,12,43,1,1,9,0,12,6,0,6,2,4,19,3,7,1,48,0,9,5,0,5,6,9,6,10,15,2,11,19,3,9,2,0,1,10,1,27,8,1,3,6,1,14,0,26,0,27,16,3,4,9,6,2,23,
1764  9,10,5,25,2,1,6,1,1,48,15,9,15,14,3,4,26,60,29,13,37,21,1,6,4,0,2,11,22,23,16,16,2,2,1,3,0,5,1,6,4,0,0,4,0,0,8,3,0,2,5,0,7,1,7,3,13,2,4,10,
1765  3,0,2,31,0,18,3,0,12,10,4,1,0,7,5,7,0,5,4,12,2,22,10,4,2,15,2,8,9,0,23,2,197,51,3,1,1,4,13,4,3,21,4,19,3,10,5,40,0,4,1,1,10,4,1,27,34,7,21,
1766  2,17,2,9,6,4,2,3,0,4,2,7,8,2,5,1,15,21,3,4,4,2,2,17,22,1,5,22,4,26,7,0,32,1,11,42,15,4,1,2,5,0,19,3,1,8,6,0,10,1,9,2,13,30,8,2,24,17,19,1,4,
1767  4,25,13,0,10,16,11,39,18,8,5,30,82,1,6,8,18,77,11,13,20,75,11,112,78,33,3,0,0,60,17,84,9,1,1,12,30,10,49,5,32,158,178,5,5,6,3,3,1,3,1,4,7,6,
1768  19,31,21,0,2,9,5,6,27,4,9,8,1,76,18,12,1,4,0,3,3,6,3,12,2,8,30,16,2,25,1,5,5,4,3,0,6,10,2,3,1,0,5,1,19,3,0,8,1,5,2,6,0,0,0,19,1,2,0,5,1,2,5,
1769  1,3,7,0,4,12,7,3,10,22,0,9,5,1,0,2,20,1,1,3,23,30,3,9,9,1,4,191,14,3,15,6,8,50,0,1,0,0,4,0,0,1,0,2,4,2,0,2,3,0,2,0,2,2,8,7,0,1,1,1,3,3,17,11,
1770  91,1,9,3,2,13,4,24,15,41,3,13,3,1,20,4,125,29,30,1,0,4,12,2,21,4,5,5,19,11,0,13,11,86,2,18,0,7,1,8,8,2,2,22,1,2,6,5,2,0,1,2,8,0,2,0,5,2,1,0,
1771  2,10,2,0,5,9,2,1,2,0,1,0,4,0,0,10,2,5,3,0,6,1,0,1,4,4,33,3,13,17,3,18,6,4,7,1,5,78,0,4,1,13,7,1,8,1,0,35,27,15,3,0,0,0,1,11,5,41,38,15,22,6,
1772  14,14,2,1,11,6,20,63,5,8,27,7,11,2,2,40,58,23,50,54,56,293,8,8,1,5,1,14,0,1,12,37,89,8,8,8,2,10,6,0,0,0,4,5,2,1,0,1,1,2,7,0,3,3,0,4,6,0,3,2,
1773  19,3,8,0,0,0,4,4,16,0,4,1,5,1,3,0,3,4,6,2,17,10,10,31,6,4,3,6,10,126,7,3,2,2,0,9,0,0,5,20,13,0,15,0,6,0,2,5,8,64,50,3,2,12,2,9,0,0,11,8,20,
1774  109,2,18,23,0,0,9,61,3,0,28,41,77,27,19,17,81,5,2,14,5,83,57,252,14,154,263,14,20,8,13,6,57,39,38,
1775  };
1776  static ImWchar base_ranges[] =
1777  {
1778  0x0020, 0x00FF, // Basic Latin + Latin Supplement
1779  0x3000, 0x30FF, // Punctuations, Hiragana, Katakana
1780  0x31F0, 0x31FF, // Katakana Phonetic Extensions
1781  0xFF00, 0xFFEF, // Half-width characters
1782  };
1783  static bool full_ranges_unpacked = false;
1784  static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(offsets_from_0x4E00)*2 + 1];
1785  if (!full_ranges_unpacked)
1786  {
1787  // Unpack
1788  int codepoint = 0x4e00;
1789  memcpy(full_ranges, base_ranges, sizeof(base_ranges));
1790  ImWchar* dst = full_ranges + IM_ARRAYSIZE(base_ranges);;
1791  for (int n = 0; n < IM_ARRAYSIZE(offsets_from_0x4E00); n++, dst += 2)
1792  dst[0] = dst[1] = (ImWchar)(codepoint += (offsets_from_0x4E00[n] + 1));
1793  dst[0] = 0;
1794  full_ranges_unpacked = true;
1795  }
1796  return &full_ranges[0];
1797 }
1798 
1800 {
1801  static const ImWchar ranges[] =
1802  {
1803  0x0020, 0x00FF, // Basic Latin + Latin Supplement
1804  0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
1805  0x2DE0, 0x2DFF, // Cyrillic Extended-A
1806  0xA640, 0xA69F, // Cyrillic Extended-B
1807  0,
1808  };
1809  return &ranges[0];
1810 }
1811 
1813 {
1814  static const ImWchar ranges[] =
1815  {
1816  0x0020, 0x00FF, // Basic Latin
1817  0x0E00, 0x0E7F, // Thai
1818  0,
1819  };
1820  return &ranges[0];
1821 }
1822 
1823 //-----------------------------------------------------------------------------
1824 // ImFontAtlas::GlyphRangesBuilder
1825 //-----------------------------------------------------------------------------
1826 
1827 void ImFontAtlas::GlyphRangesBuilder::AddText(const char* text, const char* text_end)
1828 {
1829  while (text_end ? (text < text_end) : *text)
1830  {
1831  unsigned int c = 0;
1832  int c_len = ImTextCharFromUtf8(&c, text, text_end);
1833  text += c_len;
1834  if (c_len == 0)
1835  break;
1836  if (c < 0x10000)
1837  AddChar((ImWchar)c);
1838  }
1839 }
1840 
1842 {
1843  for (; ranges[0]; ranges += 2)
1844  for (ImWchar c = ranges[0]; c <= ranges[1]; c++)
1845  AddChar(c);
1846 }
1847 
1849 {
1850  for (int n = 0; n < 0x10000; n++)
1851  if (GetBit(n))
1852  {
1853  out_ranges->push_back((ImWchar)n);
1854  while (n < 0x10000 && GetBit(n + 1))
1855  n++;
1856  out_ranges->push_back((ImWchar)n);
1857  }
1858  out_ranges->push_back(0);
1859 }
1860 
1861 //-----------------------------------------------------------------------------
1862 // ImFont
1863 //-----------------------------------------------------------------------------
1864 
1866 {
1867  Scale = 1.0f;
1868  FallbackChar = (ImWchar)'?';
1869  Clear();
1870 }
1871 
1873 {
1874  // Invalidate active font so that the user gets a clear crash instead of a dangling pointer.
1875  // If you want to delete fonts you need to do it between Render() and NewFrame().
1876  // FIXME-CLEANUP
1877  /*
1878  ImGuiContext& g = *GImGui;
1879  if (g.Font == this)
1880  g.Font = NULL;
1881  */
1882  Clear();
1883 }
1884 
1886 {
1887  FontSize = 0.0f;
1888  DisplayOffset = ImVec2(0.0f, 1.0f);
1889  Glyphs.clear();
1890  IndexAdvanceX.clear();
1891  IndexLookup.clear();
1892  FallbackGlyph = NULL;
1893  FallbackAdvanceX = 0.0f;
1894  ConfigDataCount = 0;
1895  ConfigData = NULL;
1896  ContainerAtlas = NULL;
1897  Ascent = Descent = 0.0f;
1898  MetricsTotalSurface = 0;
1899 }
1900 
1902 {
1903  int max_codepoint = 0;
1904  for (int i = 0; i != Glyphs.Size; i++)
1905  max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
1906 
1907  IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
1908  IndexAdvanceX.clear();
1909  IndexLookup.clear();
1910  GrowIndex(max_codepoint + 1);
1911  for (int i = 0; i < Glyphs.Size; i++)
1912  {
1913  int codepoint = (int)Glyphs[i].Codepoint;
1914  IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
1915  IndexLookup[codepoint] = (unsigned short)i;
1916  }
1917 
1918  // Create a glyph to handle TAB
1919  // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
1920  if (FindGlyph((unsigned short)' '))
1921  {
1922  if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times
1923  Glyphs.resize(Glyphs.Size + 1);
1924  ImFontGlyph& tab_glyph = Glyphs.back();
1925  tab_glyph = *FindGlyph((unsigned short)' ');
1926  tab_glyph.Codepoint = '\t';
1927  tab_glyph.AdvanceX *= 4;
1928  IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
1929  IndexLookup[(int)tab_glyph.Codepoint] = (unsigned short)(Glyphs.Size-1);
1930  }
1931 
1932  FallbackGlyph = NULL;
1933  FallbackGlyph = FindGlyph(FallbackChar);
1934  FallbackAdvanceX = FallbackGlyph ? FallbackGlyph->AdvanceX : 0.0f;
1935  for (int i = 0; i < max_codepoint + 1; i++)
1936  if (IndexAdvanceX[i] < 0.0f)
1937  IndexAdvanceX[i] = FallbackAdvanceX;
1938 }
1939 
1941 {
1942  FallbackChar = c;
1943  BuildLookupTable();
1944 }
1945 
1946 void ImFont::GrowIndex(int new_size)
1947 {
1948  IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size);
1949  if (new_size <= IndexLookup.Size)
1950  return;
1951  IndexAdvanceX.resize(new_size, -1.0f);
1952  IndexLookup.resize(new_size, (unsigned short)-1);
1953 }
1954 
1955 void ImFont::AddGlyph(ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
1956 {
1957  Glyphs.resize(Glyphs.Size + 1);
1958  ImFontGlyph& glyph = Glyphs.back();
1959  glyph.Codepoint = (ImWchar)codepoint;
1960  glyph.X0 = x0;
1961  glyph.Y0 = y0;
1962  glyph.X1 = x1;
1963  glyph.Y1 = y1;
1964  glyph.U0 = u0;
1965  glyph.V0 = v0;
1966  glyph.U1 = u1;
1967  glyph.V1 = v1;
1968  glyph.AdvanceX = advance_x + ConfigData->GlyphExtraSpacing.x; // Bake spacing into AdvanceX
1969 
1970  if (ConfigData->PixelSnapH)
1971  glyph.AdvanceX = (float)(int)(glyph.AdvanceX + 0.5f);
1972 
1973  // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
1974  MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + 1.99f) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + 1.99f);
1975 }
1976 
1977 void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
1978 {
1979  IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
1980  int index_size = IndexLookup.Size;
1981 
1982  if (dst < index_size && IndexLookup.Data[dst] == (unsigned short)-1 && !overwrite_dst) // 'dst' already exists
1983  return;
1984  if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
1985  return;
1986 
1987  GrowIndex(dst + 1);
1988  IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (unsigned short)-1;
1989  IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
1990 }
1991 
1992 const ImFontGlyph* ImFont::FindGlyph(unsigned short c) const
1993 {
1994  if (c < IndexLookup.Size)
1995  {
1996  const unsigned short i = IndexLookup[c];
1997  if (i != (unsigned short)-1)
1998  return &Glyphs.Data[i];
1999  }
2000  return FallbackGlyph;
2001 }
2002 
2003 const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
2004 {
2005  // Simple word-wrapping for English, not full-featured. Please submit failing cases!
2006  // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
2007 
2008  // For references, possible wrap point marked with ^
2009  // "aaa bbb, ccc,ddd. eee fff. ggg!"
2010  // ^ ^ ^ ^ ^__ ^ ^
2011 
2012  // List of hardcoded separators: .,;!?'"
2013 
2014  // Skip extra blanks after a line returns (that includes not counting them in width computation)
2015  // e.g. "Hello world" --> "Hello" "World"
2016 
2017  // Cut words that cannot possibly fit within one line.
2018  // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
2019 
2020  float line_width = 0.0f;
2021  float word_width = 0.0f;
2022  float blank_width = 0.0f;
2023  wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
2024 
2025  const char* word_end = text;
2026  const char* prev_word_end = NULL;
2027  bool inside_word = true;
2028 
2029  const char* s = text;
2030  while (s < text_end)
2031  {
2032  unsigned int c = (unsigned int)*s;
2033  const char* next_s;
2034  if (c < 0x80)
2035  next_s = s + 1;
2036  else
2037  next_s = s + ImTextCharFromUtf8(&c, s, text_end);
2038  if (c == 0)
2039  break;
2040 
2041  if (c < 32)
2042  {
2043  if (c == '\n')
2044  {
2045  line_width = word_width = blank_width = 0.0f;
2046  inside_word = true;
2047  s = next_s;
2048  continue;
2049  }
2050  if (c == '\r')
2051  {
2052  s = next_s;
2053  continue;
2054  }
2055  }
2056 
2057  const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX[(int)c] : FallbackAdvanceX);
2058  if (ImCharIsSpace(c))
2059  {
2060  if (inside_word)
2061  {
2062  line_width += blank_width;
2063  blank_width = 0.0f;
2064  word_end = s;
2065  }
2066  blank_width += char_width;
2067  inside_word = false;
2068  }
2069  else
2070  {
2071  word_width += char_width;
2072  if (inside_word)
2073  {
2074  word_end = next_s;
2075  }
2076  else
2077  {
2078  prev_word_end = word_end;
2079  line_width += word_width + blank_width;
2080  word_width = blank_width = 0.0f;
2081  }
2082 
2083  // Allow wrapping after punctuation.
2084  inside_word = !(c == '.' || c == ',' || c == ';' || c == '!' || c == '?' || c == '\"');
2085  }
2086 
2087  // We ignore blank width at the end of the line (they can be skipped)
2088  if (line_width + word_width >= wrap_width)
2089  {
2090  // Words that cannot possibly fit within an entire line will be cut anywhere.
2091  if (word_width < wrap_width)
2092  s = prev_word_end ? prev_word_end : word_end;
2093  break;
2094  }
2095 
2096  s = next_s;
2097  }
2098 
2099  return s;
2100 }
2101 
2102 ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
2103 {
2104  if (!text_end)
2105  text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
2106 
2107  const float line_height = size;
2108  const float scale = size / FontSize;
2109 
2110  ImVec2 text_size = ImVec2(0,0);
2111  float line_width = 0.0f;
2112 
2113  const bool word_wrap_enabled = (wrap_width > 0.0f);
2114  const char* word_wrap_eol = NULL;
2115 
2116  const char* s = text_begin;
2117  while (s < text_end)
2118  {
2119  if (word_wrap_enabled)
2120  {
2121  // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
2122  if (!word_wrap_eol)
2123  {
2124  word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
2125  if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
2126  word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
2127  }
2128 
2129  if (s >= word_wrap_eol)
2130  {
2131  if (text_size.x < line_width)
2132  text_size.x = line_width;
2133  text_size.y += line_height;
2134  line_width = 0.0f;
2135  word_wrap_eol = NULL;
2136 
2137  // Wrapping skips upcoming blanks
2138  while (s < text_end)
2139  {
2140  const char c = *s;
2141  if (ImCharIsSpace(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
2142  }
2143  continue;
2144  }
2145  }
2146 
2147  // Decode and advance source
2148  const char* prev_s = s;
2149  unsigned int c = (unsigned int)*s;
2150  if (c < 0x80)
2151  {
2152  s += 1;
2153  }
2154  else
2155  {
2156  s += ImTextCharFromUtf8(&c, s, text_end);
2157  if (c == 0) // Malformed UTF-8?
2158  break;
2159  }
2160 
2161  if (c < 32)
2162  {
2163  if (c == '\n')
2164  {
2165  text_size.x = ImMax(text_size.x, line_width);
2166  text_size.y += line_height;
2167  line_width = 0.0f;
2168  continue;
2169  }
2170  if (c == '\r')
2171  continue;
2172  }
2173 
2174  const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX[(int)c] : FallbackAdvanceX) * scale;
2175  if (line_width + char_width >= max_width)
2176  {
2177  s = prev_s;
2178  break;
2179  }
2180 
2181  line_width += char_width;
2182  }
2183 
2184  if (text_size.x < line_width)
2185  text_size.x = line_width;
2186 
2187  if (line_width > 0 || text_size.y == 0.0f)
2188  text_size.y += line_height;
2189 
2190  if (remaining)
2191  *remaining = s;
2192 
2193  return text_size;
2194 }
2195 
2196 void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, unsigned short c) const
2197 {
2198  if (c == ' ' || c == '\t' || c == '\n' || c == '\r') // Match behavior of RenderText(), those 4 codepoints are hard-coded.
2199  return;
2200  if (const ImFontGlyph* glyph = FindGlyph(c))
2201  {
2202  float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
2203  pos.x = (float)(int)pos.x + DisplayOffset.x;
2204  pos.y = (float)(int)pos.y + DisplayOffset.y;
2205  draw_list->PrimReserve(6, 4);
2206  draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
2207  }
2208 }
2209 
2210 void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
2211 {
2212  if (!text_end)
2213  text_end = text_begin + strlen(text_begin); // ImGui functions generally already provides a valid text_end, so this is merely to handle direct calls.
2214 
2215  // Align to be pixel perfect
2216  pos.x = (float)(int)pos.x + DisplayOffset.x;
2217  pos.y = (float)(int)pos.y + DisplayOffset.y;
2218  float x = pos.x;
2219  float y = pos.y;
2220  if (y > clip_rect.w)
2221  return;
2222 
2223  const float scale = size / FontSize;
2224  const float line_height = FontSize * scale;
2225  const bool word_wrap_enabled = (wrap_width > 0.0f);
2226  const char* word_wrap_eol = NULL;
2227 
2228  // Skip non-visible lines
2229  const char* s = text_begin;
2230  if (!word_wrap_enabled && y + line_height < clip_rect.y)
2231  while (s < text_end && *s != '\n') // Fast-forward to next line
2232  s++;
2233 
2234  // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
2235  const int vtx_count_max = (int)(text_end - s) * 4;
2236  const int idx_count_max = (int)(text_end - s) * 6;
2237  const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
2238  draw_list->PrimReserve(idx_count_max, vtx_count_max);
2239 
2240  ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
2241  ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
2242  unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx;
2243 
2244  while (s < text_end)
2245  {
2246  if (word_wrap_enabled)
2247  {
2248  // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
2249  if (!word_wrap_eol)
2250  {
2251  word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x));
2252  if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
2253  word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
2254  }
2255 
2256  if (s >= word_wrap_eol)
2257  {
2258  x = pos.x;
2259  y += line_height;
2260  word_wrap_eol = NULL;
2261 
2262  // Wrapping skips upcoming blanks
2263  while (s < text_end)
2264  {
2265  const char c = *s;
2266  if (ImCharIsSpace(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
2267  }
2268  continue;
2269  }
2270  }
2271 
2272  // Decode and advance source
2273  unsigned int c = (unsigned int)*s;
2274  if (c < 0x80)
2275  {
2276  s += 1;
2277  }
2278  else
2279  {
2280  s += ImTextCharFromUtf8(&c, s, text_end);
2281  if (c == 0) // Malformed UTF-8?
2282  break;
2283  }
2284 
2285  if (c < 32)
2286  {
2287  if (c == '\n')
2288  {
2289  x = pos.x;
2290  y += line_height;
2291 
2292  if (y > clip_rect.w)
2293  break;
2294  if (!word_wrap_enabled && y + line_height < clip_rect.y)
2295  while (s < text_end && *s != '\n') // Fast-forward to next line
2296  s++;
2297  continue;
2298  }
2299  if (c == '\r')
2300  continue;
2301  }
2302 
2303  float char_width = 0.0f;
2304  if (const ImFontGlyph* glyph = FindGlyph((unsigned short)c))
2305  {
2306  char_width = glyph->AdvanceX * scale;
2307 
2308  // Arbitrarily assume that both space and tabs are empty glyphs as an optimization
2309  if (c != ' ' && c != '\t')
2310  {
2311  // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
2312  float x1 = x + glyph->X0 * scale;
2313  float x2 = x + glyph->X1 * scale;
2314  float y1 = y + glyph->Y0 * scale;
2315  float y2 = y + glyph->Y1 * scale;
2316  if (x1 <= clip_rect.z && x2 >= clip_rect.x)
2317  {
2318  // Render a character
2319  float u1 = glyph->U0;
2320  float v1 = glyph->V0;
2321  float u2 = glyph->U1;
2322  float v2 = glyph->V1;
2323 
2324  // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
2325  if (cpu_fine_clip)
2326  {
2327  if (x1 < clip_rect.x)
2328  {
2329  u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
2330  x1 = clip_rect.x;
2331  }
2332  if (y1 < clip_rect.y)
2333  {
2334  v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
2335  y1 = clip_rect.y;
2336  }
2337  if (x2 > clip_rect.z)
2338  {
2339  u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
2340  x2 = clip_rect.z;
2341  }
2342  if (y2 > clip_rect.w)
2343  {
2344  v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
2345  y2 = clip_rect.w;
2346  }
2347  if (y1 >= y2)
2348  {
2349  x += char_width;
2350  continue;
2351  }
2352  }
2353 
2354  // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
2355  {
2356  idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2);
2357  idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3);
2358  vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
2359  vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
2360  vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
2361  vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
2362  vtx_write += 4;
2363  vtx_current_idx += 4;
2364  idx_write += 6;
2365  }
2366  }
2367  }
2368  }
2369 
2370  x += char_width;
2371  }
2372 
2373  // Give back unused vertices
2374  draw_list->VtxBuffer.resize((int)(vtx_write - draw_list->VtxBuffer.Data));
2375  draw_list->IdxBuffer.resize((int)(idx_write - draw_list->IdxBuffer.Data));
2376  draw_list->CmdBuffer[draw_list->CmdBuffer.Size-1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
2377  draw_list->_VtxWritePtr = vtx_write;
2378  draw_list->_IdxWritePtr = idx_write;
2379  draw_list->_VtxCurrentIdx = (unsigned int)draw_list->VtxBuffer.Size;
2380 }
2381 
2382 //-----------------------------------------------------------------------------
2383 // Internals Drawing Helpers
2384 //-----------------------------------------------------------------------------
2385 
2386 static inline float ImAcos01(float x)
2387 {
2388  if (x <= 0.0f) return IM_PI * 0.5f;
2389  if (x >= 1.0f) return 0.0f;
2390  return acosf(x);
2391  //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
2392 }
2393 
2394 // FIXME: Cleanup and move code to ImDrawList.
2395 void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding)
2396 {
2397  if (x_end_norm == x_start_norm)
2398  return;
2399  if (x_start_norm > x_end_norm)
2400  ImSwap(x_start_norm, x_end_norm);
2401 
2402  ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y);
2403  ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y);
2404  if (rounding == 0.0f)
2405  {
2406  draw_list->AddRectFilled(p0, p1, col, 0.0f);
2407  return;
2408  }
2409 
2410  rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding);
2411  const float inv_rounding = 1.0f / rounding;
2412  const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding);
2413  const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding);
2414  const float x0 = ImMax(p0.x, rect.Min.x + rounding);
2415  if (arc0_b == arc0_e)
2416  {
2417  draw_list->PathLineTo(ImVec2(x0, p1.y));
2418  draw_list->PathLineTo(ImVec2(x0, p0.y));
2419  }
2420  else if (arc0_b == 0.0f && arc0_e == IM_PI*0.5f)
2421  {
2422  draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL
2423  draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR
2424  }
2425  else
2426  {
2427  draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3); // BL
2428  draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3); // TR
2429  }
2430  if (p1.x > rect.Min.x + rounding)
2431  {
2432  const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding);
2433  const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding);
2434  const float x1 = ImMin(p1.x, rect.Max.x - rounding);
2435  if (arc1_b == arc1_e)
2436  {
2437  draw_list->PathLineTo(ImVec2(x1, p0.y));
2438  draw_list->PathLineTo(ImVec2(x1, p1.y));
2439  }
2440  else if (arc1_b == 0.0f && arc1_e == IM_PI*0.5f)
2441  {
2442  draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR
2443  draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3); // BR
2444  }
2445  else
2446  {
2447  draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b, 3); // TR
2448  draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e, 3); // BR
2449  }
2450  }
2451  draw_list->PathFillConvex(col);
2452 }
2453 
2454 //-----------------------------------------------------------------------------
2455 // DEFAULT FONT DATA
2456 //-----------------------------------------------------------------------------
2457 // Compressed with stb_compress() then converted to a C array.
2458 // Use the program in extra_fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
2459 // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
2460 //-----------------------------------------------------------------------------
2461 
2462 static unsigned int stb_decompress_length(unsigned char *input)
2463 {
2464  return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
2465 }
2466 
2467 static unsigned char *stb__barrier, *stb__barrier2, *stb__barrier3, *stb__barrier4;
2468 static unsigned char *stb__dout;
2469 static void stb__match(unsigned char *data, unsigned int length)
2470 {
2471  // INVERSE of memmove... write each byte before copying the next...
2472  IM_ASSERT (stb__dout + length <= stb__barrier);
2473  if (stb__dout + length > stb__barrier) { stb__dout += length; return; }
2474  if (data < stb__barrier4) { stb__dout = stb__barrier+1; return; }
2475  while (length--) *stb__dout++ = *data++;
2476 }
2477 
2478 static void stb__lit(unsigned char *data, unsigned int length)
2479 {
2480  IM_ASSERT (stb__dout + length <= stb__barrier);
2481  if (stb__dout + length > stb__barrier) { stb__dout += length; return; }
2482  if (data < stb__barrier2) { stb__dout = stb__barrier+1; return; }
2483  memcpy(stb__dout, data, length);
2484  stb__dout += length;
2485 }
2486 
2487 #define stb__in2(x) ((i[x] << 8) + i[(x)+1])
2488 #define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1))
2489 #define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1))
2490 
2491 static unsigned char *stb_decompress_token(unsigned char *i)
2492 {
2493  if (*i >= 0x20) { // use fewer if's for cases that expand small
2494  if (*i >= 0x80) stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2;
2495  else if (*i >= 0x40) stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3;
2496  else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
2497  } else { // more ifs for cases that expand large, since overhead is amortized
2498  if (*i >= 0x18) stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4;
2499  else if (*i >= 0x10) stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
2500  else if (*i >= 0x08) stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
2501  else if (*i == 0x07) stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
2502  else if (*i == 0x06) stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5;
2503  else if (*i == 0x04) stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
2504  }
2505  return i;
2506 }
2507 
2508 static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
2509 {
2510  const unsigned long ADLER_MOD = 65521;
2511  unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
2512  unsigned long blocklen, i;
2513 
2514  blocklen = buflen % 5552;
2515  while (buflen) {
2516  for (i=0; i + 7 < blocklen; i += 8) {
2517  s1 += buffer[0], s2 += s1;
2518  s1 += buffer[1], s2 += s1;
2519  s1 += buffer[2], s2 += s1;
2520  s1 += buffer[3], s2 += s1;
2521  s1 += buffer[4], s2 += s1;
2522  s1 += buffer[5], s2 += s1;
2523  s1 += buffer[6], s2 += s1;
2524  s1 += buffer[7], s2 += s1;
2525 
2526  buffer += 8;
2527  }
2528 
2529  for (; i < blocklen; ++i)
2530  s1 += *buffer++, s2 += s1;
2531 
2532  s1 %= ADLER_MOD, s2 %= ADLER_MOD;
2533  buflen -= blocklen;
2534  blocklen = 5552;
2535  }
2536  return (unsigned int)(s2 << 16) + (unsigned int)s1;
2537 }
2538 
2539 static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsigned int length)
2540 {
2541  unsigned int olen;
2542  if (stb__in4(0) != 0x57bC0000) return 0;
2543  if (stb__in4(4) != 0) return 0; // error! stream is > 4GB
2544  olen = stb_decompress_length(i);
2545  stb__barrier2 = i;
2546  stb__barrier3 = i+length;
2547  stb__barrier = output + olen;
2548  stb__barrier4 = output;
2549  i += 16;
2550 
2551  stb__dout = output;
2552  for (;;) {
2553  unsigned char *old_i = i;
2554  i = stb_decompress_token(i);
2555  if (i == old_i) {
2556  if (*i == 0x05 && i[1] == 0xfa) {
2557  IM_ASSERT(stb__dout == output + olen);
2558  if (stb__dout != output + olen) return 0;
2559  if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2))
2560  return 0;
2561  return olen;
2562  } else {
2563  IM_ASSERT(0); /* NOTREACHED */
2564  return 0;
2565  }
2566  }
2567  IM_ASSERT(stb__dout <= output + olen);
2568  if (stb__dout > output + olen)
2569  return 0;
2570  }
2571 }
2572 
2573 //-----------------------------------------------------------------------------
2574 // ProggyClean.ttf
2575 // Copyright (c) 2004, 2005 Tristan Grimmer
2576 // MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
2577 // Download and more information at http://upperbounds.net
2578 //-----------------------------------------------------------------------------
2579 // File: 'ProggyClean.ttf' (41208 bytes)
2580 // Exported using binary_to_compressed_c.cpp
2581 //-----------------------------------------------------------------------------
2582 static const char proggy_clean_ttf_compressed_data_base85[11980+1] =
2583  "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
2584  "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
2585  "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#0X@U.a<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL"
2586  "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#W@lK.N'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N"
2587  "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`&#0j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N"
2588  "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cX&#2m#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)"
2589  "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX"
2590  "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc."
2591  "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G"
2592  "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)"
2593  "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#"
2594  "'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM"
2595  "_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu"
2596  "Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/"
2597  "/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L"
2598  "%a2E-grWVM3@2=-k22tL]4$##6We'8UJCKE[d_=%wI;'6X-GsLX4j^SgJ$##R*w,vP3wK#iiW&#*h^D&R?jp7+/u&#(AP##XU8c$fSYW-J95_-Dp[g9wcO&#M-h1OcJlc-*vpw0xUX&#"
2599  "OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)("
2600  "h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h"
2601  "o;#2:;%d&#x9v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO"
2602  "j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-"
2603  "sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-"
2604  "eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO"
2605  "M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%"
2606  "LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]"
2607  "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et"
2608  "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:"
2609  "a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL("
2610  "$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<iaQjO@.kLg;x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<"
2611  "nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?"
2612  "7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;"
2613  ")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M"
2614  "D?@f&1'BW-)Ju<L25gl8uhVm1hL$##*8###'A3/LkKW+(^rWX?5W_8g)a(m&K8P>#bmmWCMkk&#TR`C,5d>g)F;t,4:@_l8G/5h4vUd%&%950:VXD'QdWoY-F$BtUwmfe$YqL'8(PWX("
2615  "P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs"
2616  "bIu)'Z,*[>br5fX^:FPAWr-m2KgL<LUN098kTF&#lvo58=/vjDo;.;)Ka*hLR#/k=rKbxuV`>Q_nN6'8uTG&#1T5g)uLv:873UpTLgH+#FgpH'_o1780Ph8KmxQJ8#H72L4@768@Tm&Q"
2617  "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-"
2618  "V8J'(1)G][68hW$5'q[GC&5j`TE?m'esFGNRM)j,ffZ?-qx8;->g4t*:CIP/[Qap7/9'#(1sao7w-.qNUdkJ)tCF&#B^;xGvn2r9FEPFFFcL@.iFNkTve$m%#QvQS8U@)2Z+3K:AKM5i"
2619  "sZ88+dKQ)W6>J%CL<KE>`.d*(B`-n8D9oK<Up]c$X$(,)M8Zt7/[rdkqTgl-0cuGMv'?>-XV1q['-5k'cAZ69e;D_?$ZPP&s^+7])$*$#@QYi9,5P&#9r+$%CE=68>K8r0=dSC%%(@p7"
2620  ".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@"
2621  "$&)WHtPm*5_rO0&e%K&#-30j(E4#'Zb.o/(Tpm$>K'f@[PvFl,hfINTNU6u'0pao7%XUp9]5.>%h`8_=VYbxuel.NTSsJfLacFu3B'lQSu/m6-Oqem8T+oE--$0a/k]uj9EwsG>%veR*"
2622  "hv^BFpQj:K'#SJ,sB-'#](j.Lg92rTw-*n%@/;39rrJF,l#qV%OrtBeC6/,;qB3ebNW[?,Hqj2L.1NP&GjUR=1D8QaS3Up&@*9wP?+lo7b?@%'k4`p0Z$22%K3+iCZj?XJN4Nm&+YF]u"
2623  "@-W$U%VEQ/,,>>#)D<h#`)h0:<Q6909ua+&VU%n2:cG3FJ-%@Bj-DgLr`Hw&HAKjKjseK</xKT*)B,N9X3]krc12t'pgTV(Lv-tL[xg_%=M_q7a^x?7Ubd>#%8cY#YZ?=,`Wdxu/ae&#"
2624  "w6)R89tI#6@s'(6Bf7a&?S=^ZI_kS&ai`&=tE72L_D,;^R)7[$s<Eh#c&)q.MXI%#v9ROa5FZO%sF7q7Nwb&#ptUJ:aqJe$Sl68%.D###EC><?-aF&#RNQv>o8lKN%5/$(vdfq7+ebA#"
2625  "u1p]ovUKW&Y%q]'>$1@-[xfn$7ZTp7mM,G,Ko7a&Gu%G[RMxJs[0MM%wci.LFDK)(<c`Q8N)jEIF*+?P2a8g%)$q]o2aH8C&<SibC/q,(e:v;-b#6[$NtDZ84Je2KNvB#$P5?tQ3nt(0"
2626  "d=j.LQf./Ll33+(;q3L-w=8dX$#WF&uIJ@-bfI>%:_i2B5CsR8&9Z&#=mPEnm0f`<&c)QL5uJ#%u%lJj+D-r;BoF&#4DoS97h5g)E#o:&S4weDF,9^Hoe`h*L+_a*NrLW-1pG_&2UdB8"
2627  "6e%B/:=>)N4xeW.*wft-;$'58-ESqr<b?UI(_%@[P46>#U`'6AQ]m&6/`Z>#S?YY#Vc;r7U2&326d=w&H####?TZ`*4?&.MK?LP8Vxg>$[QXc%QJv92.(Db*B)gb*BM9dM*hJMAo*c&#"
2628  "b0v=Pjer]$gG&JXDf->'StvU7505l9$AFvgYRI^&<^b68?j#q9QX4SM'RO#&sL1IM.rJfLUAj221]d##DW=m83u5;'bYx,*Sl0hL(W;;$doB&O/TQ:(Z^xBdLjL<Lni;''X.`$#8+1GD"
2629  ":k$YUWsbn8ogh6rxZ2Z9]%nd+>V#*8U_72Lh+2Q8Cj0i:6hp&$C/:p(HK>T8Y[gHQ4`4)'$Ab(Nof%V'8hL&#<NEdtg(n'=S1A(Q1/I&4([%dM`,Iu'1:_hL>SfD07&6D<fp8dHM7/g+"
2630  "tlPN9J*rKaPct&?'uBCem^jn%9_K)<,C5K3s=5g&GmJb*[SYq7K;TRLGCsM-$$;S%:Y@r7AK0pprpL<Lrh,q7e/%KWK:50I^+m'vi`3?%Zp+<-d+$L-Sv:@.o19n$s0&39;kn;S%BSq*"
2631  "$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7"
2632  ":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A"
2633  "7aQC[K8d-(v6GI$x:T<&'Gp5Uf>@M.*J:;$-rv29'M]8qMv-tLp,'886iaC=Hb*YJoKJ,(j%K=H`K.v9HggqBIiZu'QvBT.#=)0ukruV&.)3=(^1`o*Pj4<-<aN((^7('#Z0wK#5GX@7"
2634  "u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT"
2635  "LwQ'(TTB9.xH'>#MJ+gLq9-##@HuZPN0]u:h7.T..G:;$/Usj(T7`Q8tT72LnYl<-qx8;-HV7Q-&Xdx%1a,hC=0u+HlsV>nuIQL-5<N?)NBS)QN*_I,?&)2'IM%L3I)X((e/dl2&8'<M"
2636  ":^#M*Q+[T.Xri.LYS3v%fF`68h;b-X[/En'CR.q7E)p'/kle2HM,u;^%OKC-N+Ll%F9CF<Nf'^#t2L,;27W:0O@6##U6W7:$rJfLWHj$#)woqBefIZ.PK<b*t7ed;p*_m;4ExK#h@&]>"
2637  "_>@kXQtMacfD.m-VAb8;IReM3$wf0''hra*so568'Ip&vRs849'MRYSp%:t:h5qSgwpEr$B>Q,;s(C#$)`svQuF$##-D,##,g68@2[T;.XSdN9Qe)rpt._K-#5wF)sP'##p#C0c%-Gb%"
2638  "hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;"
2639  "^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:"
2640  "+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%"
2641  "9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-"
2642  "CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*"
2643  "hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY"
2644  "8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-"
2645  "S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`"
2646  "0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/"
2647  "+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?7uk5JC+FS(m#i'k.'a0i)9<7b'fs'59hq$*5Uhv##pi^8+hIEBF`nvo`;'l0.^S1<-wUK2/Coh58KKhLj"
2648  "M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#<IGe;__.thjZl<%w(Wk2xmp4Q@I#I9,DF]u7-P=.-_:YJ]aS@V"
2649  "?6*C()dOp7:WL,b&3Rg/.cmM9&r^>$(>.Z-I&J(Q0Hd5Q%7Co-b`-c<N(6r@ip+AurK<m86QIth*#v;-OBqi+L7wDE-Ir8K['m+DDSLwK&/.?-V%U_%3:qKNu$_b*B-kp7NaD'QdWQPK"
2650  "Yq[@>P)hI;*_F]u`Rb[.j8_Q/<&>uu+VsH$sM9TA%?)(vmJ80),P7E>)tjD%2L=-t#fK[%`v=Q8<FfNkgg^oIbah*#8/Qt$F&:K*-(N/'+1vMB,u()-a.VUU*#[e%gAAO(S>WlA2);Sa"
2651  ">gXm8YB`1d@K#n]76-a$U,mF<fX]idqd)<3,]J7JmW4`6]uks=4-72L(jEk+:bJ0M^q-8Dm_Z?0olP1C9Sa&H[d&c$ooQUj]Exd*3ZM@-WGW2%s',B-_M%>%Ul:#/'xoFM9QX-$.QN'>"
2652  "[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B</R90;eZ]%Ncq;-Tl]#F>2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I"
2653  "wOf7&]1i'S01B+Ev/Nac#9S;=;YQpg_6U`*kVY39xK,[/6Aj7:'1Bm-_1EYfa1+o&o4hp7KN_Q(OlIo@S%;jVdn0'1<Vc52=u`3^o-n1'g4v58Hj&6_t7$##?M)c<$bgQ_'SY((-xkA#"
2654  "Y(,p'H9rIVY-b,'%bCPF7.J<Up^,(dU1VY*5#WkTU>h19w,WQhLI)3S#f$2(eb,jr*b;3Vw]*7NH%$c4Vs,eD9>XW8?N]o+(*pgC%/72LV-u<Hp,3@e^9UB1J+ak9-TN/mhKPg+AJYd$"
2655  "MlvAF_jCK*.O-^(63adMT->W%iewS8W6m2rtCpo'RS1R84=@paTKt)>=%&1[)*vp'u+x,VrwN;&]kuO9JDbg=pO$J*.jVe;u'm0dr9l,<*wMK*Oe=g8lV_KEBFkO'oU]^=[-792#ok,)"
2656  "i]lR8qQ2oA8wcRCZ^7w/Njh;?.stX?Q1>S1q4Bn$)K1<-rGdO'$Wr.Lc.CG)$/*JL4tNR/,SVO3,aUw'DJN:)Ss;wGn9A32ijw%FL+Z0Fn.U9;reSq)bmI32U==5ALuG&#Vf1398/pVo"
2657  "1*c-(aY168o<`JsSbk-,1N;$>0:OUas(3:8Z972LSfF8eb=c-;>SPw7.6hn3m`9^Xkn(r.qS[0;T%&Qc=+STRxX'q1BNk3&*eu2;&8q$&x>Q#Q7^Tf+6<(d%ZVmj2bDi%.3L2n+4W'$P"
2658  "iDDG)g,r%+?,$@?uou5tSe2aN_AQU*<h`e-GI7)?OK2A.d7_c)?wQ5AS@DL3r#7fSkgl6-++D:'A,uq7SvlB$pcpH'q3n0#_%dY#xCpr-l<F0NR@-##FEV6NTF6##$l84N1w?AO>'IAO"
2659  "URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#"
2660  ";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>"
2661  "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#"
2662  "d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4&#3^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4"
2663  "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#"
2664  "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#"
2665  "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#"
2666  "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP"
2667  "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
2668  "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#";
2669 
2670 static const char* GetDefaultCompressedFontDataTTFBase85()
2671 {
2672  return proggy_clean_ttf_compressed_data_base85;
2673 }
#define stb__in4(x)
IMGUI_API ImFontConfig()
void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
unsigned int ImU32
Definition: imgui.h:66
IMGUI_API void CalcCustomRectUV(const CustomRect *rect, ImVec2 *out_uv_min, ImVec2 *out_uv_max)
void * UserCallbackData
Definition: imgui.h:1186
ImDrawIdx * _IdxWritePtr
Definition: imgui.h:1238
IMGUI_API const ImWchar * GetGlyphRangesCyrillic()
IMGUI_API void PrimQuadUV(const ImVec2 &a, const ImVec2 &b, const ImVec2 &c, const ImVec2 &d, const ImVec2 &uv_a, const ImVec2 &uv_b, const ImVec2 &uv_c, const ImVec2 &uv_d, ImU32 col)
Definition: imgui_draw.cpp:404
IMGUI_API void AddCircle(const ImVec2 &centre, float radius, ImU32 col, int num_segments=12, float thickness=1.0f)
Definition: imgui_draw.cpp:902
bool IsLoaded() const
Definition: imgui.h:1490
int ImTextCharFromUtf8(unsigned int *out_char, const char *in_text, const char *in_text_end)
Definition: imgui.cpp:1034
IMGUI_API ImFont * AddFontFromMemoryTTF(void *font_data, int font_size, float size_pixels, const ImFontConfig *font_cfg=NULL, const ImWchar *glyph_ranges=NULL)
IMGUI_API void AddRectFilledMultiColor(const ImVec2 &a, const ImVec2 &b, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
Definition: imgui_draw.cpp:841
IMGUI_API ImFont * AddFont(const ImFontConfig *font_cfg)
float U1
Definition: imgui.h:1355
IMGUI_API void PopTextureID()
Definition: imgui_draw.cpp:272
void(* ImDrawCallback)(const ImDrawList *parent_list, const ImDrawCmd *cmd)
Definition: imgui.h:1177
int CustomRectIds[1]
Definition: imgui.h:1457
IMGUI_API void PopClipRect()
Definition: imgui_draw.cpp:259
ImVec2 GlyphOffset
Definition: imgui.h:1337
IMGUI_API void ChannelsSetCurrent(int channel_index)
Definition: imgui_draw.cpp:346
IMGUI_API void ClearFonts()
void PathFillConvex(ImU32 col)
Definition: imgui.h:1279
IMGUI_API void AddQuadFilled(const ImVec2 &a, const ImVec2 &b, const ImVec2 &c, const ImVec2 &d, ImU32 col)
Definition: imgui_draw.cpp:868
void resize(int new_size)
Definition: imgui.h:928
Definition: imgui.h:96
int TexHeight
Definition: imgui.h:1452
ImGuiMouseCursor Type
float CurveTessellationTol
Definition: imgui.h:769
float V1
Definition: imgui.h:1355
IMGUI_API const ImFontGlyph * FindGlyph(ImWchar c) const
IMGUI_API void AddBezierCurve(const ImVec2 &pos0, const ImVec2 &cp0, const ImVec2 &cp1, const ImVec2 &pos1, ImU32 col, float thickness, int num_segments=0)
Definition: imgui_draw.cpp:922
char Name[32]
Definition: imgui.h:1344
bool IsPacked() const
Definition: imgui.h:1431
ImVector< ImFontGlyph > Glyphs
Definition: imgui.h:1468
IMGUI_API void ClearFreeMemory()
Definition: imgui_draw.cpp:141
IMGUI_API void * MemAlloc(size_t sz)
Definition: imgui.cpp:2081
IMGUI_API void AddText(const char *text, const char *text_end=NULL)
IMGUI_API void PathRect(const ImVec2 &rect_min, const ImVec2 &rect_max, float rounding=0.0f, int rounding_corners_flags=~0)
Definition: imgui_draw.cpp:777
IMGUI_API void PushTextureID(const ImTextureID &texture_id)
Definition: imgui_draw.cpp:266
float Descent
Definition: imgui.h:1479
ImVec4 ClipRect
Definition: imgui.h:1183
IMGUI_API void PushClipRect(const ImVec2 &clip_rect_min, const ImVec2 &clip_rect_max, bool intersect_with_current_clip_rect)
Definition: imgui.cpp:2690
IMGUI_API void PathArcToFast(const ImVec2 &centre, float radius, int a_min_of_12, int a_max_of_12)
Definition: imgui_draw.cpp:683
unsigned char * TexPixelsAlpha8
Definition: imgui.h:1449
bool FontDataOwnedByAtlas
Definition: imgui.h:1331
void swap(ImVector< T > &rhs)
Definition: imgui.h:924
ImGuiContext * GImGui
Definition: imgui.cpp:661
IMGUI_API void PrimRect(const ImVec2 &a, const ImVec2 &b, ImU32 col)
Definition: imgui_draw.cpp:374
const ImFontGlyph * FallbackGlyph
Definition: imgui.h:1471
IMGUI_API void AddTriangleFilled(const ImVec2 &a, const ImVec2 &b, const ImVec2 &c, ImU32 col)
Definition: imgui_draw.cpp:891
IMGUI_API int AddCustomRectRegular(unsigned int id, int width, int height)
IMGUI_API const ImWchar * GetGlyphRangesThai()
IMGUI_API void AddLine(const ImVec2 &a, const ImVec2 &b, ImU32 col, float thickness=1.0f)
Definition: imgui_draw.cpp:807
IMGUI_API void AddPolyline(const ImVec2 *points, const int num_points, ImU32 col, bool closed, float thickness, bool anti_aliased)
Definition: imgui_draw.cpp:419
IMGUI_API void PushClipRect(ImVec2 clip_rect_min, ImVec2 clip_rect_max, bool intersect_with_current_clip_rect=false)
Definition: imgui_draw.cpp:235
const int FONT_ATLAS_DEFAULT_TEX_DATA_H
bool empty() const
Definition: imgui.h:908
ImVector< ImFont * > Fonts
Definition: imgui.h:1454
int MetricsTotalSurface
Definition: imgui.h:1480
void ImFontAtlasBuildPackCustomRects(ImFontAtlas *atlas, void *pack_context_opaque)
T * Data
Definition: imgui.h:899
ImVec2 uv
Definition: imgui.h:1201
#define stb__in3(x)
IMGUI_API void MemFree(void *ptr)
Definition: imgui.cpp:2087
IMGUI_API void Clear()
Definition: imgui_draw.cpp:125
unsigned short ImDrawIdx
Definition: imgui.h:1193
void ImFontAtlasBuildSetupFont(ImFontAtlas *atlas, ImFont *font, ImFontConfig *font_config, float ascent, float descent)
unsigned short ImWchar
Definition: imgui.h:71
unsigned int ID
Definition: imgui.h:1424
IMGUI_API void ScaleClipRects(const ImVec2 &sc)
ImVector< CustomRect > CustomRects
Definition: imgui.h:1455
ImGuiMouseCursorData MouseCursorData[ImGuiMouseCursor_Count_]
IMGUI_API void Clear()
void pop_back()
Definition: imgui.h:942
int Size
Definition: imgui.h:897
IMGUI_API ImFontAtlas()
IMGUI_API void RenderRectFilledRangeH(ImDrawList *draw_list, const ImRect &rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding)
bool MergeMode
Definition: imgui.h:1339
ImFontAtlas * ContainerAtlas
Definition: imgui.h:1478
#define IM_ASSERT(_EXPR)
Definition: imgui.h:30
float FontSize
Definition: imgui.h:1465
const unsigned int FONT_ATLAS_DEFAULT_TEX_DATA_ID
IMGUI_API void AddTriangle(const ImVec2 &a, const ImVec2 &b, const ImVec2 &c, ImU32 col, float thickness=1.0f)
Definition: imgui_draw.cpp:880
IMGUI_API void AddDrawCmd()
Definition: imgui_draw.cpp:167
IMGUI_API const ImWchar * GetGlyphRangesKorean()
float w
Definition: imgui.h:108
void * ImFileLoadToMemory(const char *filename, const char *file_open_mode, int *out_file_size, int padding_bytes)
Definition: imgui.cpp:1324
IMGUI_API void BuildRanges(ImVector< ImWchar > *out_ranges)
#define stb__in2(x)
float X0
Definition: imgui.h:1354
void ImFontAtlasBuildRegisterDefaultCustomRects(ImFontAtlas *atlas)
int TexWidth
Definition: imgui.h:1451
IMGUI_API ImFont()
IMGUI_API void UpdateClipRect()
Definition: imgui_draw.cpp:193
ImVec2 Max
#define IM_COL32(R, G, B, A)
Definition: imgui.h:1112
ImVector< ImDrawCmd > CmdBuffer
Definition: imgui.h:1230
ImTextureID TextureId
Definition: imgui.h:1184
IMGUI_API void AddText(const ImVec2 &pos, ImU32 col, const char *text_begin, const char *text_end=NULL)
Definition: imgui_draw.cpp:962
IMGUI_API bool Build()
const ImWchar * GlyphRanges
Definition: imgui.h:1338
unsigned short Height
Definition: imgui.h:1425
IMGUI_API void ClearTexData()
float z
Definition: imgui.h:108
IMGUI_API void AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst=true)
IMGUI_API void PrimRectUV(const ImVec2 &a, const ImVec2 &b, const ImVec2 &uv_a, const ImVec2 &uv_b, ImU32 col)
Definition: imgui_draw.cpp:389
#define IM_COL32_A_MASK
Definition: imgui.h:1110
IMGUI_API void ChannelsMerge()
Definition: imgui_draw.cpp:312
IMGUI_API void AddConvexPolyFilled(const ImVec2 *points, const int num_points, ImU32 col, bool anti_aliased)
Definition: imgui_draw.cpp:600
IMGUI_API void GrowIndex(int new_size)
IMGUI_API void UpdateTextureID()
Definition: imgui_draw.cpp:212
IMGUI_API int AddCustomRectFontGlyph(ImFont *font, ImWchar id, int width, int height, float advance_x, const ImVec2 &offset=ImVec2(0, 0))
IMGUI_API void GetTexDataAsRGBA32(unsigned char **out_pixels, int *out_width, int *out_height, int *out_bytes_per_pixel=NULL)
IMGUI_API void AddImage(ImTextureID user_texture_id, const ImVec2 &a, const ImVec2 &b, const ImVec2 &uv_a=ImVec2(0, 0), const ImVec2 &uv_b=ImVec2(1, 1), ImU32 col=0xFFFFFFFF)
Definition: imgui_draw.cpp:967
ImU32 col
Definition: imgui.h:1202
int FontDataSize
Definition: imgui.h:1330
Definition: imgui.h:106
IMGUI_API void AddCircleFilled(const ImVec2 &centre, float radius, ImU32 col, int num_segments=12)
Definition: imgui_draw.cpp:912
float SizePixels
Definition: imgui.h:1333
ImTextureID TexID
Definition: imgui.h:1443
unsigned int _VtxCurrentIdx
Definition: imgui.h:1236
bool AntiAliasedShapes
Definition: imgui.h:768
float x
Definition: imgui.h:108
ImVector< ImDrawIdx > IdxBuffer
Definition: imgui.h:1217
IMGUI_API const ImWchar * GetGlyphRangesDefault()
IMGUI_API ImFont * AddFontFromMemoryCompressedTTF(const void *compressed_font_data, int compressed_font_size, float size_pixels, const ImFontConfig *font_cfg=NULL, const ImWchar *glyph_ranges=NULL)
unsigned short Y
Definition: imgui.h:1426
float y
Definition: imgui.h:98
ImGuiStyle Style
IMGUI_API void AddImageQuad(ImTextureID user_texture_id, const ImVec2 &a, const ImVec2 &b, const ImVec2 &c, const ImVec2 &d, const ImVec2 &uv_a=ImVec2(0, 0), const ImVec2 &uv_b=ImVec2(1, 0), const ImVec2 &uv_c=ImVec2(1, 1), const ImVec2 &uv_d=ImVec2(0, 1), ImU32 col=0xFFFFFFFF)
Definition: imgui_draw.cpp:984
unsigned short Width
Definition: imgui.h:1425
void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char *pixels, int x, int y, int w, int h, int stride)
ImDrawCallback UserCallback
Definition: imgui.h:1185
IMGUI_API void GetTexDataAsAlpha8(unsigned char **out_pixels, int *out_width, int *out_height, int *out_bytes_per_pixel=NULL)
ImDrawVert * _VtxWritePtr
Definition: imgui.h:1237
void ImFontAtlasBuildFinish(ImFontAtlas *atlas)
float RasterizerMultiply
Definition: imgui.h:1341
IMGUI_API void RenderChar(ImDrawList *draw_list, float size, ImVec2 pos, ImU32 col, unsigned short c) const
IMGUI_API void SetFallbackChar(ImWchar c)
void push_back(const value_type &v)
Definition: imgui.h:941
#define IM_PI
IMGUI_API const ImWchar * GetGlyphRangesChinese()
IMGUI_API void ClearInputData()
int TexGlyphPadding
Definition: imgui.h:1445
int OversampleV
Definition: imgui.h:1334
float U0
Definition: imgui.h:1355
IMGUI_API void PathArcTo(const ImVec2 &centre, float radius, float a_min, float a_max, int num_segments=10)
Definition: imgui_draw.cpp:712
IMGUI_API const ImWchar * GetGlyphRangesJapanese()
ImVec2 TexUvWhitePixel
Definition: imgui.h:1453
bool AntiAliasedLines
Definition: imgui.h:767
IMGUI_API void RenderText(ImDrawList *draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4 &clip_rect, const char *text_begin, const char *text_end, float wrap_width=0.0f, bool cpu_fine_clip=false) const
Definition: imgui.h:1462
void PathLineTo(const ImVec2 &pos)
Definition: imgui.h:1277
int OversampleH
Definition: imgui.h:1334
IMGUI_API void DeIndexAllBuffers()
const int FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF
IMGUI_API ImFont * AddFontFromMemoryCompressedBase85TTF(const char *compressed_font_data_base85, float size_pixels, const ImFontConfig *font_cfg=NULL, const ImWchar *glyph_ranges=NULL)
int TexDesiredWidth
Definition: imgui.h:1444
ImVector< ImDrawVert > VtxBuffer
Definition: imgui.h:1232
float Ascent
Definition: imgui.h:1479
bool PixelSnapH
Definition: imgui.h:1335
IMGUI_API ImFont * AddFontDefault(const ImFontConfig *font_cfg=NULL)
unsigned int ElemCount
Definition: imgui.h:1182
#define GetCurrentClipRect()
Definition: imgui_draw.cpp:164
IMGUI_API void PathBezierCurveTo(const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, int num_segments=0)
Definition: imgui_draw.cpp:753
IMGUI_API void AddGlyph(ImWchar c, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas *atlas)
IMGUI_API void Clear()
float Y0
Definition: imgui.h:1354
ImFont * DstFont
Definition: imgui.h:1345
IMGUI_API const char * CalcWordWrapPositionA(float scale, const char *text, const char *text_end, float wrap_width) const
ImVec2 pos
Definition: imgui.h:1200
IMGUI_API void BuildLookupTable()
ImVector< ImDrawCmd > CmdBuffer
Definition: imgui.h:1216
IMGUI_API void AddCallback(ImDrawCallback callback, void *callback_data)
Definition: imgui_draw.cpp:177
ImWchar Codepoint
Definition: imgui.h:1352
IMGUI_API void PushClipRectFullScreen()
Definition: imgui_draw.cpp:253
IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char *text_begin, const char *text_end=NULL, const char **remaining=NULL) const
#define GetCurrentTextureId()
Definition: imgui_draw.cpp:165
IMGUI_API void AddRanges(const ImWchar *ranges)
float Y1
Definition: imgui.h:1354
IMGUI_API void AddQuad(const ImVec2 &a, const ImVec2 &b, const ImVec2 &c, const ImVec2 &d, ImU32 col, float thickness=1.0f)
Definition: imgui_draw.cpp:856
unsigned short X
Definition: imgui.h:1426
const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF *FONT_ATLAS_DEFAULT_TEX_DATA_H+1]
float X1
Definition: imgui.h:1354
IMGUI_API void AddRectFilled(const ImVec2 &a, const ImVec2 &b, ImU32 col, float rounding=0.0f, int rounding_corners_flags=~0)
Definition: imgui_draw.cpp:825
IMGUI_API void AddRect(const ImVec2 &a, const ImVec2 &b, ImU32 col, float rounding=0.0f, int rounding_corners_flags=~0, float thickness=1.0f)
Definition: imgui_draw.cpp:817
ImVector< ImDrawIdx > IdxBuffer
Definition: imgui.h:1231
ImVector< ImFontConfig > ConfigData
Definition: imgui.h:1456
float V0
Definition: imgui.h:1355
IMGUI_API ~ImFontAtlas()
ImFontConfig * ConfigData
Definition: imgui.h:1477
int FontNo
Definition: imgui.h:1332
ImVec2 Min
#define IM_ARRAYSIZE(_ARR)
Definition: imgui_demo.cpp:66
ImVec2 FontTexUvWhitePixel
IMGUI_API void PrimReserve(int idx_count, int vtx_count)
Definition: imgui_draw.cpp:359
short ConfigDataCount
Definition: imgui.h:1476
IMGUI_API void ChannelsSplit(int channels_count)
Definition: imgui_draw.cpp:279
void * ImTextureID
Definition: imgui.h:72
float AdvanceX
Definition: imgui.h:1353
float y
Definition: imgui.h:108
float x
Definition: imgui.h:98
void * FontData
Definition: imgui.h:1329
value_type & back()
Definition: imgui.h:922
IMGUI_API ~ImFont()
IMGUI_API ImFont * AddFontFromFileTTF(const char *filename, float size_pixels, const ImFontConfig *font_cfg=NULL, const ImWchar *glyph_ranges=NULL)